Player Matchup

Cerberus
Cerberus
Silver II
 
Cerberus
Silver II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Gold IV
Anikilladorbr
Vulcan
Gold IV
Level 160
God Stats
30W - 20L
1,632 SR
Queue Stats
470W - 489L
1,157 MMR
Solo
Ganesha
Ganesha
Bronze II
Estidur
Ganesha
Bronze II
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 30L
973 MMR
Solo
Mercury
Mercury
Silver IV
MITSANA
Mercury
Silver IV
Level 136
God Stats
1W - 1L
1,540 SR
Queue Stats
80W - 98L
683 MMR
Solo
Rama
Rama
Bronze III
Truhohjan
Rama
Bronze III
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 1L
1,500 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 119
1,534 SR
1,162 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 98
1,439 SR
1,312 MMR
Kuzenbo
Kuzenbo
Silver II
 
Kuzenbo
Silver II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Silver IV
 
Anhur
Silver IV
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Silver I
 
Chronos
Silver I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Silver V
OhhHesHigh
Guan Yu
Silver V
Level 83
God Stats
0W - 1L
1,210 SR
Queue Stats
158W - 179L
623 MMR
Solo
Thanatos
Thanatos
Gold IV
felixthemaster
Thanatos
Gold IV
Level 65
God Stats
11W - 15L
1,483 SR
Queue Stats
126W - 133L
1,437 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
7
0 / 1 / 0
4,096
683
1,612
3,487
1,750
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

7
2 / 0 / 1
4,417
736
2,956
1,866
421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ganesha
Estidur
Ganesha
6
0 / 0 / 0
3,907
651
1,163
3,967
1,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
MITSANA
Mercury
5
1 / 1 / 0
3,736
623
867
4,890
1,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rama
6
1 / 0 / 2
3,867
645
3,435
3,206
867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bans
ThorLancelotThothAo KuangSusano

VS

Bans
HadesTyrShivaAresPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
5
0 / 1 / 0
3,421
570
1,800
4,084
2,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Anhur
 
Anhur
5
0 / 1 / 0
3,204
534
2,739
3,364
956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chronos
 
Chronos
2
0 / 1 / 0
2,755
459
108
786
153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
OhhHesHigh
Guan Yu
7
1 / 0 / 0
3,837
640
1,594
2,509
1,716
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
7
1 / 1 / 0
3,709
618
1,491
5,053
2,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
2
4
Kills
2
2
Deaths
4
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
1
0
0
L
Kuzenbo
 
Kuzenbo
0
1
0
0
L
Anhur
 
Anhur
0
1
0
0
L
Chronos
 
Chronos
0
1
0
0
W
2
0
1
2.5
W
Ganesha
Estidur
Ganesha
0
0
0
0
W
Mercury
MITSANA
Mercury
1
1
0
1
L
Guan Yu
OhhHesHigh
Guan Yu
1
0
0
1
W
Rama
1
0
2
2
L
Thanatos
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,033
Damage
7,732
17,416
Taken
15,796
5,629
Mitigated
7,886
9,262
Healing
7,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
1,612
205
0
1,605
3,487
1,750
0
0
3,308
16,975
0
L
Kuzenbo
 
Kuzenbo
1,800
809
0
2,130
4,084
2,968
0
1,085
2,999
8,726
0
L
Anhur
 
Anhur
2,739
1,734
0
1,841
3,364
956
0
1,133
2,231
0
16,109
L
Chronos
 
Chronos
108
0
0
10
786
153
0
0
786
3,316
0
W
2,956
802
0
938
1,866
421
792
175
1,691
22,854
0
W
Ganesha
Estidur
Ganesha
1,163
266
63
2,211
3,967
1,428
0
801
3,166
10,653
1,029
W
Mercury
MITSANA
Mercury
867
354
0
2,272
4,890
1,163
0
108
4,749
0
13,916
L
Guan Yu
OhhHesHigh
Guan Yu
1,594
154
0
286
2,509
1,716
0
1,612
897
0
11,634
W
Rama
3,435
3,012
0
2,173
3,206
867
0
824
2,382
0
15,960
L
Thanatos
1,491
466
0
3,465
5,053
2,093
0
1,901
3,152
0
17,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,023
Gold Earned
16,926
171
Minions Killed
117
0
Camps Cleared
0
554,087
Distance Traveled
458,830
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
4,096
683
43
7
0
103,225
2
L
Kuzenbo
3,421
570
17
3
0
118,194
2
L
Anhur
3,204
534
37
6
0
76,744
1
L
Chronos
2,755
459
5
1
0
39,179
1
W
Vulcan
4,417
736
45
8
0
118,600
2
W
Ganesha
3,907
651
0
0
0
104,016
1
W
Mercury
3,736
623
36
6
0
139,411
2
L
Guan Yu
3,837
640
23
4
0
106,118
0
W
Rama
3,867
645
47
8
0
88,835
0
L
Thanatos
3,709
618
35
6
0
118,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role