Player Matchup

Hel
Hel
MenoSubZer0
Hel
Level 138
God Stats
7W - 3L
1,546 SR
Queue Stats
101W - 94L
1,542 Elo+
Solo
Danzaburou
Danzaburou
illlmazera
Danzaburou
Level 98
God Stats
1W - 0L
1,358 SR
Queue Stats
33W - 50L
1,346 Elo+
Solo
Xing Tian
Xing Tian
vinhando
Xing Tian
Level 45
God Stats
3W - 3L
1,490 SR
Queue Stats
93W - 149L
1,336 Elo+
Solo
Team Averages
Level 94
1,465 SR
1,408 Elo+

VS

Team Averages
Level 66
1,492 SR
1,377 Elo+
Hercules
Hercules
CrAzEd-MiNeRs
Hercules
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,153 Elo+
Party 1
Hades
Hades
OfficialDraako
Hades
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Charybdis
Charybdis
Yawa
Charybdis
Level 48
God Stats
6W - 17L
1,475 SR
Queue Stats
70W - 69L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 1 / 2
13,554
847
27,070
21,053
11,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
illlmazera
Danzaburou
15
0 / 5 / 5
10,746
672
7,837
16,011
7,715
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Xing Tian
vinhando
Xing Tian
18
3 / 0 / 10
12,852
803
8,221
21,091
28,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CrAzEd-MiNeRs
Hercules
15
1 / 3 / 4
10,420
651
10,688
18,740
20,828
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

17
2 / 5 / 4
11,247
703
16,069
16,944
9,760
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
Yawa
Charybdis
15
3 / 5 / 1
10,372
648
20,406
15,133
5,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
13
Kills
6
6
Deaths
13
17
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hercules
CrAzEd-MiNeRs
Hercules
1
3
4
1
W
10
1
2
11
L
2
5
4
0.8
L
Charybdis
Yawa
Charybdis
3
5
1
0.7
W
Danzaburou
illlmazera
Danzaburou
0
5
5
0.5
W
Xing Tian
vinhando
Xing Tian
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,128
Damage
47,163
58,155
Taken
50,817
47,689
Mitigated
35,862
33,207
Healing
12,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
CrAzEd-MiNeRs
Hercules
10,688
3,253
582
2,597
18,740
20,828
0
11,166
7,574
571
34,940
W
27,070
1,452
8,679
15,813
21,053
11,549
593
5,627
15,426
99,987
0
L
16,069
2,549
873
4,979
16,944
9,760
0
11,810
5,134
49,060
0
L
Charybdis
Yawa
Charybdis
20,406
10,607
0
3,274
15,133
5,274
0
12,384
2,749
0
61,574
W
Danzaburou
illlmazera
Danzaburou
7,837
2,888
174
4,327
16,011
7,715
2,163
7,373
8,638
0
42,714
W
Xing Tian
vinhando
Xing Tian
8,221
1,331
0
4,214
21,091
28,425
412
3,684
17,407
19,495
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,152
Gold Earned
32,039
217
Minions Killed
184
0
Camps Cleared
0
866,529
Distance Traveled
843,915
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,420
651
29
2
0
292,299
3
W
Hel
13,554
847
148
9
0
320,506
1
L
Hades
11,247
703
76
5
0
274,277
4
L
Charybdis
10,372
648
79
5
0
277,339
2
W
Danzaburou
10,746
672
58
4
0
226,353
1
W
Xing Tian
12,852
803
11
1
0
319,670
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role