Player Matchup

Bellona
Bellona
Bignutts4u
Bellona
Level 40
God Stats
6W - 2L
1,690 SR
Queue Stats
78W - 90L
1,371 Elo+
Party 2
Mercury
Mercury
TomokazuHanto
Mercury
Level 103
God Stats
8W - 4L
1,684 SR
Queue Stats
220W - 196L
1,488 Elo+
Party 2
Danzaburou
Danzaburou
figgyboyo
Danzaburou
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 42L
1,468 Elo+
Party 1
Bacchus
Bacchus
ionskunk
Bacchus
Level 76
God Stats
8W - 13L
1,413 SR
Queue Stats
80W - 95L
1,409 Elo+
Party 1
Raijin
Raijin
namechanged9716
Raijin
Level 63
God Stats
15W - 10L
1,582 SR
Queue Stats
126W - 139L
1,447 Elo+
Party 2
Team Averages
Level 70
1,574 SR
1,437 Elo+

VS

Team Averages
Level 53
1,621 SR
1,593 Elo+
Arachne
Arachne
KriegKMS
Arachne
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,653 Elo+
Party 3
Jing Wei
Jing Wei
Mimialist
Jing Wei
Level 15
God Stats
1W - 2L
1,669 SR
Queue Stats
1W - 3L
1,671 Elo+
Party 3
Nox
Nox
OffendedBear
Nox
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 23L
1,354 Elo+
Party 3
Vamana
Vamana
SlothfulGod
Vamana
Level 63
God Stats
0W - 1L
1,745 SR
Queue Stats
97W - 105L
1,487 Elo+
Solo
Yemoja
Yemoja
taacnl
Yemoja
Level 7
God Stats
1W - 1L
1,691 SR
Queue Stats
5W - 4L
1,799 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Bignutts4u
Bellona
11
1 / 1 / 2
6,530
502
4,153
9,533
6,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mercury
13
5 / 0 / 5
7,566
582
6,004
7,899
3,607
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
figgyboyo
Danzaburou
12
3 / 1 / 3
7,159
551
7,160
5,650
2,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bacchus
ionskunk
Bacchus
11
4 / 0 / 6
7,292
561
7,898
8,477
9,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

11
3 / 1 / 4
6,601
508
9,784
7,434
3,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
KriegKMS
Arachne
10
3 / 4 / 0
6,481
499
6,166
12,565
5,163
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
Mimialist
Jing Wei
8
0 / 4 / 0
4,819
371
2,246
9,740
3,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
0 / 5 / 2
5,623
433
4,674
7,515
3,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Vamana
10
0 / 0 / 2
6,308
485
7,557
11,434
8,659
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Yemoja
taacnl
Yemoja
8
0 / 3 / 1
5,494
423
2,304
10,169
5,499
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
16
Kills
3
3
Deaths
16
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bellona
Bignutts4u
Bellona
1
1
2
2
L
Arachne
KriegKMS
Arachne
3
4
0
0.75
L
Jing Wei
Mimialist
Jing Wei
0
4
0
0
L
0
5
2
0.2
L
Vamana
0
0
2
1
W
Mercury
5
0
5
7.5
W
Danzaburou
figgyboyo
Danzaburou
3
1
3
4.5
W
Bacchus
ionskunk
Bacchus
4
0
6
7
W
3
1
4
5
L
Yemoja
taacnl
Yemoja
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,999
Damage
22,947
38,993
Taken
51,423
25,639
Mitigated
25,677
15,173
Healing
12,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Bignutts4u
Bellona
4,153
1,211
0
4,337
9,533
6,696
141
315
9,218
0
36,825
L
Arachne
KriegKMS
Arachne
6,166
4,662
0
1,779
12,565
5,163
0
2,046
10,403
0
44,116
L
Jing Wei
Mimialist
Jing Wei
2,246
1,980
0
1,893
9,740
3,071
0
3,070
6,584
0
18,963
L
4,674
509
0
260
7,515
3,285
0
4,930
2,167
29,301
0
L
Vamana
7,557
3,411
0
3,907
11,434
8,659
210
2,751
8,539
0
41,265
W
Mercury
6,004
3,546
0
1,802
7,899
3,607
0
1,194
6,705
0
56,915
W
Danzaburou
figgyboyo
Danzaburou
7,160
2,396
0
2,298
5,650
2,646
693
1,539
4,111
0
54,177
W
Bacchus
ionskunk
Bacchus
7,898
1,076
248
4,016
8,477
9,496
235
1,553
6,924
24,691
0
W
9,784
1,289
402
2,070
7,434
3,194
296
2,377
5,057
37,899
0
L
Yemoja
taacnl
Yemoja
2,304
658
3,469
1,546
10,169
5,499
0
4,017
6,048
11,611
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,148
Gold Earned
28,725
376
Minions Killed
233
0
Camps Cleared
0
1,354,827
Distance Traveled
1,159,900
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,530
502
72
6
0
279,778
0
L
Arachne
6,481
499
76
6
0
266,603
0
L
Jing Wei
4,819
371
36
3
0
204,524
0
L
Nox
5,623
433
48
4
0
233,668
0
L
Vamana
6,308
485
54
4
0
257,518
6
W
Mercury
7,566
582
104
8
0
309,279
0
W
Danzaburou
7,159
551
93
7
0
234,750
3
W
Bacchus
7,292
561
39
3
0
296,411
5
W
Raijin
6,601
508
68
5
0
234,609
3
L
Yemoja
5,494
423
19
1
0
197,587
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role