Player Matchup

Ymir
Ymir
Gold I
 
Ymir
Gold I
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ravana
Ravana
Gold III
ENTENSE2o6
Ravana
Gold III
Level 160
God Stats
15W - 16L
1,575 SR
Queue Stats
98W - 108L
1,504 MMR
Solo
Thor
Thor
Platinum IV
I Nolasco I
Thor
Platinum IV
Level 129
God Stats
13W - 7L
1,649 SR
Queue Stats
190W - 188L
1,657 MMR
Solo
Guan Yu
Guan Yu
Gold I
Maesunn
Guan Yu
Gold I
Level 152
God Stats
39W - 32L
1,595 SR
Queue Stats
221W - 221L
1,543 MMR
Party 2
Sol
Sol
Gold II
MidKity
Sol
Gold II
Level 160
God Stats
5W - 5L
1,504 SR
Queue Stats
369W - 370L
1,587 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 149
1,565 SR
1,558 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 133
1,652 SR
1,567 MMR
Bacchus
Bacchus
Gold II
DA DONBOT
Bacchus
Gold II
Level 156
God Stats
13W - 15L
1,564 SR
Queue Stats
152W - 148L
1,646 MMR
Party 1
Janus
Janus
Bronze V
Dresski
Janus
Bronze V
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Chaac
Chaac
Gold V
Slabbypooh
Chaac
Gold V
Level 142
God Stats
0W - 1L
1,706 SR
Queue Stats
19W - 21L
1,579 MMR
Solo
Fenrir
Fenrir
Gold V
coolvivin
Fenrir
Gold V
Level 124
God Stats
2W - 1L
1,809 SR
Queue Stats
43W - 45L
1,496 MMR
Solo
Danzaburou
Danzaburou
Platinum IV
thereekster187
Danzaburou
Platinum IV
Level 127
God Stats
42W - 42L
1,681 SR
Queue Stats
223W - 223L
1,615 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
1 / 3 / 2
5,219
522
1,676
8,444
4,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ravana
ENTENSE2o6
Ravana
10
1 / 0 / 2
5,773
577
1,725
4,093
1,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 0 / 3
6,307
631
2,477
5,382
2,193
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Guan Yu
Maesunn
Guan Yu
10
0 / 1 / 0
5,797
580
4,546
8,901
7,329
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sol
10
3 / 1 / 1
5,725
573
6,768
5,996
1,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
KaliArachneTsukuyomiBakasuraCabrakan

VS

Bans
SetAo KuangAtlasAgniCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DA DONBOT
Bacchus
8
0 / 2 / 4
5,350
535
4,349
7,724
5,712
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Janus
Dresski
Janus
1
0 / 0 / 0
3,402
340
0
0
0
Chaac
10
0 / 0 / 1
5,547
555
5,497
8,592
3,914
Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
coolvivin
Fenrir
9
1 / 2 / 2
5,179
518
3,523
7,983
2,923
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
thereekster187
Danzaburou
9
4 / 2 / 0
5,801
580
5,541
6,155
2,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
12
6
Kills
5
5
Deaths
6
8
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
3
2
0.67
L
Bacchus
DA DONBOT
Bacchus
0
2
4
1
L
Janus
Dresski
Janus
0
0
0
0
W
Ravana
ENTENSE2o6
Ravana
1
0
2
2
W
1
0
3
2.5
W
Guan Yu
Maesunn
Guan Yu
0
1
0
0
W
Sol
3
1
1
3.5
L
Chaac
0
0
1
0.5
L
Fenrir
coolvivin
Fenrir
1
2
2
1
L
Danzaburou
thereekster187
Danzaburou
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,192
Damage
18,910
32,816
Taken
30,454
17,453
Mitigated
14,684
14,296
Healing
10,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
1,676
328
0
1,602
8,444
4,610
0
2,271
6,173
12,000
0
L
Bacchus
DA DONBOT
Bacchus
4,349
1,105
269
2,333
7,724
5,712
0
3,495
4,229
14,716
1,809
L
Janus
Dresski
Janus
0
0
0
0
0
0
0
0
0
0
0
W
Ravana
ENTENSE2o6
Ravana
1,725
623
0
2,706
4,093
1,432
0
198
3,895
0
32,250
W
2,477
463
0
1,177
5,382
2,193
917
124
5,258
0
49,990
W
Guan Yu
Maesunn
Guan Yu
4,546
819
135
4,891
8,901
7,329
0
0
8,901
0
41,804
W
Sol
6,768
2,751
0
3,785
5,996
1,889
933
1,435
4,561
34,494
7,387
L
Chaac
5,497
1,090
0
3,343
8,592
3,914
44
0
8,592
0
47,295
L
Fenrir
coolvivin
Fenrir
3,523
1,096
0
1,799
7,983
2,923
0
765
7,218
0
26,768
L
Danzaburou
thereekster187
Danzaburou
5,541
2,883
0
2,768
6,155
2,135
0
3,530
2,625
0
39,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,821
Gold Earned
25,279
338
Minions Killed
208
0
Camps Cleared
0
961,636
Distance Traveled
743,311
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,219
522
29
3
0
168,025
1
L
Bacchus
5,350
535
23
2
0
170,523
0
L
Janus
3,402
340
0
0
0
0
0
W
Ravana
5,773
577
76
8
0
224,886
1
W
Thor
6,307
631
85
9
0
183,225
1
W
Guan Yu
5,797
580
72
7
0
201,176
1
W
Sol
5,725
573
76
8
0
184,324
1
L
Chaac
5,547
555
72
7
0
192,951
1
L
Fenrir
5,179
518
50
5
0
213,706
4
L
Danzaburou
5,801
580
63
6
0
166,131
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role