Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
 
Cthulhu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
NinjaDJack77
Hera
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
35W - 37L
1,461 Elo+
Party 2
Aphrodite
Aphrodite
Pengulordd
Aphrodite
Level 109
God Stats
2W - 6L
1,129 SR
Queue Stats
41W - 34L
1,539 Elo+
Party 2
Izanami
Izanami
Rhysand1201
Izanami
Level 63
God Stats
7W - 4L
1,526 SR
Queue Stats
28W - 28L
1,527 Elo+
Party 2
Team Averages
Level 117
1,431 SR
1,505 Elo+

VS

Team Averages
Level 85
1,562 SR
1,580 Elo+
Gilgamesh
Gilgamesh
BukuBukuMocci
Gilgamesh
Level 121
God Stats
4W - 3L
1,557 SR
Queue Stats
273W - 208L
1,605 Elo+
Party 3
Tiamat
Tiamat
NaqBot
Tiamat
Level 105
God Stats
6W - 6L
1,571 SR
Queue Stats
111W - 125L
1,584 Elo+
Solo
Ymir
Ymir
SilentSword021
Ymir
Level 86
God Stats
12W - 11L
1,619 SR
Queue Stats
452W - 445L
1,578 Elo+
Solo
Izanami
Izanami
ZMFAaron
Izanami
Level 65
God Stats
1W - 3L
1,564 SR
Queue Stats
10W - 5L
1,669 Elo+
Party 3
Thor
Thor
zooosooo
Thor
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 77L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
5
1 / 0 / 0
3,374
675
826
2,633
806
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
 
Cthulhu
5
0 / 0 / 0
3,299
660
1,598
3,760
1,974
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

6
0 / 0 / 0
3,421
684
670
955
311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Aphrodite
Pengulordd
Aphrodite
5
0 / 0 / 2
3,741
748
488
1,565
557
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Rhysand1201
Izanami
6
2 / 0 / 1
3,911
782
1,776
1,794
448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BukuBukuMocci
Gilgamesh
5
0 / 0 / 0
3,208
642
1,920
3,670
2,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tiamat
NaqBot
Tiamat
6
0 / 0 / 0
3,117
623
486
1,585
655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

5
0 / 1 / 0
3,112
622
99
3,101
1,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
ZMFAaron
Izanami
2
0 / 2 / 0
2,520
504
435
1,773
252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Thor
6
0 / 0 / 0
3,406
681
775
3,550
1,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
0
3
Kills
0
0
Deaths
3
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
0
0
1
W
Cthulhu
 
Cthulhu
0
0
0
0
L
Gilgamesh
BukuBukuMocci
Gilgamesh
0
0
0
0
L
Tiamat
NaqBot
Tiamat
0
0
0
0
W
0
0
0
0
W
Aphrodite
Pengulordd
Aphrodite
0
0
2
1
W
Izanami
Rhysand1201
Izanami
2
0
1
2.5
L
0
1
0
0
L
Izanami
ZMFAaron
Izanami
0
2
0
0
L
Thor
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,358
Damage
3,715
10,707
Taken
13,679
4,096
Mitigated
5,595
5,068
Healing
5,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
826
282
0
807
2,633
806
0
47
2,586
0
13,709
W
Cthulhu
 
Cthulhu
1,598
449
0
1,737
3,760
1,974
0
0
3,760
15,132
0
L
Gilgamesh
BukuBukuMocci
Gilgamesh
1,920
788
0
998
3,670
2,091
0
1,598
2,072
0
9,409
L
Tiamat
NaqBot
Tiamat
486
0
0
1,030
1,585
655
0
548
1,037
16,378
0
W
670
246
0
233
955
311
0
439
516
18,892
0
W
Aphrodite
Pengulordd
Aphrodite
488
213
554
1,150
1,565
557
0
0
1,565
9,617
0
W
Izanami
Rhysand1201
Izanami
1,776
1,338
0
587
1,794
448
668
99
1,695
0
22,850
L
99
0
0
798
3,101
1,551
0
215
2,886
10,152
0
L
Izanami
ZMFAaron
Izanami
435
296
0
80
1,773
252
0
273
1,500
0
1,966
L
Thor
775
56
0
2,178
3,550
1,046
0
122
3,428
0
15,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,746
Gold Earned
15,363
152
Minions Killed
109
0
Camps Cleared
0
473,966
Distance Traveled
404,326
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
3,374
675
34
7
0
108,184
0
W
Cthulhu
3,299
660
21
4
0
101,250
1
L
Gilgamesh
3,208
642
16
3
0
90,437
0
L
Tiamat
3,117
623
28
6
0
100,219
2
W
Hera
3,421
684
38
8
0
95,095
1
W
Aphrodite
3,741
748
10
2
0
90,006
1
W
Izanami
3,911
782
49
10
0
79,431
1
L
Ymir
3,112
622
20
4
0
79,736
1
L
Izanami
2,520
504
2
0
0
39,116
0
L
Thor
3,406
681
43
9
0
94,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role