Player Matchup

Rama
Rama
IoV3Jr
Rama
Level 101
God Stats
2W - 3L
1,603 SR
Queue Stats
37W - 35L
1,454 Elo+
Party 1
Fenrir
Fenrir
Poseidown187
Fenrir
Level 28
God Stats
1W - 1L
1,498 SR
Queue Stats
26W - 26L
1,508 Elo+
Party 2
Eset
Eset
XxxXRaulXxxX
Eset
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 21L
1,384 Elo+
Party 1
Cerberus
Cerberus
gSandman
Cerberus
Level 151
God Stats
0W - 4L
1,118 SR
Queue Stats
69W - 61L
1,518 Elo+
Party 2
Kuzenbo
Kuzenbo
lexander2000
Kuzenbo
Level 122
God Stats
0W - 1L
1,476 SR
Queue Stats
24W - 18L
1,511 Elo+
Party 1
Team Averages
Level 89
1,439 SR
1,475 Elo+

VS

Team Averages
Level 75
1,482 SR
1,524 Elo+
Khepri
Khepri
Autismoe
Khepri
Level 25
God Stats
1W - 1L
1,345 SR
Queue Stats
16W - 21L
1,265 Elo+
Party 4
Baron Samedi
Baron Samedi
Gersanian
Baron Samedi
Level 43
God Stats
11W - 2L
1,780 SR
Queue Stats
54W - 24L
1,689 Elo+
Party 3
Medusa
Medusa
Hanset23
Medusa
Level 108
God Stats
1W - 0L
1,191 SR
Queue Stats
37W - 23L
1,580 Elo+
Party 3
Sun Wukong
Sun Wukong
Sokrates04
Sun Wukong
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 32L
1,442 Elo+
Party 4
Horus
Horus
mithycos
Horus
Level 160
God Stats
2W - 1L
1,592 SR
Queue Stats
108W - 76L
1,643 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
IoV3Jr
Rama
16
3 / 5 / 2
9,867
493
10,546
19,026
6,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
14
1 / 4 / 1
9,078
454
3,786
18,876
8,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 10 / 2
9,095
455
4,811
14,090
6,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cerberus
gSandman
Cerberus
18
3 / 4 / 0
11,241
562
13,496
23,157
25,213
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kuzenbo
lexander2000
Kuzenbo
13
0 / 4 / 4
8,649
432
9,430
18,686
29,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Autismoe
Khepri
13
0 / 1 / 9
9,219
461
4,959
11,495
14,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Baron Samedi
Gersanian
Baron Samedi
17
6 / 2 / 12
11,115
556
13,980
10,791
5,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
Hanset23
Medusa
15
1 / 3 / 1
9,493
475
10,921
15,695
6,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Sokrates04
Sun Wukong
18
6 / 2 / 9
11,893
595
17,723
20,617
15,269
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Horus
mithycos
Horus
19
14 / 0 / 9
12,307
615
19,588
17,757
9,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
67
8
Kills
27
27
Deaths
8
9
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Khepri
Autismoe
Khepri
0
1
9
4.5
W
Baron Samedi
Gersanian
Baron Samedi
6
2
12
6
W
Medusa
Hanset23
Medusa
1
3
1
0.5
L
Rama
IoV3Jr
Rama
3
5
2
0.8
L
Fenrir
1
4
1
0.38
W
Sun Wukong
Sokrates04
Sun Wukong
6
2
9
5.25
L
1
10
2
0.2
L
Cerberus
gSandman
Cerberus
3
4
0
0.75
L
Kuzenbo
lexander2000
Kuzenbo
0
4
4
0.5
W
Horus
mithycos
Horus
14
0
9
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,069
Damage
67,171
93,835
Taken
76,355
76,030
Mitigated
51,979
26,404
Healing
32,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
Autismoe
Khepri
4,959
861
0
1,495
11,495
14,809
160
2,652
8,843
21,924
1,451
W
Baron Samedi
Gersanian
Baron Samedi
13,980
1,838
1,766
4,079
10,791
5,691
743
5,735
5,056
72,713
0
W
Medusa
Hanset23
Medusa
10,921
5,233
0
7,431
15,695
6,754
1,620
2,877
12,818
0
82,824
L
Rama
IoV3Jr
Rama
10,546
8,931
0
7,630
19,026
6,861
1,626
2,529
16,497
0
88,592
L
Fenrir
3,786
1,987
0
4,892
18,876
8,450
1,128
2,107
16,769
0
67,678
W
Sun Wukong
Sokrates04
Sun Wukong
17,723
4,907
0
9,024
20,617
15,269
190
11,583
9,034
0
89,598
L
4,811
48
352
1,049
14,090
6,024
0
5,637
8,453
56,959
0
L
Cerberus
gSandman
Cerberus
13,496
2,055
0
10,233
23,157
25,213
486
890
22,267
100,456
0
L
Kuzenbo
lexander2000
Kuzenbo
9,430
4,541
0
2,248
18,686
29,482
0
7,679
11,007
25,894
0
W
Horus
mithycos
Horus
19,588
10,244
831
8,345
17,757
9,456
338
5,465
12,292
0
109,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,930
Gold Earned
54,027
665
Minions Killed
543
0
Camps Cleared
0
1,796,758
Distance Traveled
1,992,916
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
9,219
461
27
1
0
397,521
4
W
Baron Samedi
11,115
556
138
7
0
390,798
6
W
Medusa
9,493
475
109
5
0
352,077
4
L
Rama
9,867
493
131
7
0
314,594
1
L
Fenrir
9,078
454
112
6
0
414,568
0
W
Sun Wukong
11,893
595
118
6
0
371,046
2
L
Eset
9,095
455
123
6
0
344,961
3
L
Cerberus
11,241
562
273
14
0
360,957
6
L
Kuzenbo
8,649
432
26
1
0
361,678
5
W
Horus
12,307
615
151
8
0
481,474
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role