Player Matchup

Izanami
Izanami
Masters
Bnametas
Izanami
Masters
Level 84
God Stats
3W - 2L
1,773 SR
Queue Stats
153W - 123L
3,066 MMR
Party 2
Yu Huang
Yu Huang
Masters
CuChu Bot
Yu Huang
Masters
Level 160
God Stats
0W - 1L
1,670 SR
Queue Stats
105W - 54L
3,156 MMR
Party 4
Hercules
Hercules
Masters
Damien Threw
Hercules
Masters
Level 159
God Stats
14W - 15L
1,711 SR
Queue Stats
329W - 279L
3,302 MMR
Party 2
Athena
Athena
Masters
DiSclpLe WarGOD
Athena
Masters
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 14L
3,165 MMR
Party 4
Achilles
Achilles
Masters
GrayIy
Achilles
Masters
Level 160
God Stats
14W - 11L
1,699 SR
Queue Stats
358W - 238L
3,422 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 144
1,671 SR
3,222 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 144
1,573 SR
2,898 MMR
Rama
Rama
Grandmaster
 
Rama
Grandmaster
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Lancelot
Lancelot
Masters
CombatKill2134
Lancelot
Masters
Level 160
God Stats
3W - 0L
1,615 SR
Queue Stats
141W - 98L
3,008 MMR
Party 1
Tyr
Tyr
Masters
DynoK
Tyr
Masters
Level 156
God Stats
14W - 14L
1,606 SR
Queue Stats
217W - 158L
3,140 MMR
Party 1
Merlin
Merlin
Masters
GiratinaOrigin
Merlin
Masters
Level 160
God Stats
5W - 1L
1,645 SR
Queue Stats
174W - 85L
3,410 MMR
Solo
Fafnir
Fafnir
Masters
SpriteFormula
Fafnir
Masters
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 31L
3,433 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bnametas
Izanami
16
3 / 5 / 2
10,348
493
11,633
20,451
9,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
CuChu Bot
Yu Huang
16
3 / 4 / 5
10,031
478
15,512
15,408
9,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Damien Threw
Hercules
17
2 / 3 / 0
10,693
509
9,434
20,441
25,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
0 / 4 / 7
8,783
418
8,308
28,429
35,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
GrayIy
Achilles
16
4 / 5 / 3
10,047
478
13,458
23,938
13,471
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
Chang'eAresAo KuangHades

VS

Bans
ThorIshtarCernunnosNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
20
7 / 1 / 8
13,017
620
29,616
20,834
11,186
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Lancelot
16
0 / 6 / 3
9,948
474
8,597
17,875
7,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tyr
DynoK
Tyr
19
6 / 0 / 11
12,563
598
23,768
22,158
28,723
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
5 / 3 / 6
12,526
596
10,506
16,298
7,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
3 / 2 / 14
12,209
581
11,094
22,853
30,432
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
63
12
Kills
21
21
Deaths
12
17
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
7
1
8
11
L
Izanami
Bnametas
Izanami
3
5
2
0.8
W
Lancelot
0
6
3
0.25
L
Yu Huang
CuChu Bot
Yu Huang
3
4
5
1.38
L
Hercules
Damien Threw
Hercules
2
3
0
0.67
L
0
4
7
0.88
W
Tyr
DynoK
Tyr
6
0
11
11.5
W
5
3
6
2.67
L
Achilles
GrayIy
Achilles
4
5
3
1.1
W
3
2
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,345
Damage
83,581
108,667
Taken
100,018
92,285
Mitigated
84,899
18,620
Healing
43,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
29,616
23,991
0
12,743
20,834
11,186
1,791
4,593
16,138
0
152,026
L
Izanami
Bnametas
Izanami
11,633
7,003
0
4,525
20,451
9,396
1,482
4,172
16,279
0
102,628
W
Lancelot
8,597
2,954
0
1,285
17,875
7,126
0
4,579
12,700
0
97,281
L
Yu Huang
CuChu Bot
Yu Huang
15,512
1,037
0
1,889
15,408
9,091
477
2,506
12,902
92,657
0
L
Hercules
Damien Threw
Hercules
9,434
3,933
0
7,197
20,441
25,062
0
2,151
18,290
0
84,044
L
8,308
3,284
0
3,056
28,429
35,265
68
6,739
21,690
28,831
1,639
W
Tyr
DynoK
Tyr
23,768
4,051
0
11,313
22,158
28,723
746
4,627
15,095
0
90,253
W
10,506
809
303
6,385
16,298
7,432
4,377
6,112
10,186
128,992
0
L
Achilles
GrayIy
Achilles
13,458
4,129
0
1,953
23,938
13,471
0
4,211
19,727
0
91,265
W
11,094
2,818
1,458
10,286
22,853
30,432
366
6,154
16,540
28,512
4,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,902
Gold Earned
60,263
650
Minions Killed
720
0
Camps Cleared
0
2,011,065
Distance Traveled
2,193,131
20
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
13,017
620
223
11
0
392,631
2
L
Izanami
10,348
493
171
8
0
361,185
1
W
Lancelot
9,948
474
128
6
0
475,443
2
L
Yu Huang
10,031
478
149
7
0
380,732
4
L
Hercules
10,693
509
171
8
0
420,263
6
L
Athena
8,783
418
39
2
0
436,669
8
W
Tyr
12,563
598
136
6
0
478,705
6
W
Merlin
12,526
596
214
10
0
411,474
2
L
Achilles
10,047
478
120
6
0
412,216
1
W
Fafnir
12,209
581
19
1
0
434,878
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role