Player Matchup

Bastet
Bastet
SweetTCat
Bastet
Level 40
God Stats
2W - 0L
1,500 SR
Queue Stats
73W - 51L
1,474 Elo+
Party 2
Maui
Maui
XenoRavager11
Maui
Level 30
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Solo
Chaac
Chaac
お父さん
Chaac
Level 10
God Stats
1W - 2L
1,211 SR
Queue Stats
50W - 40L
1,333 Elo+
Party 2
Tiamat
Tiamat
又见彼岸花似海
Tiamat
Level 28
God Stats
5W - 1L
1,817 SR
Queue Stats
82W - 55L
1,501 Elo+
Party 2
Neith
Neith
小浪一会儿
Neith
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 6L
1,631 Elo+
Party 2
Team Averages
Level 23
1,506 SR
1,488 Elo+

VS

Team Averages
Level 66
1,540 SR
1,497 Elo+
Nu Wa
Nu Wa
Kinneret
Nu Wa
Level 34
God Stats
2W - 2L
1,434 SR
Queue Stats
9W - 9L
1,571 Elo+
Party 1
Skadi
Skadi
MHarker
Skadi
Level 108
God Stats
61W - 42L
1,569 SR
Queue Stats
282W - 270L
1,512 Elo+
Party 3
Cerberus
Cerberus
TheRogueMedic
Cerberus
Level 23
God Stats
75W - 61L
1,471 SR
Queue Stats
85W - 73L
1,475 Elo+
Party 3
Olorun
Olorun
jojosor
Olorun
Level 119
God Stats
1W - 1L
1,706 SR
Queue Stats
21W - 31L
1,444 Elo+
Party 1
Da Ji
Da Ji
kardyac
Da Ji
Level 46
God Stats
108W - 79L
1,520 SR
Queue Stats
141W - 123L
1,483 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
SweetTCat
Bastet
17
8 / 0 / 14
11,390
1,139
17,033
12,532
5,645
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
2 / 2 / 19
11,511
1,151
4,285
12,482
16,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

17
4 / 0 / 17
10,656
1,066
14,770
10,241
13,620
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
3 / 1 / 17
10,423
1,042
15,458
10,177
6,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
11 / 2 / 13
12,086
1,209
26,049
11,613
5,255
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Team 1 Tickets

276

VS

Team 2 Tickets

152

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Kinneret
Nu Wa
16
1 / 6 / 3
10,232
1,023
16,526
11,389
4,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Skadi
MHarker
Skadi
15
1 / 2 / 2
9,570
957
9,829
11,078
4,008
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
TheRogueMedic
Cerberus
15
1 / 6 / 3
9,720
972
9,778
24,073
10,795
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
jojosor
Olorun
15
0 / 7 / 1
9,310
931
7,899
18,162
7,928
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
kardyac
Da Ji
15
2 / 7 / 2
9,590
959
8,231
17,324
7,986
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
16
28
Kills
5
5
Deaths
28
80
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Kinneret
Nu Wa
1
6
3
0.42
L
Skadi
MHarker
Skadi
1
2
2
1
W
Bastet
SweetTCat
Bastet
8
0
14
15
L
Cerberus
TheRogueMedic
Cerberus
1
6
3
0.42
W
2
2
19
5.75
L
Olorun
jojosor
Olorun
0
7
1
0.07
L
Da Ji
kardyac
Da Ji
2
7
2
0.43
W
4
0
17
12.5
W
3
1
17
11.5
W
11
2
13
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,595
Damage
52,263
57,045
Taken
82,026
47,558
Mitigated
34,804
15,620
Healing
6,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Kinneret
Nu Wa
16,526
2,962
0
643
11,389
4,087
0
3,232
8,157
46,587
0
L
Skadi
MHarker
Skadi
9,829
4,254
0
0
11,078
4,008
0
2,946
8,132
0
34,797
W
Bastet
SweetTCat
Bastet
17,033
3,586
0
4,947
12,532
5,645
0
7,762
4,770
0
23,808
L
Cerberus
TheRogueMedic
Cerberus
9,778
660
0
2,578
24,073
10,795
0
5,124
18,949
26,173
0
W
4,285
597
542
1,941
12,482
16,109
0
8,168
4,314
16,863
0
L
Olorun
jojosor
Olorun
7,899
4,464
585
3,115
18,162
7,928
0
3,964
14,198
22,940
0
L
Da Ji
kardyac
Da Ji
8,231
1,730
0
39
17,324
7,986
0
4,477
12,847
0
12,353
W
14,770
1,223
0
3,157
10,241
13,620
0
7,038
3,203
0
29,797
W
15,458
1,345
0
3,309
10,177
6,929
0
4,920
5,257
35,244
0
W
26,049
9,567
0
1,724
11,613
5,255
0
6,315
5,298
0
51,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,066
Gold Earned
48,422
195
Minions Killed
199
4
Camps Cleared
8
1,046,802
Distance Traveled
895,999
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
10,232
1,023
80
8
2
167,614
0
L
Skadi
9,570
957
42
4
2
197,684
0
W
Bastet
11,390
1,139
8
1
1
248,501
3
L
Cerberus
9,720
972
26
3
0
194,308
0
W
Maui
11,511
1,151
32
3
0
197,297
1
L
Olorun
9,310
931
37
4
4
147,921
1
L
Da Ji
9,590
959
14
1
0
188,472
0
W
Chaac
10,656
1,066
39
4
0
213,191
2
W
Tiamat
10,423
1,042
38
4
2
206,593
3
W
Neith
12,086
1,209
78
8
1
181,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role