Player Matchup

Tyr
Tyr
Lífted
Tyr
Level 155
God Stats
1W - 1L
1,335 SR
Queue Stats
222W - 107L
1,734 Elo+
Party 1
Chronos
Chronos
MMOODS2
Chronos
Level 69
God Stats
3W - 0L
1,982 SR
Queue Stats
92W - 23L
1,852 Elo+
Party 1
Thanatos
Thanatos
PeacefulMind
Thanatos
Level 160
God Stats
1W - 0L
1,365 SR
Queue Stats
106W - 69L
1,658 Elo+
Party 1
Izanami
Izanami
Zexegon
Izanami
Level 159
God Stats
6W - 4L
1,559 SR
Queue Stats
448W - 355L
1,689 Elo+
Party 1
Sol
Sol
xcrazyswag420x
Sol
Level 47
God Stats
2W - 0L
1,500 SR
Queue Stats
262W - 83L
1,811 Elo+
Party 1
Team Averages
Level 118
1,548 SR
1,749 Elo+

VS

Team Averages
Level 84
1,664 SR
1,546 Elo+
Neith
Neith
Nate13G
Neith
Level 107
God Stats
3W - 7L
1,517 SR
Queue Stats
310W - 285L
1,544 Elo+
Party 3
Baron Samedi
Baron Samedi
assassin__0007
Baron Samedi
Level 160
God Stats
39W - 24L
1,648 SR
Queue Stats
284W - 263L
1,518 Elo+
Party 3
Ullr
Ullr
iHateCFA
Ullr
Level 82
God Stats
0W - 1L
1,830 SR
Queue Stats
278W - 216L
1,605 Elo+
Party 2
He Bo
He Bo
pikchu22534
He Bo
Level 38
God Stats
1W - 2L
1,724 SR
Queue Stats
53W - 53L
1,445 Elo+
Solo
Hercules
Hercules
smitesucks1234
Hercules
Level 35
God Stats
1W - 1L
1,604 SR
Queue Stats
52W - 40L
1,618 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
9
2 / 0 / 4
6,548
546
4,573
9,499
7,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chronos
MMOODS2
Chronos
12
1 / 1 / 1
7,232
603
5,916
7,598
2,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Thanatos
PeacefulMind
Thanatos
10
1 / 1 / 2
6,030
503
5,953
7,295
4,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Izanami
Zexegon
Izanami
12
2 / 2 / 2
6,987
582
5,634
6,450
2,120
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

12
3 / 2 / 3
6,764
564
5,242
8,311
3,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Nate13G
Neith
10
1 / 3 / 2
5,759
480
3,753
7,938
2,434
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
assassin__0007
Baron Samedi
12
1 / 1 / 0
6,250
521
2,226
5,608
3,486
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ullr
10
1 / 3 / 2
5,897
491
2,524
7,659
2,539
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 1 / 2
6,108
509
3,474
8,053
2,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
10
1 / 1 / 2
5,260
438
4,211
11,879
6,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
14
9
Kills
6
6
Deaths
9
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Tyr
2
0
4
4
W
Chronos
MMOODS2
Chronos
1
1
1
1.5
L
Neith
Nate13G
Neith
1
3
2
0.67
W
Thanatos
PeacefulMind
Thanatos
1
1
2
2
W
Izanami
Zexegon
Izanami
2
2
2
1.5
L
Baron Samedi
assassin__0007
Baron Samedi
1
1
0
1
L
Ullr
1
3
2
0.67
L
2
1
2
3
L
Hercules
1
1
2
2
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,318
Damage
16,188
39,153
Taken
41,137
19,414
Mitigated
17,522
18,513
Healing
12,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
4,573
1,287
0
3,387
9,499
7,059
0
256
9,103
0
19,742
W
Chronos
MMOODS2
Chronos
5,916
2,100
0
1,549
7,598
2,837
655
2,209
5,389
61,671
0
L
Neith
Nate13G
Neith
3,753
1,415
0
2,242
7,938
2,434
0
1,499
6,439
0
40,320
W
Thanatos
PeacefulMind
Thanatos
5,953
1,741
0
7,066
7,295
4,028
0
850
6,368
0
38,107
W
Izanami
Zexegon
Izanami
5,634
4,068
0
2,066
6,450
2,120
84
502
5,765
0
52,914
L
Baron Samedi
assassin__0007
Baron Samedi
2,226
48
0
1,465
5,608
3,486
0
3,531
2,077
45,357
0
L
Ullr
2,524
590
0
687
7,659
2,539
0
421
7,238
0
42,534
L
3,474
189
127
1,970
8,053
2,362
0
2,870
5,183
37,612
0
L
Hercules
4,211
940
0
5,562
11,879
6,701
0
2,497
9,382
0
22,034
W
5,242
1,857
0
4,445
8,311
3,370
1,308
1,883
6,386
38,284
5,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,561
Gold Earned
29,274
370
Minions Killed
342
0
Camps Cleared
0
1,157,959
Distance Traveled
1,114,066
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,548
546
21
2
0
246,494
3
W
Chronos
7,232
603
120
10
0
214,524
2
L
Neith
5,759
480
77
6
0
200,795
5
W
Thanatos
6,030
503
51
4
0
236,457
5
W
Izanami
6,987
582
95
8
0
220,125
3
L
Baron Samedi
6,250
521
78
7
0
211,107
3
L
Ullr
5,897
491
76
6
0
216,141
1
L
He Bo
6,108
509
76
6
0
243,883
1
L
Hercules
5,260
438
35
3
0
242,140
4
W
Sol
6,764
564
83
7
0
240,359
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role