Player Matchup

Geb
Geb
Evnoraak
Geb
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
He Bo
He Bo
Sandoriiinho
He Bo
Level 28
God Stats
1W - 3L
1,534 SR
Queue Stats
121W - 138L
1,495 Elo+
Party 3
Xbalanque
Xbalanque
VitriolBoss
Xbalanque
Level 126
God Stats
1W - 1L
1,733 SR
Queue Stats
354W - 358L
1,511 Elo+
Party 3
Amaterasu
Amaterasu
jaakaru
Amaterasu
Level 18
God Stats
0W - 2L
1,283 SR
Queue Stats
33W - 46L
1,478 Elo+
Solo
Sylvanus
Sylvanus
Ódauðlegur
Sylvanus
Level 124
God Stats
16W - 8L
1,694 SR
Queue Stats
419W - 434L
1,491 Elo+
Solo
Team Averages
Level 65
1,549 SR
1,495 Elo+

VS

Team Averages
Level 101
1,388 SR
1,486 Elo+
Sobek
Sobek
Guylou
Sobek
Level 114
God Stats
7W - 10L
1,408 SR
Queue Stats
345W - 375L
1,517 Elo+
Solo
Sylvanus
Sylvanus
Jesperdejure2
Sylvanus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 26L
1,415 Elo+
Party 2
Chiron
Chiron
KentavrIg
Chiron
Level 121
God Stats
4W - 10L
1,287 SR
Queue Stats
310W - 293L
1,472 Elo+
Party 1
Heimdallr
Heimdallr
Naario
Heimdallr
Level 160
God Stats
1W - 1L
1,468 SR
Queue Stats
166W - 196L
1,556 Elo+
Party 2
Nemesis
Nemesis
edinirojka
Nemesis
Level 94
God Stats
1W - 1L
1,277 SR
Queue Stats
231W - 235L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 5 / 13
10,796
900
11,377
18,546
22,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

16
2 / 7 / 12
9,285
774
7,992
13,277
5,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xbalanque
VitriolBoss
Xbalanque
16
4 / 6 / 10
9,608
801
21,880
13,166
5,890
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Amaterasu
jaakaru
Amaterasu
19
11 / 6 / 8
11,190
933
14,999
17,720
12,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
Ódauðlegur
Sylvanus
15
1 / 6 / 14
9,709
809
10,115
22,644
25,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Guylou
Sobek
17
2 / 3 / 24
10,618
885
6,426
17,887
22,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sylvanus
Jesperdejure2
Sylvanus
17
4 / 2 / 24
10,171
848
22,662
16,809
15,010
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chiron
KentavrIg
Chiron
17
6 / 7 / 10
10,775
898
13,892
15,300
7,157
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heimdallr
Naario
Heimdallr
20
16 / 2 / 11
12,130
1,011
25,574
15,933
12,831
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
edinirojka
Nemesis
16
2 / 7 / 17
10,202
850
7,976
19,738
15,638
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
116
21
Kills
30
30
Deaths
21
57
Assists
86
Player
Kills
Deaths
Assists
KDA
L
3
5
13
1.9
W
Sobek
Guylou
Sobek
2
3
24
4.67
W
Sylvanus
Jesperdejure2
Sylvanus
4
2
24
8
W
Chiron
KentavrIg
Chiron
6
7
10
1.57
W
Heimdallr
Naario
Heimdallr
16
2
11
10.75
L
2
7
12
1.14
L
Xbalanque
VitriolBoss
Xbalanque
4
6
10
1.5
W
Nemesis
edinirojka
Nemesis
2
7
17
1.5
L
Amaterasu
jaakaru
Amaterasu
11
6
8
2.5
L
Sylvanus
Ódauðlegur
Sylvanus
1
6
14
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,363
Damage
76,530
85,353
Taken
85,667
71,953
Mitigated
72,821
23,718
Healing
35,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,377
1,741
341
2,711
18,546
22,311
464
6,144
12,402
22,081
0
W
Sobek
Guylou
Sobek
6,426
180
1,344
4,243
17,887
22,185
412
5,499
12,145
13,316
0
W
Sylvanus
Jesperdejure2
Sylvanus
22,662
2,350
9,588
8,221
16,809
15,010
1,056
5,338
11,420
27,170
0
W
Chiron
KentavrIg
Chiron
13,892
5,213
2,352
2,603
15,300
7,157
2,023
4,996
10,062
0
32,415
W
Heimdallr
Naario
Heimdallr
25,574
10,922
0
1,247
15,933
12,831
2,286
6,289
9,315
0
46,871
L
7,992
808
956
832
13,277
5,433
665
6,037
7,240
17,027
0
L
Xbalanque
VitriolBoss
Xbalanque
21,880
10,577
1,736
2,030
13,166
5,890
1,236
5,446
7,720
0
39,191
W
Nemesis
edinirojka
Nemesis
7,976
2,741
2,419
3,931
19,738
15,638
1,456
7,362
11,847
0
13,706
L
Amaterasu
jaakaru
Amaterasu
14,999
5,368
1,170
2,583
17,720
12,767
1,480
5,154
12,566
0
28,873
L
Sylvanus
Ódauðlegur
Sylvanus
10,115
891
4,573
6,786
22,644
25,552
498
6,307
16,337
12,226
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,588
Gold Earned
53,896
113
Minions Killed
145
0
Camps Cleared
0
1,155,152
Distance Traveled
1,076,337
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
10,796
900
11
1
0
244,600
0
W
Sobek
10,618
885
11
1
0
192,332
0
W
Sylvanus
10,171
848
18
2
0
210,011
0
W
Chiron
10,775
898
47
4
0
217,244
2
W
Heimdallr
12,130
1,011
61
5
0
202,442
1
L
He Bo
9,285
774
23
2
0
215,728
0
L
Xbalanque
9,608
801
43
4
0
220,363
0
W
Nemesis
10,202
850
8
1
0
254,308
0
L
Amaterasu
11,190
933
28
2
0
243,914
0
L
Sylvanus
9,709
809
8
1
0
230,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role