Player Matchup

Yemoja
Yemoja
Andalanda
Yemoja
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,368 Elo+
Solo
Chiron
Chiron
Jayoveraday
Chiron
Level 61
God Stats
2W - 5L
1,655 SR
Queue Stats
244W - 169L
1,652 Elo+
Party 1
Hun Batz
Hun Batz
Klay405
Hun Batz
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 94L
1,552 Elo+
Party 1
Merlin
Merlin
rin_61
Merlin
Level 119
God Stats
0W - 2L
1,252 SR
Queue Stats
239W - 295L
1,346 Elo+
Solo
Tiamat
Tiamat
saviogabatel
Tiamat
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 51L
1,215 Elo+
Solo
Team Averages
Level 55
1,482 SR
1,427 Elo+

VS

Team Averages
Level 131
1,499 SR
1,402 Elo+
Neith
Neith
KingElvisF520
Neith
Level 103
God Stats
7W - 5L
1,496 SR
Queue Stats
1,119W - 1,208L
1,366 Elo+
Solo
Thor
Thor
dragonredeemer
Thor
Level 158
God Stats
6W - 2L
1,500 SR
Queue Stats
217W - 227L
1,512 Elo+
Solo
Loki
Loki
slasherslash
Loki
Level 124
God Stats
1W - 1L
1,392 SR
Queue Stats
61W - 87L
1,362 Elo+
Solo
Medusa
Medusa
stoooegy
Medusa
Level 152
God Stats
7W - 4L
1,472 SR
Queue Stats
380W - 344L
1,509 Elo+
Solo
Yemoja
Yemoja
totoNacho
Yemoja
Level 116
God Stats
1W - 0L
1,635 SR
Queue Stats
27W - 33L
1,261 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Andalanda
Yemoja
20
1 / 2 / 13
12,117
713
11,106
22,694
23,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chiron
20
11 / 3 / 4
13,148
773
32,575
21,813
15,147
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hun Batz
Klay405
Hun Batz
17
1 / 4 / 8
9,844
579
14,486
24,302
29,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
rin_61
Merlin
20
4 / 4 / 8
11,412
671
21,402
15,553
8,870
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
9
0 / 4 / 3
8,187
482
1,962
6,760
4,224
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 2 / 7
12,283
723
20,370
31,799
14,973
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

20
7 / 3 / 8
12,405
730
22,787
21,508
12,495
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cudgel

Cudgel

+10
Physical Power
+50
Health

20
5 / 2 / 8
13,377
787
14,788
18,675
8,811
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
stoooegy
Medusa
17
0 / 5 / 8
10,498
618
15,289
15,698
6,834
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Yemoja
totoNacho
Yemoja
17
0 / 5 / 8
10,329
608
8,004
16,673
13,171
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
56
17
Kills
17
17
Deaths
17
36
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Andalanda
Yemoja
1
2
13
3.75
L
Chiron
11
3
4
4.33
W
5
2
7
4.25
L
Hun Batz
Klay405
Hun Batz
1
4
8
1.25
W
7
3
8
3.67
L
Merlin
rin_61
Merlin
4
4
8
2
L
Tiamat
0
4
3
0.38
W
5
2
8
4.5
W
Medusa
stoooegy
Medusa
0
5
8
0.8
W
Yemoja
totoNacho
Yemoja
0
5
8
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,531
Damage
81,238
91,122
Taken
104,353
81,609
Mitigated
56,284
38,335
Healing
45,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Andalanda
Yemoja
11,106
3,307
12,844
6,181
22,694
23,565
190
2,124
20,570
19,736
0
L
Chiron
32,575
14,258
4,315
5,360
21,813
15,147
1,041
1,617
20,196
0
58,541
W
20,370
4,160
2,250
17,290
31,799
14,973
1,700
11,969
19,295
0
44,702
L
Hun Batz
Klay405
Hun Batz
14,486
4,190
2,340
4,381
24,302
29,803
0
1,344
22,958
0
21,646
W
22,787
3,014
2,035
6,608
21,508
12,495
504
5,186
15,845
0
36,923
L
Merlin
rin_61
Merlin
21,402
1,223
1,627
1,079
15,553
8,870
466
2,415
13,138
48,571
0
L
Tiamat
1,962
249
0
208
6,760
4,224
0
504
6,256
5,361
0
W
14,788
3,965
3,656
3,614
18,675
8,811
660
4,561
13,793
0
33,751
W
Medusa
stoooegy
Medusa
15,289
6,236
1,311
2,707
15,698
6,834
943
5,895
9,538
0
33,759
W
Yemoja
totoNacho
Yemoja
8,004
1,040
4,806
1,280
16,673
13,171
239
6,859
9,718
19,272
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,708
Gold Earned
58,892
163
Minions Killed
190
0
Camps Cleared
0
1,343,775
Distance Traveled
1,650,723
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
12,117
713
18
1
0
306,541
0
L
Chiron
13,148
773
57
3
0
297,162
1
W
Neith
12,283
723
42
2
0
351,603
1
L
Hun Batz
9,844
579
11
1
0
320,964
0
W
Thor
12,405
730
31
2
0
336,085
5
L
Merlin
11,412
671
66
4
0
311,692
3
L
Tiamat
8,187
482
11
1
0
107,416
0
W
Loki
13,377
787
40
2
0
368,027
0
W
Medusa
10,498
618
54
3
0
318,452
4
W
Yemoja
10,329
608
23
1
0
276,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role