Player Matchup

Ao Kuang
Ao Kuang
HighKingDova
Ao Kuang
Level 121
God Stats
1W - 1L
1,759 SR
Queue Stats
105W - 98L
1,523 Elo+
Solo
Awilix
Awilix
ShadySlyDog420
Awilix
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
479W - 547L
1,419 Elo+
Solo
Zeus
Zeus
StoneMusician93
Zeus
Level 123
God Stats
201W - 173L
1,525 SR
Queue Stats
319W - 299L
1,516 Elo+
Solo
Bellona
Bellona
U Got CODYed
Bellona
Level 107
God Stats
0W - 1L
1,758 SR
Queue Stats
4W - 6L
1,527 Elo+
Party 2
Neith
Neith
U Got SMURFed88
Neith
Level 66
God Stats
1W - 4L
1,300 SR
Queue Stats
3W - 5L
1,274 Elo+
Party 2
Team Averages
Level 97
1,569 SR
1,452 Elo+

VS

Team Averages
Level 99
1,604 SR
1,490 Elo+
Ishtar
Ishtar
DonDaMajin
Ishtar
Level 67
God Stats
15W - 7L
1,680 SR
Queue Stats
275W - 222L
1,522 Elo+
Party 1
Nu Wa
Nu Wa
Ghoulkiller96
Nu Wa
Level 114
God Stats
15W - 10L
1,553 SR
Queue Stats
166W - 170L
1,460 Elo+
Solo
Da Ji
Da Ji
KDL757
Da Ji
Level 123
God Stats
14W - 9L
1,610 SR
Queue Stats
292W - 226L
1,526 Elo+
Party 1
Horus
Horus
SirEmrys_
Horus
Level 127
God Stats
1W - 0L
1,724 SR
Queue Stats
307W - 237L
1,519 Elo+
Party 1
Sol
Sol
glryholes
Sol
Level 64
God Stats
43W - 43L
1,454 SR
Queue Stats
295W - 316L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
HighKingDova
Ao Kuang
17
3 / 8 / 6
11,814
1,074
10,907
19,653
13,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
0 / 8 / 3
10,282
935
2,974
18,952
7,172
Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
5 / 3 / 6
12,655
1,150
26,585
10,084
3,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bellona
U Got CODYed
Bellona
17
6 / 4 / 3
13,231
1,203
19,131
25,396
29,511
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
0 / 9 / 7
11,509
1,046
18,035
21,632
8,158
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

40

VS

Team 2 Tickets

235

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
DonDaMajin
Ishtar
19
6 / 3 / 18
12,983
1,180
15,636
16,492
9,499
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

19
4 / 2 / 19
13,004
1,182
21,070
15,121
7,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Da Ji
KDL757
Da Ji
20
14 / 3 / 11
13,708
1,246
29,733
16,322
9,554
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Horus
SirEmrys_
Horus
19
5 / 1 / 22
13,459
1,224
10,931
16,753
25,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

18
3 / 5 / 15
12,112
1,101
12,119
18,152
9,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
117
14
Kills
32
32
Deaths
14
25
Assists
85
Player
Kills
Deaths
Assists
KDA
W
Ishtar
DonDaMajin
Ishtar
6
3
18
5
W
4
2
19
6.75
L
Ao Kuang
HighKingDova
Ao Kuang
3
8
6
0.75
W
Da Ji
KDL757
Da Ji
14
3
11
6.5
L
0
8
3
0.19
W
Horus
SirEmrys_
Horus
5
1
22
16
L
5
3
6
2.67
L
Bellona
U Got CODYed
Bellona
6
4
3
1.88
L
0
9
7
0.39
W
3
5
15
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,632
Damage
89,489
95,717
Taken
82,840
61,257
Mitigated
61,654
9,399
Healing
20,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
DonDaMajin
Ishtar
15,636
12,371
0
4,976
16,492
9,499
0
6,787
9,457
0
42,820
W
21,070
5,905
186
1,560
15,121
7,339
0
6,875
8,006
49,840
0
L
Ao Kuang
HighKingDova
Ao Kuang
10,907
3,516
0
3,563
19,653
13,100
0
6,235
13,144
25,100
2,729
W
Da Ji
KDL757
Da Ji
29,733
9,810
0
353
16,322
9,554
0
6,615
9,444
0
44,423
L
2,974
645
0
0
18,952
7,172
0
6,194
12,562
0
13,504
W
Horus
SirEmrys_
Horus
10,931
4,280
3,083
5,364
16,753
25,895
0
7,098
9,233
0
19,849
L
26,585
856
303
361
10,084
3,316
0
3,201
6,731
49,554
0
L
Bellona
U Got CODYed
Bellona
19,131
6,052
2,155
1,845
25,396
29,511
0
12,643
12,335
0
34,794
L
18,035
7,772
0
1,172
21,632
8,158
0
4,496
16,988
0
52,986
W
12,119
4,300
0
5,093
18,152
9,367
0
8,054
9,728
30,238
1,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,491
Gold Earned
65,266
196
Minions Killed
230
7
Camps Cleared
11
968,702
Distance Traveled
1,136,531
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
12,983
1,180
76
7
1
214,243
0
W
Nu Wa
13,004
1,182
63
6
0
216,460
0
L
Ao Kuang
11,814
1,074
23
2
4
163,310
0
W
Da Ji
13,708
1,246
19
2
9
239,627
0
L
Awilix
10,282
935
18
2
1
205,183
2
W
Horus
13,459
1,224
26
2
0
247,462
0
L
Zeus
12,655
1,150
64
6
0
199,677
1
L
Bellona
13,231
1,203
27
2
2
216,936
0
L
Neith
11,509
1,046
64
6
0
183,596
0
W
Sol
12,112
1,101
46
4
1
218,739
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role