Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
FallenxAngel21
Neith
Level 42
God Stats
3W - 11L
1,314 SR
Queue Stats
28W - 37L
1,467 Elo+
Party 1
Scylla
Scylla
ROFLAMO
Scylla
Level 81
God Stats
5W - 2L
1,570 SR
Queue Stats
104W - 123L
1,450 Elo+
Party 1
Team Averages
Level 61
1,462 SR
1,472 Elo+

VS

Team Averages
Level 95
1,545 SR
1,491 Elo+
Eset
Eset
Arxuszero
Eset
Level 147
God Stats
1W - 4L
1,426 SR
Queue Stats
20W - 25L
1,591 Elo+
Solo
Cthulhu
Cthulhu
Lemoins
Cthulhu
Level 82
God Stats
2W - 1L
1,854 SR
Queue Stats
8W - 8L
1,535 Elo+
Solo
Charybdis
Charybdis
Lsty3395
Charybdis
Level 55
God Stats
0W - 1L
1,354 SR
Queue Stats
0W - 2L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
14
2 / 0 / 9
8,504
850
5,131
8,096
9,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
4 / 1 / 7
7,802
780
8,814
6,918
2,955
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
ROFLAMO
Scylla
13
5 / 1 / 4
8,138
814
9,902
6,193
2,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
12
0 / 3 / 1
6,776
678
4,927
7,246
2,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Lemoins
Cthulhu
11
1 / 4 / 0
7,236
724
5,345
12,425
12,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charybdis
Lsty3395
Charybdis
12
1 / 4 / 0
6,941
694
4,214
9,008
3,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
3
11
Kills
2
2
Deaths
11
20
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
2
0
9
6.5
L
Eset
0
3
1
0.17
W
4
1
7
7.5
L
Cthulhu
Lemoins
Cthulhu
1
4
0
0.25
L
Charybdis
Lsty3395
Charybdis
1
4
0
0.25
W
Scylla
ROFLAMO
Scylla
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,847
Damage
14,486
21,207
Taken
28,679
15,496
Mitigated
18,655
7,658
Healing
4,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
5,131
2,401
290
3,173
8,096
9,809
315
3,613
4,483
17,672
0
L
Eset
4,927
256
244
1,305
7,246
2,854
0
3,539
3,621
37,066
0
W
8,814
3,930
0
2,928
6,918
2,955
861
3,128
3,790
0
29,788
L
Cthulhu
Lemoins
Cthulhu
5,345
535
43
1,477
12,425
12,228
0
5,298
6,980
15,325
0
L
Charybdis
Lsty3395
Charybdis
4,214
1,941
0
989
9,008
3,573
0
5,735
3,013
0
18,346
W
Scylla
ROFLAMO
Scylla
9,902
755
0
1,267
6,193
2,732
882
3,561
2,632
29,296
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,444
Gold Earned
20,953
114
Minions Killed
113
0
Camps Cleared
0
558,539
Distance Traveled
556,468
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,504
850
20
2
0
189,845
0
L
Eset
6,776
678
62
6
0
183,128
2
W
Neith
7,802
780
28
3
0
194,611
3
L
Cthulhu
7,236
724
10
1
0
200,870
2
L
Charybdis
6,941
694
41
4
0
172,470
2
W
Scylla
8,138
814
66
7
0
174,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role