Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Staaldraad74
Bellona
Level 113
God Stats
2W - 7L
1,114 SR
Queue Stats
258W - 279L
1,343 Elo+
Solo
Terra
Terra
XvXCHEFF_KOCHXvX
Terra
Level 66
God Stats
0W - 2L
1,248 SR
Queue Stats
44W - 65L
1,379 Elo+
Solo
Bastet
Bastet
Zherra666
Bastet
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 40L
1,496 Elo+
Solo
King Arthur
King Arthur
wolfiluna88
King Arthur
Level 103
God Stats
0W - 2L
1,295 SR
Queue Stats
168W - 185L
1,376 Elo+
Solo
Team Averages
Level 83
1,331 SR
1,419 Elo+

VS

Team Averages
Level 79
1,501 SR
1,427 Elo+
Anubis
Anubis
Antagor
Anubis
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 30L
1,446 Elo+
Solo
Zeus
Zeus
BeefTacos44
Zeus
Level 57
God Stats
3W - 0L
1,821 SR
Queue Stats
177W - 188L
1,472 Elo+
Solo
Vamana
Vamana
Er_epal
Vamana
Level 106
God Stats
2W - 1L
1,383 SR
Queue Stats
66W - 86L
1,337 Elo+
Solo
He Bo
He Bo
shaolinb13
He Bo
Level 68
God Stats
2W - 1L
1,291 SR
Queue Stats
11W - 6L
1,478 Elo+
Solo
Ra
Ra
xPiuPiux
Ra
Level 82
God Stats
1W - 1L
1,511 SR
Queue Stats
37W - 32L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
5 / 4 / 2
7,802
780
7,497
11,571
6,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
Staaldraad74
Bellona
12
1 / 5 / 2
6,666
667
7,005
17,242
20,566
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
2 / 5 / 6
8,360
836
6,538
14,538
15,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bastet
Zherra666
Bastet
12
0 / 7 / 2
6,327
633
8,740
12,527
5,493
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
wolfiluna88
King Arthur
12
0 / 6 / 2
6,360
636
3,259
12,639
6,718
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Antagor
Anubis
14
3 / 2 / 17
8,308
831
10,982
9,134
4,630
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

17
8 / 2 / 14
10,209
1,021
21,008
6,935
3,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
Er_epal
Vamana
16
9 / 2 / 13
10,004
1,000
9,141
13,773
12,911
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
14
5 / 2 / 12
8,528
853
13,319
6,098
2,249
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
2 / 1 / 17
8,578
858
4,760
10,009
4,085
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
100
8
Kills
27
27
Deaths
9
14
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
4
2
1.5
W
Anubis
Antagor
Anubis
3
2
17
5.75
W
8
2
14
7.5
W
Vamana
Er_epal
Vamana
9
2
13
7.75
L
Bellona
Staaldraad74
Bellona
1
5
2
0.4
L
2
5
6
1
L
Bastet
Zherra666
Bastet
0
7
2
0.14
W
He Bo
5
2
12
5.5
L
King Arthur
wolfiluna88
King Arthur
0
6
2
0.17
W
2
1
17
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,039
Damage
59,210
68,517
Taken
45,949
54,305
Mitigated
26,906
17,507
Healing
24,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,497
735
92
2,451
11,571
6,442
0
8,709
2,862
0
13,440
W
Anubis
Antagor
Anubis
10,982
1,146
1,860
2,301
9,134
4,630
790
1,179
7,856
20,564
0
W
21,008
3,579
2,302
1,144
6,935
3,031
1,444
882
6,006
37,187
0
W
Vamana
Er_epal
Vamana
9,141
4,050
2,567
4,094
13,773
12,911
694
1,635
11,879
0
13,931
L
Bellona
Staaldraad74
Bellona
7,005
1,146
647
4,099
17,242
20,566
0
11,102
6,140
0
15,046
L
6,538
687
3,292
3,654
14,538
15,086
0
10,323
4,215
13,198
0
L
Bastet
Zherra666
Bastet
8,740
2,216
357
1,489
12,527
5,493
0
9,465
3,062
0
13,706
W
He Bo
13,319
1,526
855
546
6,098
2,249
678
1,048
5,002
17,168
0
L
King Arthur
wolfiluna88
King Arthur
3,259
488
323
1,103
12,639
6,718
0
10,470
2,169
0
8,192
W
4,760
645
4,593
4,604
10,009
4,085
603
1,794
8,118
14,079
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,515
Gold Earned
45,627
54
Minions Killed
117
0
Camps Cleared
0
882,340
Distance Traveled
957,169
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,802
780
10
1
0
186,582
0
W
Anubis
8,308
831
20
2
0
181,182
1
W
Zeus
10,209
1,021
50
5
0
162,820
1
W
Vamana
10,004
1,000
12
1
0
207,568
0
L
Bellona
6,666
667
4
0
0
163,295
1
L
Terra
8,360
836
22
2
0
170,871
0
L
Bastet
6,327
633
7
1
0
197,347
0
W
He Bo
8,528
853
15
2
0
188,505
3
L
King Arthur
6,360
636
11
1
0
164,245
0
W
Ra
8,578
858
20
2
0
217,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role