Player Matchup

Awilix
Awilix
 
Awilix
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Aeriiss
Geb
Level 160
God Stats
0W - 1L
1,741 SR
Queue Stats
31W - 29L
1,617 Elo+
Party 1
Izanami
Izanami
TheRegals
Izanami
Level 159
God Stats
4W - 3L
1,582 SR
Queue Stats
12W - 13L
1,589 Elo+
Party 1
Team Averages
Level 160
1,564 SR
1,541 Elo+

VS

Team Averages
Level 151
1,570 SR
1,604 Elo+
Vulcan
Vulcan
Ezrae
Vulcan
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 10L
1,567 Elo+
Party 3
Maui
Maui
Megasegismon
Maui
Level 160
God Stats
4W - 7L
1,547 SR
Queue Stats
303W - 281L
1,593 Elo+
Party 2
Ne Zha
Ne Zha
Rulí
Ne Zha
Level 157
God Stats
12W - 4L
1,584 SR
Queue Stats
126W - 110L
1,602 Elo+
Party 2
Medusa
Medusa
ShadyyFR
Medusa
Level 145
God Stats
2W - 2L
1,386 SR
Queue Stats
66W - 52L
1,656 Elo+
Party 3
Guan Yu
Guan Yu
byalp
Guan Yu
Level 146
God Stats
4W - 1L
1,835 SR
Queue Stats
67W - 53L
1,604 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
13
3 / 4 / 2
7,867
524
7,966
13,998
5,869
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
 
Sun Wukong
12
2 / 0 / 0
7,167
478
6,766
11,361
7,544
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Merlin
 
Merlin
9
1 / 1 / 0
6,431
429
1,829
4,049
1,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Geb
10
0 / 3 / 1
6,399
427
4,319
12,182
8,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
TheRegals
Izanami
13
0 / 2 / 1
7,423
495
4,450
11,162
3,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Ezrae
Vulcan
16
4 / 0 / 3
9,596
640
8,512
4,380
1,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

11
0 / 0 / 7
7,448
497
4,990
10,168
8,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Ne Zha
Rulí
Ne Zha
13
1 / 4 / 3
7,765
518
4,080
13,607
5,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
ShadyyFR
Medusa
14
3 / 1 / 2
8,513
568
9,958
8,640
3,326
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Guan Yu
byalp
Guan Yu
14
2 / 1 / 2
8,827
588
7,734
11,690
12,859
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
6
Kills
10
10
Deaths
6
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
3
4
2
1
L
Sun Wukong
 
Sun Wukong
2
0
0
2
L
Merlin
 
Merlin
1
1
0
1
L
Geb
0
3
1
0.17
W
Vulcan
Ezrae
Vulcan
4
0
3
5.5
W
0
0
7
3.5
W
Ne Zha
Rulí
Ne Zha
1
4
3
0.63
W
Medusa
ShadyyFR
Medusa
3
1
2
4
L
Izanami
TheRegals
Izanami
0
2
1
0.25
W
Guan Yu
byalp
Guan Yu
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,330
Damage
35,274
52,752
Taken
48,485
27,993
Mitigated
32,496
8,711
Healing
22,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
7,966
3,312
0
480
13,998
5,869
0
3,748
10,066
0
67,122
L
Sun Wukong
 
Sun Wukong
6,766
1,836
0
2,068
11,361
7,544
0
685
9,799
0
44,733
L
Merlin
 
Merlin
1,829
82
0
230
4,049
1,648
0
2,697
1,352
35,741
0
L
Geb
4,319
928
0
2,538
12,182
8,946
0
4,766
7,368
26,436
0
W
Vulcan
Ezrae
Vulcan
8,512
2,791
0
791
4,380
1,979
794
2,218
2,162
82,498
0
W
4,990
1,014
0
2,527
10,168
8,994
418
1,779
7,873
21,985
2,014
W
Ne Zha
Rulí
Ne Zha
4,080
713
0
6,030
13,607
5,338
0
680
12,927
0
60,030
W
Medusa
ShadyyFR
Medusa
9,958
4,985
0
4,130
8,640
3,326
1,647
1,157
7,483
0
67,496
L
Izanami
TheRegals
Izanami
4,450
2,666
0
3,395
11,162
3,986
0
1,347
9,815
0
69,484
W
Guan Yu
byalp
Guan Yu
7,734
1,288
1,089
7,940
11,690
12,859
173
437
11,253
0
61,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,287
Gold Earned
42,149
463
Minions Killed
516
0
Camps Cleared
0
1,361,025
Distance Traveled
1,538,943
11
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
7,867
524
117
8
0
330,137
1
L
Sun Wukong
7,167
478
92
6
0
291,781
4
L
Merlin
6,431
429
82
5
0
175,227
2
L
Geb
6,399
427
37
2
0
296,529
4
W
Vulcan
9,596
640
169
11
0
327,561
6
W
Maui
7,448
497
34
2
0
302,525
8
W
Ne Zha
7,765
518
99
7
0
320,466
5
W
Medusa
8,513
568
108
7
0
292,026
3
L
Izanami
7,423
495
135
9
0
267,351
0
W
Guan Yu
8,827
588
106
7
0
296,365
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role