Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
 
Xbalanque
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
Baxtacle
Hera
Level 153
God Stats
13W - 7L
1,688 SR
Queue Stats
45W - 35L
1,599 Elo+
Party 1
Terra
Terra
DarkSilentor
Terra
Level 153
God Stats
0W - 2L
1,287 SR
Queue Stats
172W - 171L
1,580 Elo+
Solo
Achilles
Achilles
GruTheCruel
Achilles
Level 157
God Stats
6W - 6L
1,565 SR
Queue Stats
337W - 358L
1,548 Elo+
Solo
Team Averages
Level 157
1,508 SR
1,546 Elo+

VS

Team Averages
Level 128
1,667 SR
1,585 Elo+
Janus
Janus
Aristokatt1
Janus
Level 147
God Stats
6W - 9L
1,545 SR
Queue Stats
410W - 317L
1,570 Elo+
Party 2
Hercules
Hercules
InfectedBrige
Hercules
Level 127
God Stats
3W - 1L
1,642 SR
Queue Stats
49W - 38L
1,564 Elo+
Party 2
Ravana
Ravana
Kahvimonsteri
Ravana
Level 84
God Stats
14W - 6L
1,724 SR
Queue Stats
139W - 146L
1,562 Elo+
Solo
Horus
Horus
RauhanTurvaaja
Horus
Level 147
God Stats
10W - 8L
1,575 SR
Queue Stats
430W - 335L
1,570 Elo+
Party 2
Agni
Agni
SaatanaPerkele
Agni
Level 133
God Stats
9W - 2L
1,846 SR
Queue Stats
260W - 176L
1,659 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
7
0 / 0 / 0
3,774
755
510
2,568
775
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xbalanque
 
Xbalanque
6
0 / 1 / 0
3,403
681
3,451
3,928
901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hera
6
0 / 0 / 0
3,392
678
828
1,394
420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

5
0 / 0 / 0
3,221
644
807
3,369
1,070
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Achilles
GruTheCruel
Achilles
1
0 / 0 / 0
2,466
493
0
0
0
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 1
3,474
695
1,124
2,216
516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
InfectedBrige
Hercules
6
0 / 0 / 0
3,588
718
588
1,839
1,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
0 / 0 / 0
3,371
674
1,574
2,322
664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
1 / 0 / 0
3,702
740
1,413
3,411
1,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 0 / 0
3,586
717
602
1,471
490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
2
0
Kills
1
1
Deaths
0
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
0
0
0
L
Xbalanque
 
Xbalanque
0
1
0
0
W
0
0
1
0.5
L
Hera
0
0
0
0
L
0
0
0
0
L
Achilles
GruTheCruel
Achilles
0
0
0
0
W
Hercules
InfectedBrige
Hercules
0
0
0
0
W
0
0
0
0
W
1
0
0
1
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,596
Damage
5,301
11,259
Taken
11,259
3,166
Mitigated
4,133
4,613
Healing
4,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
510
206
0
740
2,568
775
0
0
2,461
0
20,682
L
Xbalanque
 
Xbalanque
3,451
1,569
0
1,663
3,928
901
0
585
3,343
0
21,424
W
1,124
395
0
500
2,216
516
0
361
1,855
20,374
0
L
Hera
828
398
0
500
1,394
420
0
454
908
20,152
0
L
807
512
780
930
3,369
1,070
0
603
2,714
3,776
0
L
Achilles
GruTheCruel
Achilles
0
0
0
0
0
0
0
0
0
0
0
W
Hercules
InfectedBrige
Hercules
588
396
0
1,072
1,839
1,045
0
0
1,839
0
14,851
W
1,574
581
0
656
2,322
664
0
296
2,026
0
15,602
W
1,413
838
126
1,705
3,411
1,418
0
284
3,127
0
7,805
W
602
230
0
375
1,471
490
0
694
777
18,240
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,256
Gold Earned
17,721
139
Minions Killed
172
0
Camps Cleared
0
400,961
Distance Traveled
524,866
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
3,774
755
49
10
0
113,662
1
L
Xbalanque
3,403
681
38
8
0
79,514
1
W
Janus
3,474
695
31
6
0
96,543
1
L
Hera
3,392
678
46
9
0
101,970
1
L
Terra
3,221
644
6
1
0
96,497
1
L
Achilles
2,466
493
0
0
0
9,318
0
W
Hercules
3,588
718
32
6
0
98,174
2
W
Ravana
3,371
674
34
7
0
121,474
1
W
Horus
3,702
740
25
5
0
105,819
1
W
Agni
3,586
717
50
10
0
102,856
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role