Player Matchup

Chang'e
Chang'e
Kevin52ii
Chang'e
Level 155
God Stats
9W - 3L
1,608 SR
Queue Stats
68W - 69L
1,451 Elo+
Party 1
Sol
Sol
Mistersabo
Sol
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 24L
1,464 Elo+
Party 1
Thanatos
Thanatos
OverhandTiger89
Thanatos
Level 67
God Stats
14W - 21L
1,390 SR
Queue Stats
190W - 207L
1,451 Elo+
Solo
King Arthur
King Arthur
Srgt Kalash
King Arthur
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,429 Elo+
Party 1
Cerberus
Cerberus
atrox77
Cerberus
Level 46
God Stats
4W - 2L
1,501 SR
Queue Stats
61W - 72L
1,322 Elo+
Solo
Team Averages
Level 75
1,500 SR
1,423 Elo+

VS

Team Averages
Level 57
1,530 SR
1,444 Elo+
Nu Wa
Nu Wa
Guillaxerta10
Nu Wa
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,575 Elo+
Party 3
Lancelot
Lancelot
JHarle4467
Lancelot
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,339 Elo+
Party 2
Da Ji
Da Ji
Michael_Jack2007
Da Ji
Level 37
God Stats
1W - 1L
1,695 SR
Queue Stats
39W - 35L
1,448 Elo+
Party 3
Sol
Sol
Pablo_MP5K_QNK
Sol
Level 124
God Stats
0W - 1L
1,714 SR
Queue Stats
50W - 42L
1,461 Elo+
Party 3
Nike
Nike
VeiledSnow42
Nike
Level 104
God Stats
0W - 3L
1,240 SR
Queue Stats
108W - 104L
1,398 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Kevin52ii
Chang'e
19
13 / 0 / 5
12,510
658
18,539
11,858
5,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
2 / 3 / 7
9,375
493
10,920
15,584
6,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Thanatos
14
3 / 5 / 7
9,387
494
8,702
18,834
9,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

King Arthur
Srgt Kalash
King Arthur
15
5 / 2 / 8
9,346
492
10,820
23,392
16,419
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cerberus
atrox77
Cerberus
18
5 / 2 / 2
11,083
583
8,640
13,499
13,568
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 4
7,989
420
7,761
12,921
4,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lancelot
JHarle4467
Lancelot
14
2 / 7 / 3
9,291
489
14,248
18,586
12,802
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
4 / 5 / 1
9,018
475
9,437
15,104
6,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
4 / 5 / 3
9,289
489
16,681
18,413
7,775
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 4 / 2
7,471
393
6,138
17,138
12,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
25
28
Kills
12
12
Deaths
28
29
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
7
4
0.43
L
Lancelot
JHarle4467
Lancelot
2
7
3
0.5
W
Chang'e
Kevin52ii
Chang'e
13
0
5
15.5
L
4
5
1
0.9
W
2
3
7
1.83
W
Thanatos
3
5
7
1.3
L
4
5
3
1.1
W
King Arthur
Srgt Kalash
King Arthur
5
2
8
4.5
L
1
4
2
0.5
W
Cerberus
atrox77
Cerberus
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,621
Damage
54,265
83,167
Taken
82,162
51,072
Mitigated
44,390
43,878
Healing
20,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,761
2,354
0
1,216
12,921
4,728
0
6,357
6,255
47,400
0
L
Lancelot
JHarle4467
Lancelot
14,248
3,067
0
2,258
18,586
12,802
0
9,371
9,113
0
68,905
W
Chang'e
Kevin52ii
Chang'e
18,539
1,297
3,549
8,315
11,858
5,768
676
4,779
7,079
113,269
0
L
9,437
1,786
0
5,949
15,104
6,462
0
5,448
9,513
0
66,544
W
10,920
4,139
0
7,776
15,584
6,003
3,918
7,094
8,490
67,301
5,579
W
Thanatos
8,702
2,104
0
13,130
18,834
9,314
0
3,050
15,784
0
61,474
L
16,681
4,440
0
9,021
18,413
7,775
1,655
7,853
10,432
81,106
12,161
W
King Arthur
Srgt Kalash
King Arthur
10,820
1,977
423
8,414
23,392
16,419
182
7,967
15,425
0
44,142
L
6,138
363
475
1,859
17,138
12,623
53
8,542
8,498
0
31,939
W
Cerberus
atrox77
Cerberus
8,640
1,049
0
2,271
13,499
13,568
444
1,383
12,116
78,694
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,701
Gold Earned
43,058
613
Minions Killed
466
0
Camps Cleared
0
1,817,721
Distance Traveled
1,790,829
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,989
420
71
4
0
314,598
0
L
Lancelot
9,291
489
111
6
0
370,918
2
W
Chang'e
12,510
658
188
10
0
389,077
6
L
Da Ji
9,018
475
118
6
0
398,724
8
W
Sol
9,375
493
114
6
0
339,889
0
W
Thanatos
9,387
494
83
4
0
350,970
0
L
Sol
9,289
489
125
7
0
341,011
6
W
King Arthur
9,346
492
51
3
0
392,645
0
L
Nike
7,471
393
41
2
0
365,578
1
W
Cerberus
11,083
583
177
9
0
345,140
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role