Player Matchup

Gilgamesh
Gilgamesh
B1scu1tSandGRAVY
Gilgamesh
Level 102
God Stats
2W - 0L
1,308 SR
Queue Stats
81W - 85L
1,410 Elo+
Party 1
Neith
Neith
BWA-52
Neith
Level 27
God Stats
1W - 0L
1,268 SR
Queue Stats
13W - 32L
1,334 Elo+
Party 1
Fenrir
Fenrir
DijoKeyAC
Fenrir
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,373 Elo+
Solo
Sol
Sol
HyacinthusDesire
Sol
Level 79
God Stats
1W - 3L
1,145 SR
Queue Stats
8W - 15L
1,351 Elo+
Solo
Danzaburou
Danzaburou
xXJ_StarkXx
Danzaburou
Level 89
God Stats
7W - 8L
1,538 SR
Queue Stats
197W - 214L
1,490 Elo+
Solo
Team Averages
Level 85
1,352 SR
1,391 Elo+

VS

Team Averages
Level 72
1,483 SR
1,495 Elo+
Discordia
Discordia
Andersonn_6
Discordia
Level 109
God Stats
2W - 5L
1,520 SR
Queue Stats
109W - 105L
1,534 Elo+
Solo
Vamana
Vamana
IwhitehouseI
Vamana
Level 104
God Stats
8W - 13L
1,456 SR
Queue Stats
160W - 179L
1,453 Elo+
Solo
Izanami
Izanami
MAEMAE6094
Izanami
Level 48
God Stats
11W - 15L
1,431 SR
Queue Stats
138W - 121L
1,477 Elo+
Solo
Bacchus
Bacchus
Sheepherdur
Bacchus
Level 67
God Stats
11W - 10L
1,494 SR
Queue Stats
11W - 10L
1,518 Elo+
Party 2
Thanatos
Thanatos
robotitan03
Thanatos
Level 30
God Stats
10W - 9L
1,512 SR
Queue Stats
12W - 12L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
16
3 / 3 / 13
11,212
1,121
9,964
19,526
17,469
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Neith
BWA-52
Neith
16
0 / 4 / 10
9,603
960
7,843
13,336
5,732
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Fenrir
DijoKeyAC
Fenrir
17
9 / 0 / 6
11,935
1,194
7,532
7,735
3,681
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

17
4 / 0 / 7
11,036
1,104
17,726
8,057
3,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
xXJ_StarkXx
Danzaburou
16
5 / 2 / 10
11,305
1,131
20,705
10,027
4,073
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

263

VS

Team 2 Tickets

190

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Andersonn_6
Discordia
15
1 / 6 / 6
9,671
967
14,911
11,676
5,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Vamana
15
3 / 2 / 3
10,664
1,066
6,913
13,474
12,378
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
MAEMAE6094
Izanami
16
2 / 2 / 4
9,917
992
14,891
12,830
6,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
Sheepherdur
Bacchus
15
1 / 4 / 5
10,340
1,034
10,711
19,552
35,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
robotitan03
Thanatos
16
2 / 7 / 7
10,032
1,003
6,748
14,942
7,495
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
34
21
Kills
9
9
Deaths
21
46
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Discordia
Andersonn_6
Discordia
1
6
6
0.67
W
Gilgamesh
3
3
13
3.17
W
Neith
BWA-52
Neith
0
4
10
1.25
W
Fenrir
DijoKeyAC
Fenrir
9
0
6
12
W
4
0
7
7.5
L
Vamana
3
2
3
2.25
L
Izanami
MAEMAE6094
Izanami
2
2
4
2
L
Bacchus
Sheepherdur
Bacchus
1
4
5
0.88
L
Thanatos
robotitan03
Thanatos
2
7
7
0.79
W
Danzaburou
xXJ_StarkXx
Danzaburou
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,770
Damage
54,174
58,681
Taken
72,474
34,289
Mitigated
67,192
10,958
Healing
17,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Andersonn_6
Discordia
14,911
825
359
991
11,676
5,223
0
2,710
8,752
28,141
0
W
Gilgamesh
9,964
3,256
1,616
1,598
19,526
17,469
0
6,573
12,732
0
17,886
W
Neith
BWA-52
Neith
7,843
5,544
0
373
13,336
5,732
0
6,626
6,490
0
16,748
W
Fenrir
DijoKeyAC
Fenrir
7,532
1,795
0
1,206
7,735
3,681
0
3,921
3,564
0
14,158
W
17,726
5,146
0
2,631
8,057
3,334
0
4,086
3,791
53,775
0
L
Vamana
6,913
2,242
1,923
4,646
13,474
12,378
0
2,119
9,292
0
29,844
L
Izanami
MAEMAE6094
Izanami
14,891
8,906
0
1,711
12,830
6,576
0
3,243
9,349
0
38,833
L
Bacchus
Sheepherdur
Bacchus
10,711
1,544
612
2,238
19,552
35,520
0
5,060
14,223
15,226
0
L
Thanatos
robotitan03
Thanatos
6,748
1,994
0
4,578
14,942
7,495
0
3,378
11,306
0
18,076
W
Danzaburou
xXJ_StarkXx
Danzaburou
20,705
14,031
0
3,534
10,027
4,073
0
3,399
6,482
0
32,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,091
Gold Earned
50,624
176
Minions Killed
182
7
Camps Cleared
4
892,622
Distance Traveled
955,724
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
9,671
967
38
4
0
173,892
4
W
Gilgamesh
11,212
1,121
14
1
0
173,280
0
W
Neith
9,603
960
25
3
1
161,443
0
W
Fenrir
11,935
1,194
13
1
2
232,364
1
W
Sol
11,036
1,104
99
10
0
184,359
0
L
Vamana
10,664
1,066
32
3
2
213,537
0
L
Izanami
9,917
992
69
7
2
186,718
0
L
Bacchus
10,340
1,034
13
1
0
192,832
0
L
Thanatos
10,032
1,003
30
3
0
188,745
0
W
Danzaburou
11,305
1,131
25
3
4
141,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role