Player Matchup

Vamana
Vamana
Data cat LOL
Vamana
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 11L
1,109 Elo+
Party 1
Danzaburou
Danzaburou
Excalibur1122
Danzaburou
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 9L
1,077 Elo+
Party 1
Sylvanus
Sylvanus
F0RSAK3Nx1x
Sylvanus
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
131W - 143L
1,341 Elo+
Solo
Kali
Kali
Thatonegamer620
Kali
Level 28
God Stats
2W - 0L
1,697 SR
Queue Stats
41W - 44L
1,349 Elo+
Solo
Athena
Athena
iflyingfrog
Athena
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 9L
1,127 Elo+
Party 1
Team Averages
Level 40
1,539 SR
1,201 Elo+

VS

Team Averages
Level 97
1,439 SR
1,380 Elo+
Da Ji
Da Ji
Bigsbyz
Da Ji
Level 69
God Stats
0W - 2L
1,268 SR
Queue Stats
116W - 126L
1,444 Elo+
Solo
Hercules
Hercules
Dangler27
Hercules
Level 63
God Stats
1W - 2L
1,705 SR
Queue Stats
88W - 133L
1,358 Elo+
Party 2
Apollo
Apollo
Rigamaroller
Apollo
Level 118
God Stats
1W - 2L
1,497 SR
Queue Stats
24W - 33L
1,353 Elo+
Solo
He Bo
He Bo
SCNimbus
He Bo
Level 118
God Stats
0W - 2L
1,500 SR
Queue Stats
55W - 56L
1,426 Elo+
Party 2
Sylvanus
Sylvanus
puraxmaldad
Sylvanus
Level 115
God Stats
0W - 2L
1,225 SR
Queue Stats
115W - 140L
1,320 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
18
2 / 8 / 5
12,116
673
21,092
29,138
32,919
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
Excalibur1122
Danzaburou
20
6 / 6 / 4
13,307
739
38,964
26,103
16,932
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sylvanus
F0RSAK3Nx1x
Sylvanus
19
1 / 5 / 8
12,126
674
16,671
28,523
41,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

18
2 / 4 / 6
12,476
693
9,726
19,528
13,143
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Athena
19
2 / 5 / 9
13,069
726
11,126
26,088
35,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Bigsbyz
Da Ji
20
18 / 3 / 9
13,853
770
30,395
18,551
13,309
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
Dangler27
Hercules
18
3 / 2 / 17
10,867
604
12,459
30,238
43,802
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
19
2 / 2 / 18
11,010
612
30,852
18,951
11,937
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
SCNimbus
He Bo
20
0 / 2 / 21
11,193
622
17,754
26,947
16,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
puraxmaldad
Sylvanus
19
5 / 4 / 19
11,335
630
8,863
26,002
39,370
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
112
13
Kills
28
28
Deaths
13
32
Assists
84
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Bigsbyz
Da Ji
18
3
9
7.5
L
Hercules
Dangler27
Hercules
3
2
17
5.75
W
Vamana
2
8
5
0.56
W
Danzaburou
Excalibur1122
Danzaburou
6
6
4
1.33
W
Sylvanus
F0RSAK3Nx1x
Sylvanus
1
5
8
1
L
Apollo
2
2
18
5.5
L
He Bo
SCNimbus
He Bo
0
2
21
5.25
W
2
4
6
1.25
W
Athena
2
5
9
1.3
L
Sylvanus
puraxmaldad
Sylvanus
5
4
19
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,579
Damage
100,323
129,380
Taken
120,689
140,359
Mitigated
124,937
48,171
Healing
56,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Bigsbyz
Da Ji
30,395
5,669
2,341
2,185
18,551
13,309
0
4,219
14,332
0
44,362
L
Hercules
Dangler27
Hercules
12,459
5,798
3,705
12,699
30,238
43,802
80
5,966
24,272
0
22,774
W
Vamana
21,092
9,858
2,691
7,150
29,138
32,919
127
5,345
23,793
0
37,415
W
Danzaburou
Excalibur1122
Danzaburou
38,964
21,087
861
7,931
26,103
16,932
6,019
7,521
18,582
0
68,530
W
Sylvanus
F0RSAK3Nx1x
Sylvanus
16,671
4,929
8,748
10,596
28,523
41,462
384
6,215
22,308
27,899
0
L
Apollo
30,852
16,425
2,454
5,237
18,951
11,937
1,980
5,077
13,874
0
50,447
L
He Bo
SCNimbus
He Bo
17,754
2,306
2,154
11,609
26,947
16,519
291
7,645
19,302
44,086
0
W
9,726
2,616
2,682
3,601
19,528
13,143
2,046
2,322
17,206
0
22,986
W
Athena
11,126
3,876
0
3,911
26,088
35,903
30
5,214
20,874
25,510
0
L
Sylvanus
puraxmaldad
Sylvanus
8,863
3,982
7,455
6,246
26,002
39,370
34
4,890
21,112
15,515
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,094
Gold Earned
58,258
163
Minions Killed
181
0
Camps Cleared
0
1,607,237
Distance Traveled
1,577,129
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
13,853
770
21
1
0
361,718
0
L
Hercules
10,867
604
28
2
0
315,271
4
W
Vamana
12,116
673
38
2
0
357,253
0
W
Danzaburou
13,307
739
45
3
0
284,804
0
W
Sylvanus
12,126
674
25
1
0
290,055
0
L
Apollo
11,010
612
58
3
0
315,732
0
L
He Bo
11,193
622
49
3
0
338,859
2
W
Kali
12,476
693
30
2
0
323,794
0
W
Athena
13,069
726
25
1
0
351,331
0
L
Sylvanus
11,335
630
25
1
0
245,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role