Player Matchup

Gilgamesh
Gilgamesh
AcidicPlayer381
Gilgamesh
Level 148
God Stats
22W - 12L
1,640 SR
Queue Stats
579W - 534L
1,509 Elo+
Party 2
Scylla
Scylla
MRpochito
Scylla
Level 129
God Stats
6W - 2L
1,186 SR
Queue Stats
48W - 58L
1,447 Elo+
Party 2
Neith
Neith
Plush-Froggy
Neith
Level 86
God Stats
34W - 23L
1,492 SR
Queue Stats
72W - 63L
1,395 Elo+
Party 1
Baron Samedi
Baron Samedi
SWFugash
Baron Samedi
Level 157
God Stats
4W - 2L
1,492 SR
Queue Stats
261W - 250L
1,460 Elo+
Party 2
Fenrir
Fenrir
crazyhunt
Fenrir
Level 105
God Stats
13W - 13L
1,525 SR
Queue Stats
102W - 111L
1,407 Elo+
Party 1
Team Averages
Level 125
1,467 SR
1,444 Elo+

VS

Team Averages
Level 129
1,485 SR
1,440 Elo+
Sol
Sol
GiddyXx killer
Sol
Level 149
God Stats
2W - 4L
1,243 SR
Queue Stats
41W - 43L
1,485 Elo+
Solo
Amaterasu
Amaterasu
Mdias192
Amaterasu
Level 66
God Stats
8W - 9L
1,446 SR
Queue Stats
121W - 145L
1,286 Elo+
Solo
Ravana
Ravana
OverlordFriezaa
Ravana
Level 128
God Stats
4W - 1L
1,939 SR
Queue Stats
213W - 221L
1,457 Elo+
Solo
Merlin
Merlin
ancros1989
Merlin
Level 160
God Stats
14W - 10L
1,648 SR
Queue Stats
298W - 288L
1,529 Elo+
Solo
Shiva
Shiva
vMemori
Shiva
Level 140
God Stats
0W - 3L
1,149 SR
Queue Stats
86W - 94L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AcidicPlayer381
Gilgamesh
14
4 / 1 / 7
9,615
506
15,575
25,740
22,380
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
MRpochito
Scylla
16
2 / 1 / 3
9,395
494
9,880
11,696
4,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 1 / 5
9,299
489
7,496
11,489
5,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
SWFugash
Baron Samedi
19
6 / 0 / 2
11,449
603
15,070
8,395
7,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Fenrir
crazyhunt
Fenrir
14
1 / 2 / 4
8,350
439
3,433
15,674
6,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 2
9,182
483
9,810
13,532
5,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Amaterasu
Mdias192
Amaterasu
16
0 / 4 / 0
9,668
509
3,240
16,887
12,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
2 / 0 / 0
8,606
453
9,355
11,847
5,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
ancros1989
Merlin
15
0 / 2 / 0
9,286
489
15,282
9,585
4,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shiva
vMemori
Shiva
13
1 / 5 / 3
8,451
445
12,509
19,497
19,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
15
Kills
5
5
Deaths
15
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AcidicPlayer381
Gilgamesh
4
1
7
7.5
L
2
4
2
0.75
W
Scylla
MRpochito
Scylla
2
1
3
3.5
L
Amaterasu
Mdias192
Amaterasu
0
4
0
0
L
2
0
0
2
W
2
1
5
4.5
W
Baron Samedi
SWFugash
Baron Samedi
6
0
2
7
L
Merlin
ancros1989
Merlin
0
2
0
0
W
Fenrir
crazyhunt
Fenrir
1
2
4
1.5
L
Shiva
vMemori
Shiva
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,454
Damage
50,196
72,994
Taken
71,348
47,103
Mitigated
46,398
30,941
Healing
21,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AcidicPlayer381
Gilgamesh
15,575
5,753
3,143
4,823
25,740
22,380
0
9,658
16,082
0
43,017
L
9,810
2,934
0
5,616
13,532
5,076
612
495
12,983
69,339
10,170
W
Scylla
MRpochito
Scylla
9,880
1,341
107
4,045
11,696
4,762
0
5,310
6,386
91,152
0
L
Amaterasu
Mdias192
Amaterasu
3,240
1,305
0
4,276
16,887
12,249
0
10,610
5,207
0
72,284
L
9,355
2,388
0
2,386
11,847
5,327
0
2,613
9,087
21
78,680
W
7,496
2,714
376
4,428
11,489
5,488
0
4,871
6,618
0
65,738
W
Baron Samedi
SWFugash
Baron Samedi
15,070
1,164
2,694
4,609
8,395
7,861
660
1,724
6,671
96,146
0
L
Merlin
ancros1989
Merlin
15,282
1,259
226
2,498
9,585
4,674
0
3,234
6,351
97,519
0
W
Fenrir
crazyhunt
Fenrir
3,433
805
0
6,716
15,674
6,612
0
3,249
12,425
0
56,708
L
Shiva
vMemori
Shiva
12,509
2,476
2,099
4,193
19,497
19,072
0
6,513
12,770
143
47,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,108
Gold Earned
45,193
570
Minions Killed
626
0
Camps Cleared
0
1,773,345
Distance Traveled
1,778,907
24
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,615
506
40
2
0
375,490
0
L
Sol
9,182
483
118
6
0
325,923
3
W
Scylla
9,395
494
153
8
0
338,802
4
L
Amaterasu
9,668
509
161
8
0
332,428
2
L
Ravana
8,606
453
123
6
0
450,842
5
W
Neith
9,299
489
111
6
0
342,239
5
W
Baron Samedi
11,449
603
177
9
0
337,664
4
L
Merlin
9,286
489
157
8
0
326,863
3
W
Fenrir
8,350
439
89
5
0
379,150
11
L
Shiva
8,451
445
67
4
0
342,851
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role