Player Matchup

Agni
Agni
 
Agni
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
Megaman425
Rama
Level 89
God Stats
6W - 2L
1,659 SR
Queue Stats
375W - 386L
1,464 Elo+
Party 2
Nemesis
Nemesis
Shishnit
Nemesis
Level 160
God Stats
7W - 7L
1,479 SR
Queue Stats
401W - 353L
1,546 Elo+
Solo
Cerberus
Cerberus
WIZEMAN2469
Cerberus
Level 152
God Stats
9W - 11L
1,410 SR
Queue Stats
390W - 408L
1,437 Elo+
Party 2
Bacchus
Bacchus
XXDawnxstarXX
Bacchus
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 25L
1,473 Elo+
Party 1
Team Averages
Level 123
1,510 SR
1,484 Elo+

VS

Team Averages
Level 99
1,511 SR
1,434 Elo+
Fenrir
Fenrir
DivineSaber
Fenrir
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,333 Elo+
Solo
Tiamat
Tiamat
Hiratsuki
Tiamat
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,321 Elo+
Solo
Thanatos
Thanatos
ItsKyklos
Thanatos
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 21L
1,517 Elo+
Party 3
Erlang Shen
Erlang Shen
RastoCoolin
Erlang Shen
Level 103
God Stats
1W - 1L
1,446 SR
Queue Stats
47W - 54L
1,480 Elo+
Party 3
Ullr
Ullr
SilverTouch734
Ullr
Level 146
God Stats
0W - 1L
1,608 SR
Queue Stats
40W - 39L
1,518 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
16
13 / 3 / 10
10,324
1,032
23,842
8,144
4,156
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
3 / 5 / 11
8,513
851
11,921
8,614
3,717
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nemesis
Shishnit
Nemesis
13
1 / 3 / 12
7,927
793
2,240
9,901
5,948
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cerberus
WIZEMAN2469
Cerberus
17
5 / 1 / 17
9,785
979
8,292
10,896
11,287
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bacchus
14
2 / 3 / 18
8,514
851
5,531
18,567
15,597
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
1 / 5 / 4
7,277
728
3,107
11,723
10,591
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
Hiratsuki
Tiamat
12
2 / 7 / 8
7,142
714
6,939
10,966
5,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
ItsKyklos
Thanatos
12
2 / 5 / 6
6,895
690
7,945
9,357
3,778
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Erlang Shen
RastoCoolin
Erlang Shen
12
2 / 5 / 6
7,682
768
5,329
15,668
13,736
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
4 / 3 / 8
8,359
836
7,965
10,386
4,320
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
43
24
Kills
11
15
Deaths
25
68
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
13
3
10
6
L
Fenrir
1
5
4
0.6
L
Tiamat
Hiratsuki
Tiamat
2
7
8
0.86
L
Thanatos
ItsKyklos
Thanatos
2
5
6
1
W
3
5
11
1.7
L
Erlang Shen
RastoCoolin
Erlang Shen
2
5
6
1
W
Nemesis
Shishnit
Nemesis
1
3
12
2.33
L
4
3
8
2.67
W
Cerberus
WIZEMAN2469
Cerberus
5
1
17
13.5
W
Bacchus
2
3
18
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,826
Damage
31,285
56,122
Taken
58,100
40,705
Mitigated
38,406
15,525
Healing
13,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
23,842
1,846
769
1,090
8,144
4,156
1,169
1,504
6,640
39,143
0
L
Fenrir
3,107
769
311
1,132
11,723
10,591
0
6,633
4,807
0
7,812
L
Tiamat
Hiratsuki
Tiamat
6,939
902
0
1,094
10,966
5,981
0
6,453
4,483
11,751
0
L
Thanatos
ItsKyklos
Thanatos
7,945
1,170
317
3,653
9,357
3,778
0
6,536
2,782
0
10,744
W
11,921
6,733
326
0
8,614
3,717
1,634
1,342
7,272
0
23,201
L
Erlang Shen
RastoCoolin
Erlang Shen
5,329
2,773
1,961
3,432
15,668
13,736
0
10,029
5,370
0
7,381
W
Nemesis
Shishnit
Nemesis
2,240
697
344
627
9,901
5,948
1,453
1,060
8,841
0
4,608
L
7,965
1,587
729
1,244
10,386
4,320
126
7,257
2,993
0
16,949
W
Cerberus
WIZEMAN2469
Cerberus
8,292
676
1,415
4,481
10,896
11,287
1,806
1,930
8,966
18,695
0
W
Bacchus
5,531
824
642
5,831
18,567
15,597
1,443
1,103
17,464
10,378
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,063
Gold Earned
37,355
111
Minions Killed
54
0
Camps Cleared
0
982,856
Distance Traveled
945,725
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,324
1,032
42
4
0
204,192
2
L
Fenrir
7,277
728
14
1
0
184,485
1
L
Tiamat
7,142
714
8
1
0
166,407
0
L
Thanatos
6,895
690
8
1
0
190,643
1
W
Rama
8,513
851
21
2
0
166,498
0
L
Erlang Shen
7,682
768
5
1
0
192,765
0
W
Nemesis
7,927
793
11
1
0
180,095
6
L
Ullr
8,359
836
19
2
0
211,425
0
W
Cerberus
9,785
979
27
3
0
217,891
0
W
Bacchus
8,514
851
10
1
0
214,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role