Player Matchup

Fenrir
Fenrir
CaltropsGoBrrrr
Fenrir
Level 160
God Stats
10W - 0L
1,930 SR
Queue Stats
88W - 18L
1,986 Elo+
Party 1
Bacchus
Bacchus
EnfÒrcer
Bacchus
Level 18
God Stats
2W - 0L
1,717 SR
Queue Stats
24W - 0L
2,023 Elo+
Party 1
Ishtar
Ishtar
Shinzizu
Ishtar
Level 157
God Stats
5W - 1L
1,845 SR
Queue Stats
74W - 12L
1,993 Elo+
Party 1
Team Averages
Level 112
1,830 SR
2,001 Elo+

VS

Team Averages
Level 79
1,607 SR
1,547 Elo+
Bacchus
Bacchus
GoAfkRez
Bacchus
Level 26
God Stats
1W - 2L
1,512 SR
Queue Stats
44W - 38L
1,520 Elo+
Party 2
Rama
Rama
Gregordee
Rama
Level 159
God Stats
0W - 1L
1,703 SR
Queue Stats
76W - 56L
1,538 Elo+
Party 2
Sol
Sol
MiniYeets420
Sol
Level 53
God Stats
8W - 10L
1,606 SR
Queue Stats
129W - 132L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 8
7,854
785
8,052
10,031
6,783
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Bacchus
EnfÒrcer
Bacchus
11
0 / 1 / 11
7,662
766
5,231
7,970
9,026
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ishtar
Shinzizu
Ishtar
15
8 / 0 / 3
9,004
900
9,315
4,269
1,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
GoAfkRez
Bacchus
11
0 / 4 / 1
6,812
681
3,218
10,405
10,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Rama
11
1 / 3 / 0
6,399
640
4,816
8,892
3,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

10
0 / 4 / 0
6,013
601
4,736
7,638
3,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
2
11
Kills
1
1
Deaths
11
22
Assists
1
Player
Kills
Deaths
Assists
KDA
W
3
0
8
7
W
Bacchus
EnfÒrcer
Bacchus
0
1
11
5.5
L
Bacchus
GoAfkRez
Bacchus
0
4
1
0.13
L
Rama
1
3
0
0.33
L
0
4
0
0
W
Ishtar
Shinzizu
Ishtar
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,598
Damage
12,770
22,270
Taken
26,935
17,759
Mitigated
17,178
8,652
Healing
5,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,052
2,196
0
1,660
10,031
6,783
817
3,367
6,664
0
23,213
W
Bacchus
EnfÒrcer
Bacchus
5,231
427
1,588
2,172
7,970
9,026
0
3,197
4,773
14,910
0
L
Bacchus
GoAfkRez
Bacchus
3,218
602
0
688
10,405
10,612
0
1,858
8,547
7,771
0
L
Rama
4,816
3,935
0
2,444
8,892
3,468
0
2,113
6,779
0
25,103
L
4,736
1,472
0
2,037
7,638
3,098
0
1,312
6,326
20,761
1,869
W
Ishtar
Shinzizu
Ishtar
9,315
6,309
0
3,232
4,269
1,950
2,087
1,199
3,070
0
47,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,520
Gold Earned
19,224
134
Minions Killed
103
0
Camps Cleared
0
543,205
Distance Traveled
478,592
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,854
785
22
2
0
203,896
1
W
Bacchus
7,662
766
12
1
0
178,017
2
L
Bacchus
6,812
681
15
2
0
158,135
0
L
Rama
6,399
640
48
5
0
158,162
2
L
Sol
6,013
601
40
4
0
162,295
3
W
Ishtar
9,004
900
100
10
0
161,292
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role