Player Matchup

Ra
Ra
Platinum IV
 
Ra
Platinum IV
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Platinum V
Cryzan
Neith
Platinum V
Level 158
God Stats
10W - 9L
1,613 SR
Queue Stats
419W - 418L
1,667 MMR
Solo
Cabrakan
Cabrakan
Gold II
Denkrov
Cabrakan
Gold II
Level 156
God Stats
5W - 3L
1,750 SR
Queue Stats
68W - 66L
1,551 MMR
Solo
Bellona
Bellona
Gold II
ESTL
Bellona
Gold II
Level 150
God Stats
60W - 25L
1,734 SR
Queue Stats
120W - 117L
1,755 MMR
Solo
Mercury
Mercury
Gold III
jímm
Mercury
Gold III
Level 88
God Stats
5W - 3L
1,811 SR
Queue Stats
38W - 31L
1,602 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 134
1,682 SR
1,615 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 135
1,398 SR
1,645 MMR
Apollo
Apollo
Platinum IV
 
Apollo
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Platinum V
CAR0L0
Ao Kuang
Platinum V
Level 151
God Stats
1W - 6L
1,035 SR
Queue Stats
140W - 142L
1,502 MMR
Solo
Ymir
Ymir
Gold I
Hidandara
Ymir
Gold I
Level 159
God Stats
1W - 2L
1,183 SR
Queue Stats
125W - 123L
1,692 MMR
Solo
Ah Puch
Ah Puch
Platinum V
LoserLeftiesUR
Ah Puch
Platinum V
Level 45
God Stats
16W - 9L
1,594 SR
Queue Stats
32W - 28L
1,786 MMR
Solo
Sun Wukong
Sun Wukong
Platinum III
Ninjaskillzjord
Sun Wukong
Platinum III
Level 160
God Stats
19W - 11L
1,676 SR
Queue Stats
147W - 139L
1,746 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
20
1 / 6 / 3
12,259
533
18,705
19,325
10,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
Cryzan
Neith
20
5 / 8 / 0
13,214
575
17,993
23,058
10,055
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cabrakan
Denkrov
Cabrakan
10
0 / 1 / 1
8,559
372
3,512
10,161
12,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bellona
ESTL
Bellona
18
2 / 2 / 1
11,935
519
11,634
19,176
20,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
jímm
Mercury
20
3 / 4 / 3
13,144
571
13,635
19,629
8,662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
HadesTsukuyomiThothGeb

VS

Bans
ThorUllrMauiVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
20
6 / 3 / 5
13,991
608
16,647
23,148
12,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Ao Kuang
CAR0L0
Ao Kuang
20
12 / 2 / 5
15,136
658
20,516
29,344
15,224
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ymir
16
0 / 1 / 5
11,249
489
3,675
20,605
25,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

19
0 / 3 / 6
12,692
552
8,497
18,129
9,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Sun Wukong
Ninjaskillzjord
Sun Wukong
20
3 / 2 / 7
14,030
610
17,190
31,860
34,509
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
49
11
Kills
21
21
Deaths
11
8
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
6
3
0.42
W
Apollo
 
Apollo
6
3
5
2.83
W
Ao Kuang
CAR0L0
Ao Kuang
12
2
5
7.25
L
Neith
Cryzan
Neith
5
8
0
0.63
L
Cabrakan
Denkrov
Cabrakan
0
1
1
0.5
L
Bellona
ESTL
Bellona
2
2
1
1.25
W
Ymir
0
1
5
2.5
W
0
3
6
1
W
Sun Wukong
Ninjaskillzjord
Sun Wukong
3
2
7
3.25
L
Mercury
jímm
Mercury
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,479
Damage
66,525
91,349
Taken
123,086
62,293
Mitigated
96,819
27,017
Healing
55,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
18,705
465
849
5,351
19,325
10,394
0
10,024
9,301
132,571
0
W
Apollo
 
Apollo
16,647
10,727
0
12,599
23,148
12,364
5,925
2,067
21,081
0
137,876
W
Ao Kuang
CAR0L0
Ao Kuang
20,516
4,429
0
17,555
29,344
15,224
4,160
7,504
21,840
150,585
0
L
Neith
Cryzan
Neith
17,993
7,874
0
7,826
23,058
10,055
1,170
6,708
16,350
0
103,482
L
Cabrakan
Denkrov
Cabrakan
3,512
472
0
2,264
10,161
12,356
0
5,247
4,914
11,263
0
L
Bellona
ESTL
Bellona
11,634
4,613
0
9,139
19,176
20,826
1,008
2,349
16,827
0
97,039
W
Ymir
3,675
713
0
3,010
20,605
25,034
966
5,049
15,150
34,229
4,288
W
8,497
97
214
9,697
18,129
9,688
2,898
4,302
13,827
124,301
0
W
Sun Wukong
Ninjaskillzjord
Sun Wukong
17,190
3,103
0
12,032
31,860
34,509
655
3,647
28,213
0
121,191
L
Mercury
jímm
Mercury
13,635
8,870
0
1,588
19,629
8,662
3,697
7,878
11,751
0
127,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,111
Gold Earned
67,098
768
Minions Killed
789
0
Camps Cleared
0
1,977,673
Distance Traveled
2,206,839
28
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
12,259
533
205
9
0
427,347
6
W
Apollo
13,991
608
191
8
0
395,600
2
W
Ao Kuang
15,136
658
147
6
0
483,481
2
L
Neith
13,214
575
177
8
0
360,478
7
L
Cabrakan
8,559
372
18
1
0
291,450
4
L
Bellona
11,935
519
176
8
0
375,215
7
W
Ymir
11,249
489
37
2
0
448,277
12
W
Ah Puch
12,692
552
221
10
0
438,784
6
W
Sun Wukong
14,030
610
193
8
0
440,697
7
L
Mercury
13,144
571
192
8
0
523,183
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role