Player Matchup

Bastet
Bastet
Black Airlines
Bastet
Level 160
God Stats
20W - 9L
1,690 SR
Queue Stats
114W - 110L
1,496 Elo+
Party 2
Baron Samedi
Baron Samedi
Diddy9Five
Baron Samedi
Level 158
God Stats
13W - 9L
1,641 SR
Queue Stats
111W - 67L
1,609 Elo+
Party 2
Chaac
Chaac
Its King Kinch
Chaac
Level 144
God Stats
67W - 40L
1,592 SR
Queue Stats
212W - 181L
1,537 Elo+
Party 2
Team Averages
Level 154
1,641 SR
1,548 Elo+

VS

Team Averages
Level 98
1,637 SR
1,346 Elo+
Arachne
Arachne
Chief Espi
Arachne
Level 128
God Stats
6W - 6L
1,697 SR
Queue Stats
145W - 108L
1,537 Elo+
Solo
Maui
Maui
ProjectL2G
Maui
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,172 Elo+
Party 1
Anubis
Anubis
TTVWAREBAREE
Anubis
Level 120
God Stats
0W - 1L
1,713 SR
Queue Stats
1W - 5L
1,329 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 5
7,615
762
6,493
5,198
2,627
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Diddy9Five
Baron Samedi
12
2 / 2 / 6
7,442
744
9,026
8,172
4,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
3 / 1 / 3
7,300
730
5,868
7,926
5,389
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Chief Espi
Arachne
12
2 / 5 / 0
7,169
717
2,889
9,785
4,844
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 2 / 1
6,770
677
2,753
9,593
7,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
13
1 / 1 / 2
7,127
713
5,247
5,423
2,439
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
8
Kills
3
3
Deaths
8
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
3
0
5
5.5
L
Arachne
Chief Espi
Arachne
2
5
0
0.4
W
Baron Samedi
Diddy9Five
Baron Samedi
2
2
6
2.5
W
3
1
3
4.5
L
0
2
1
0.25
L
Anubis
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,387
Damage
10,889
21,296
Taken
24,801
12,216
Mitigated
14,458
7,964
Healing
6,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,493
1,362
0
1,626
5,198
2,627
0
1,479
3,719
0
22,270
L
Arachne
Chief Espi
Arachne
2,889
2,311
0
1,041
9,785
4,844
0
3,128
6,657
0
20,839
W
Baron Samedi
Diddy9Five
Baron Samedi
9,026
263
1,767
2,855
8,172
4,200
180
4,057
4,115
28,692
0
W
5,868
252
0
1,716
7,926
5,389
246
2,500
5,426
0
23,608
L
2,753
360
0
2,531
9,593
7,175
0
4,553
5,040
6,125
0
L
Anubis
5,247
338
0
3,061
5,423
2,439
0
1,378
4,045
34,309
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,357
Gold Earned
21,066
130
Minions Killed
132
0
Camps Cleared
0
546,988
Distance Traveled
540,469
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,615
762
34
3
0
198,725
0
L
Arachne
7,169
717
50
5
0
189,575
4
W
Baron Samedi
7,442
744
50
5
0
151,457
1
W
Chaac
7,300
730
46
5
0
196,806
1
L
Maui
6,770
677
16
2
0
175,036
0
L
Anubis
7,127
713
66
7
0
175,858
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role