Player Matchup

Sol
Sol
 
Sol
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
FatRagu
Scylla
Level 125
God Stats
13W - 2L
1,798 SR
Queue Stats
670W - 588L
1,521 Elo+
Party 1
Chaac
Chaac
MrxUnluckyx
Chaac
Level 147
God Stats
18W - 11L
1,656 SR
Queue Stats
283W - 239L
1,581 Elo+
Party 1
Arachne
Arachne
Rxritys
Arachne
Level 118
God Stats
25W - 10L
1,706 SR
Queue Stats
162W - 140L
1,503 Elo+
Party 1
Gilgamesh
Gilgamesh
SmallMeatSince02
Gilgamesh
Level 121
God Stats
15W - 16L
1,561 SR
Queue Stats
719W - 654L
1,564 Elo+
Party 1
Team Averages
Level 134
1,644 SR
1,534 Elo+

VS

Team Averages
Level 126
1,505 SR
1,414 Elo+
Ishtar
Ishtar
COLD 187um
Ishtar
Level 160
God Stats
8W - 7L
1,518 SR
Queue Stats
191W - 212L
1,334 Elo+
Solo
Thoth
Thoth
Jakescarface1
Thoth
Level 160
God Stats
1W - 3L
1,413 SR
Queue Stats
245W - 246L
1,557 Elo+
Solo
Cerberus
Cerberus
MissJokerTTV
Cerberus
Level 125
God Stats
15W - 10L
1,619 SR
Queue Stats
229W - 242L
1,431 Elo+
Solo
Hun Batz
Hun Batz
PJ-Ducky
Hun Batz
Level 102
God Stats
53W - 61L
1,455 SR
Queue Stats
211W - 231L
1,357 Elo+
Solo
Ravana
Ravana
Red_Wolf_171
Ravana
Level 85
God Stats
23W - 21L
1,520 SR
Queue Stats
238W - 253L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
0 / 1 / 3
10,090
531
6,896
12,059
5,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Scylla
FatRagu
Scylla
18
10 / 2 / 2
11,160
587
18,198
12,021
4,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
5 / 1 / 4
10,534
554
15,284
20,728
20,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Arachne
Rxritys
Arachne
17
2 / 2 / 6
9,925
522
7,600
16,279
6,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
14
3 / 1 / 8
9,504
500
8,426
18,889
12,208
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
COLD 187um
Ishtar
16
1 / 4 / 0
9,409
495
6,700
14,177
6,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
3 / 4 / 2
9,894
521
7,642
10,885
5,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
MissJokerTTV
Cerberus
12
0 / 3 / 5
7,984
420
6,871
19,002
17,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hun Batz
PJ-Ducky
Hun Batz
13
1 / 5 / 3
8,152
429
6,234
15,367
6,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
15
2 / 4 / 2
8,803
463
11,331
17,483
14,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
19
20
Kills
7
7
Deaths
20
23
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
1
3
1.5
L
Ishtar
COLD 187um
Ishtar
1
4
0
0.25
W
Scylla
FatRagu
Scylla
10
2
2
5.5
L
3
4
2
1
L
Cerberus
MissJokerTTV
Cerberus
0
3
5
0.83
W
5
1
4
7
L
Hun Batz
PJ-Ducky
Hun Batz
1
5
3
0.5
L
Ravana
2
4
2
0.75
W
Arachne
Rxritys
Arachne
2
2
6
2.5
W
Gilgamesh
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,404
Damage
38,778
79,976
Taken
76,914
49,012
Mitigated
49,649
37,184
Healing
20,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,896
2,801
99
6,760
12,059
5,298
1,829
1,736
10,272
76,526
9,746
L
Ishtar
COLD 187um
Ishtar
6,700
3,225
0
7,000
14,177
6,337
967
2,794
11,383
0
77,159
W
Scylla
FatRagu
Scylla
18,198
4,327
0
2,624
12,021
4,708
0
5,390
6,575
103,358
0
L
7,642
350
0
250
10,885
5,081
0
6,157
4,622
65,562
0
L
Cerberus
MissJokerTTV
Cerberus
6,871
756
332
5,316
19,002
17,093
0
10,864
8,087
33,301
4,909
W
15,284
2,459
0
11,384
20,728
20,050
2,090
1,845
17,905
0
83,914
L
Hun Batz
PJ-Ducky
Hun Batz
6,234
2,857
323
716
15,367
6,727
0
1,838
13,395
0
63,782
L
Ravana
11,331
3,155
0
6,804
17,483
14,411
0
2,991
13,344
0
61,319
W
Arachne
Rxritys
Arachne
7,600
5,569
0
9,668
16,279
6,748
36
759
15,434
0
80,242
W
Gilgamesh
8,426
2,412
3,329
3,320
18,889
12,208
132
3,660
15,229
0
33,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,213
Gold Earned
44,242
627
Minions Killed
541
0
Camps Cleared
0
1,724,138
Distance Traveled
1,607,082
14
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,090
531
164
9
0
329,811
1
L
Ishtar
9,409
495
142
7
0
292,816
10
W
Scylla
11,160
587
159
8
0
311,018
3
L
Thoth
9,894
521
129
7
0
339,817
3
L
Cerberus
7,984
420
78
4
0
320,066
1
W
Chaac
10,534
554
143
8
0
369,206
8
L
Hun Batz
8,152
429
90
5
0
347,480
3
L
Ravana
8,803
463
102
5
0
306,903
3
W
Arachne
9,925
522
122
6
0
398,810
0
W
Gilgamesh
9,504
500
39
2
0
315,293
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role