Player Matchup

Mercury
Mercury
 
Mercury
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Lolo320c
Kukulkan
Level 128
God Stats
1W - 1L
1,289 SR
Queue Stats
299W - 307L
1,345 Elo+
Solo
Xing Tian
Xing Tian
Porabaniec
Xing Tian
Level 127
God Stats
2W - 3L
1,357 SR
Queue Stats
145W - 144L
1,438 Elo+
Solo
Chiron
Chiron
VondurBjörn
Chiron
Level 54
God Stats
2W - 1L
1,537 SR
Queue Stats
73W - 82L
1,406 Elo+
Solo
Bastet
Bastet
XsixtoX
Bastet
Level 107
God Stats
1W - 1L
1,459 SR
Queue Stats
78W - 76L
1,447 Elo+
Solo
Team Averages
Level 104
1,428 SR
1,427 Elo+

VS

Team Averages
Level 88
1,427 SR
1,431 Elo+
Apollo
Apollo
KorKi73
Apollo
Level 128
God Stats
3W - 8L
1,329 SR
Queue Stats
584W - 630L
1,443 Elo+
Solo
Raijin
Raijin
Kosmarik
Raijin
Level 38
God Stats
0W - 2L
1,301 SR
Queue Stats
28W - 36L
1,397 Elo+
Party 1
Poseidon
Poseidon
Narkoman152
Poseidon
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 24L
1,421 Elo+
Party 1
Lancelot
Lancelot
Q77yx
Lancelot
Level 119
God Stats
1W - 1L
1,722 SR
Queue Stats
168W - 185L
1,459 Elo+
Solo
Nike
Nike
scalar080lottery
Nike
Level 123
God Stats
3W - 6L
1,282 SR
Queue Stats
378W - 408L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
17
7 / 2 / 12
10,424
802
7,633
10,640
4,779
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Kukulkan
Lolo320c
Kukulkan
19
10 / 1 / 20
11,994
923
21,431
12,506
6,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Xing Tian
Porabaniec
Xing Tian
17
5 / 5 / 20
10,810
832
8,882
20,304
25,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
18
5 / 1 / 23
10,660
820
10,211
14,631
6,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Bastet
XsixtoX
Bastet
19
10 / 3 / 20
11,801
908
16,056
15,447
7,447
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
KorKi73
Apollo
16
1 / 7 / 7
9,379
721
11,886
14,381
7,580
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Raijin
Kosmarik
Raijin
15
1 / 10 / 4
8,733
672
13,181
17,603
7,810
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Poseidon
Narkoman152
Poseidon
18
7 / 6 / 2
10,902
839
15,330
11,695
5,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
Q77yx
Lancelot
10
0 / 5 / 2
7,113
547
4,302
8,612
3,781
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 10 / 4
8,460
651
12,873
20,073
15,647
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
29
37
Kills
10
12
Deaths
38
95
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
7
2
12
6.5
L
Apollo
KorKi73
Apollo
1
7
7
0.64
L
Raijin
Kosmarik
Raijin
1
10
4
0.3
W
Kukulkan
Lolo320c
Kukulkan
10
1
20
20
L
Poseidon
Narkoman152
Poseidon
7
6
2
1.33
W
Xing Tian
Porabaniec
Xing Tian
5
5
20
3
L
Lancelot
Q77yx
Lancelot
0
5
2
0.2
W
Chiron
5
1
23
16.5
W
Bastet
XsixtoX
Bastet
10
3
20
6.67
L
1
10
4
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,213
Damage
57,572
73,528
Taken
72,364
51,341
Mitigated
40,358
34,953
Healing
9,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
7,633
3,799
2,004
2,999
10,640
4,779
1,509
3,504
7,136
0
19,979
L
Apollo
KorKi73
Apollo
11,886
4,606
736
2,332
14,381
7,580
660
5,162
8,987
0
28,296
L
Raijin
Kosmarik
Raijin
13,181
773
671
1,641
17,603
7,810
0
6,606
10,867
25,019
0
W
Kukulkan
Lolo320c
Kukulkan
21,431
2,038
3,885
5,071
12,506
6,695
1,932
3,958
8,548
43,093
0
L
Poseidon
Narkoman152
Poseidon
15,330
1,710
251
780
11,695
5,540
0
4,673
6,874
32,095
0
W
Xing Tian
Porabaniec
Xing Tian
8,882
475
1,683
2,542
20,304
25,461
944
9,457
10,847
15,661
0
L
Lancelot
Q77yx
Lancelot
4,302
70
131
887
8,612
3,781
0
2,575
5,881
0
6,824
W
Chiron
10,211
2,688
3,480
7,173
14,631
6,959
1,020
5,461
9,170
0
26,709
W
Bastet
XsixtoX
Bastet
16,056
2,706
1,116
5,000
15,447
7,447
2,283
6,131
9,316
23
26,836
L
12,873
1,857
481
1,671
20,073
15,647
0
10,342
9,419
0
17,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,689
Gold Earned
44,587
147
Minions Killed
136
0
Camps Cleared
0
1,322,582
Distance Traveled
949,977
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
10,424
802
16
1
0
307,493
0
L
Apollo
9,379
721
47
4
0
206,976
0
L
Raijin
8,733
672
25
2
0
172,532
0
W
Kukulkan
11,994
923
62
5
0
259,142
0
L
Poseidon
10,902
839
50
4
0
218,486
0
W
Xing Tian
10,810
832
14
1
0
245,605
0
L
Lancelot
7,113
547
4
0
0
143,436
0
W
Chiron
10,660
820
33
3
0
249,817
0
W
Bastet
11,801
908
22
2
0
260,525
0
L
Nike
8,460
651
10
1
0
208,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role