Player Matchup

Discordia
Discordia
 
Discordia
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Gibeas
Fenrir
Level 158
God Stats
6W - 9L
1,493 SR
Queue Stats
334W - 308L
1,566 Elo+
Solo
Heimdallr
Heimdallr
Lantia4nothing
Heimdallr
Level 134
God Stats
0W - 2L
1,298 SR
Queue Stats
166W - 167L
1,572 Elo+
Solo
Ao Kuang
Ao Kuang
hmd741
Ao Kuang
Level 84
God Stats
3W - 11L
1,320 SR
Queue Stats
686W - 675L
1,546 Elo+
Solo
Team Averages
Level 132
1,422 SR
1,537 Elo+

VS

Team Averages
Level 120
1,514 SR
1,621 Elo+
Chiron
Chiron
DjHoRNy
Chiron
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,741 Elo+
Party 1
Hachiman
Hachiman
Katalis1
Hachiman
Level 146
God Stats
12W - 12L
1,535 SR
Queue Stats
818W - 816L
1,627 Elo+
Solo
Zeus
Zeus
OumaeKumiko
Zeus
Level 139
God Stats
2W - 2L
1,406 SR
Queue Stats
259W - 277L
1,569 Elo+
Solo
Bellona
Bellona
Pandamonium98
Bellona
Level 85
God Stats
2W - 0L
1,768 SR
Queue Stats
14W - 7L
1,607 Elo+
Solo
Zhong Kui
Zhong Kui
oigres28
Zhong Kui
Level 124
God Stats
2W - 1L
1,361 SR
Queue Stats
58W - 52L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
20
5 / 7 / 11
12,188
813
20,274
16,976
8,428
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
 
Charybdis
18
5 / 5 / 12
10,477
698
14,202
17,141
9,944
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
Gibeas
Fenrir
17
3 / 5 / 9
10,035
669
7,662
22,570
23,040
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heimdallr
Lantia4nothing
Heimdallr
16
5 / 8 / 11
10,619
708
18,439
19,707
11,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
hmd741
Ao Kuang
17
4 / 5 / 15
10,809
721
5,561
26,230
31,541
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
DjHoRNy
Chiron
20
11 / 5 / 12
12,691
846
22,155
16,626
7,699
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Hachiman
Katalis1
Hachiman
20
7 / 4 / 13
12,104
807
21,407
13,351
7,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
6 / 3 / 13
11,806
787
18,141
10,012
4,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bellona
18
4 / 5 / 16
11,533
769
16,433
23,619
23,730
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
oigres28
Zhong Kui
18
2 / 5 / 17
11,275
752
13,423
19,160
14,349
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
101
22
Kills
30
30
Deaths
22
58
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
5
7
11
1.5
L
Charybdis
 
Charybdis
5
5
12
2.2
W
Chiron
DjHoRNy
Chiron
11
5
12
3.4
L
Fenrir
Gibeas
Fenrir
3
5
9
1.5
W
Hachiman
Katalis1
Hachiman
7
4
13
3.38
L
Heimdallr
Lantia4nothing
Heimdallr
5
8
11
1.31
W
6
3
13
4.17
W
Bellona
4
5
16
2.4
L
Ao Kuang
hmd741
Ao Kuang
4
5
15
2.3
W
Zhong Kui
oigres28
Zhong Kui
2
5
17
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,138
Damage
91,559
102,624
Taken
82,768
84,706
Mitigated
57,134
30,623
Healing
34,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
20,274
868
2,511
3,002
16,976
8,428
694
2,996
13,980
50,234
0
L
Charybdis
 
Charybdis
14,202
5,134
1,904
3,766
17,141
9,944
92
5,147
11,994
0
29,681
W
Chiron
DjHoRNy
Chiron
22,155
6,026
3,831
3,940
16,626
7,699
2,076
5,770
10,560
0
36,382
L
Fenrir
Gibeas
Fenrir
7,662
614
1,240
4,057
22,570
23,040
495
9,062
13,508
159
9,462
W
Hachiman
Katalis1
Hachiman
21,407
12,258
1,008
3,004
13,351
7,052
1,418
6,153
7,112
0
39,152
L
Heimdallr
Lantia4nothing
Heimdallr
18,439
4,953
692
846
19,707
11,753
186
5,441
14,266
0
35,352
W
18,141
1,260
2,744
3,057
10,012
4,304
856
1,967
7,942
49,389
0
W
Bellona
16,433
8,641
1,588
7,067
23,619
23,730
1,067
6,547
16,840
0
25,126
L
Ao Kuang
hmd741
Ao Kuang
5,561
782
3,837
8,768
26,230
31,541
0
8,918
17,312
7,988
0
W
Zhong Kui
oigres28
Zhong Kui
13,423
1,084
1,359
7,115
19,160
14,349
2,251
5,557
13,512
31,305
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,128
Gold Earned
59,409
154
Minions Killed
170
0
Camps Cleared
0
1,221,488
Distance Traveled
1,523,421
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
12,188
813
71
5
0
254,293
1
L
Charybdis
10,477
698
34
2
0
247,168
2
W
Chiron
12,691
846
26
2
0
260,655
2
L
Fenrir
10,035
669
6
0
0
262,073
7
W
Hachiman
12,104
807
31
2
0
282,843
5
L
Heimdallr
10,619
708
37
2
0
230,983
0
W
Zeus
11,806
787
44
3
0
285,263
2
W
Bellona
11,533
769
18
1
0
311,781
2
L
Ao Kuang
10,809
721
6
0
0
226,971
0
W
Zhong Kui
11,275
752
51
3
0
382,879
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role