Player Matchup

Anhur
Anhur
Rimbaba
Anhur
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 113L
1,346 Elo+
Party 1
Nu Wa
Nu Wa
VeramDK
Nu Wa
Level 83
God Stats
2W - 0L
1,708 SR
Queue Stats
11W - 13L
1,414 Elo+
Solo
Odin
Odin
XvXCHEFF_KOCHXvX
Odin
Level 66
God Stats
1W - 1L
1,287 SR
Queue Stats
44W - 65L
1,368 Elo+
Solo
Ullr
Ullr
oksined1997
Ullr
Level 57
God Stats
5W - 0L
1,866 SR
Queue Stats
78W - 122L
1,353 Elo+
Party 1
Chang'e
Chang'e
shaolinb13
Chang'e
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,428 Elo+
Solo
Team Averages
Level 66
1,572 SR
1,382 Elo+

VS

Team Averages
Level 117
1,496 SR
1,385 Elo+
King Arthur
King Arthur
 
King Arthur
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Er_epal
Terra
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 86L
1,346 Elo+
Solo
Nike
Nike
InfectiousViK96
Nike
Level 89
God Stats
1W - 2L
1,682 SR
Queue Stats
131W - 196L
1,335 Elo+
Solo
Apollo
Apollo
S11itzNgiggles
Apollo
Level 129
God Stats
0W - 4L
1,082 SR
Queue Stats
385W - 413L
1,356 Elo+
Solo
Osiris
Osiris
Shurik555
Osiris
Level 116
God Stats
2W - 1L
1,718 SR
Queue Stats
79W - 78L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Rimbaba
Anhur
13
3 / 3 / 19
8,076
897
12,517
10,552
4,281
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
VeramDK
Nu Wa
15
5 / 1 / 21
8,678
964
12,155
5,413
2,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
0 / 3 / 24
8,017
891
8,160
10,892
10,463
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
15 / 1 / 13
9,978
1,109
12,960
7,456
4,084
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chang'e
shaolinb13
Chang'e
14
7 / 1 / 18
8,759
973
11,291
9,427
3,721
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
2 / 9 / 4
7,893
877
6,588
22,069
11,994
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Terra
Er_epal
Terra
12
1 / 5 / 2
6,832
759
4,515
13,579
14,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
2 / 6 / 1
7,616
846
3,931
11,469
5,667
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 5 / 5
7,572
841
6,160
8,226
3,553
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
Shurik555
Osiris
12
2 / 5 / 1
6,851
761
4,203
9,909
8,542
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
21
30
Kills
8
9
Deaths
30
95
Assists
13
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
2
9
4
0.44
L
Terra
Er_epal
Terra
1
5
2
0.4
L
2
6
1
0.42
W
Anhur
Rimbaba
Anhur
3
3
19
4.17
L
1
5
5
0.7
L
Osiris
Shurik555
Osiris
2
5
1
0.5
W
Nu Wa
VeramDK
Nu Wa
5
1
21
15.5
W
0
3
24
4
W
15
1
13
21.5
W
Chang'e
shaolinb13
Chang'e
7
1
18
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,083
Damage
25,397
43,740
Taken
65,252
24,752
Mitigated
44,489
24,270
Healing
12,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
6,588
541
1,386
3,842
22,069
11,994
132
7,379
14,690
0
15,313
L
Terra
Er_epal
Terra
4,515
864
769
2,589
13,579
14,733
197
6,142
7,437
8,357
0
L
3,931
341
405
928
11,469
5,667
590
2,990
8,479
0
13,005
W
Anhur
Rimbaba
Anhur
12,517
5,899
492
2,016
10,552
4,281
1,511
1,350
9,202
0
27,600
L
6,160
1,615
594
619
8,226
3,553
714
3,588
4,638
0
18,249
L
Osiris
Shurik555
Osiris
4,203
861
683
574
9,909
8,542
324
3,347
6,562
0
9,204
W
Nu Wa
VeramDK
Nu Wa
12,155
3,707
987
374
5,413
2,203
1,931
729
4,684
21,896
0
W
8,160
3,325
2,919
1,538
10,892
10,463
414
508
10,384
0
13,793
W
12,960
9,484
2,012
1,988
7,456
4,084
3,125
1,311
6,145
0
22,628
W
Chang'e
shaolinb13
Chang'e
11,291
2,258
7,171
4,773
9,427
3,721
768
617
8,810
20,310
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,508
Gold Earned
36,764
89
Minions Killed
71
0
Camps Cleared
0
811,868
Distance Traveled
664,699
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,893
877
22
2
0
139,176
1
L
Terra
6,832
759
7
1
0
132,531
0
L
Nike
7,616
846
12
1
0
146,774
0
W
Anhur
8,076
897
21
2
0
131,379
1
L
Apollo
7,572
841
20
2
0
129,280
1
L
Osiris
6,851
761
10
1
0
116,938
3
W
Nu Wa
8,678
964
16
2
0
163,025
0
W
Odin
8,017
891
10
1
0
187,628
1
W
Ullr
9,978
1,109
16
2
0
151,262
0
W
Chang'e
8,759
973
26
3
0
178,574
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role