Player Matchup

Terra
Terra
Kay080
Terra
Level 31
God Stats
2W - 2L
1,273 SR
Queue Stats
16W - 28L
1,217 Elo+
Solo
Hera
Hera
ZemorSmurf
Hera
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 1L
1,500 Elo+
Party 1
Ullr
Ullr
baironwf
Ullr
Level 86
God Stats
3W - 4L
1,587 SR
Queue Stats
42W - 28L
1,659 Elo+
Party 1
Team Averages
Level 42
1,453 SR
1,459 Elo+

VS

Team Averages
Level 80
1,404 SR
1,299 Elo+
Morgan Le Fay
Morgan Le Fay
DeckemMesse
Morgan Le Fay
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 15L
1,112 Elo+
Party 2
Hercules
Hercules
GeorgesM09
Hercules
Level 106
God Stats
1W - 4L
1,212 SR
Queue Stats
14W - 40L
1,269 Elo+
Party 2
Skadi
Skadi
abranlinoso
Skadi
Level 120
God Stats
1W - 4L
1,500 SR
Queue Stats
57W - 63L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Kay080
Terra
12
1 / 0 / 6
8,552
777
4,214
9,090
7,274
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Earring

Mystical Earring

+15
Mp 5

15
6 / 1 / 2
9,283
844
16,780
6,185
2,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ullr
13
1 / 1 / 5
7,842
713
10,293
6,461
3,183
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DeckemMesse
Morgan Le Fay
10
0 / 5 / 2
6,611
601
3,289
9,560
4,145
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
GeorgesM09
Hercules
12
2 / 1 / 0
7,767
706
4,891
14,548
11,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 2 / 1
7,294
663
2,251
11,951
4,928
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
8
Kills
2
2
Deaths
8
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
DeckemMesse
Morgan Le Fay
0
5
2
0.2
L
Hercules
GeorgesM09
Hercules
2
1
0
2
W
Terra
Kay080
Terra
1
0
6
4
W
6
1
2
7
L
0
2
1
0.25
W
Ullr
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,287
Damage
10,431
21,736
Taken
36,059
12,904
Mitigated
20,782
4,641
Healing
6,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
DeckemMesse
Morgan Le Fay
3,289
654
0
735
9,560
4,145
0
4,774
4,560
8,609
0
L
Hercules
GeorgesM09
Hercules
4,891
1,833
0
5,068
14,548
11,709
0
7,942
6,356
0
13,934
W
Terra
Kay080
Terra
4,214
1,170
759
2,678
9,090
7,274
26
1,370
7,720
12,304
0
W
16,780
4,315
0
750
6,185
2,447
592
748
5,437
53,622
0
L
2,251
759
0
300
11,951
4,928
0
7,482
4,137
0
35,904
W
Ullr
10,293
4,048
0
454
6,461
3,183
1,281
1,292
5,169
0
34,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,677
Gold Earned
21,672
136
Minions Killed
109
0
Camps Cleared
0
633,948
Distance Traveled
539,261
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
6,611
601
11
1
0
125,294
1
L
Hercules
7,767
706
23
2
0
203,954
2
W
Terra
8,552
777
12
1
0
229,834
0
W
Hera
9,283
844
87
8
0
210,585
3
L
Skadi
7,294
663
75
7
0
210,013
3
W
Ullr
7,842
713
37
3
0
193,529
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role