Player Matchup

Sol
Sol
Andr0w0
Sol
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 7L
1,685 Elo+
Party 2
Jormungandr
Jormungandr
KorukoDracon
Jormungandr
Level 89
God Stats
1W - 0L
1,670 SR
Queue Stats
16W - 7L
1,724 Elo+
Party 2
Bakasura
Bakasura
PL0Ki
Bakasura
Level 148
God Stats
1W - 1L
1,268 SR
Queue Stats
56W - 40L
1,620 Elo+
Solo
Xbalanque
Xbalanque
RunterBarbelo
Xbalanque
Level 148
God Stats
3W - 0L
1,692 SR
Queue Stats
41W - 21L
1,609 Elo+
Party 1
Merlin
Merlin
jolliloli
Merlin
Level 158
God Stats
1W - 0L
1,456 SR
Queue Stats
39W - 24L
1,585 Elo+
Party 1
Team Averages
Level 127
1,517 SR
1,645 Elo+

VS

Team Averages
Level 146
1,554 SR
1,558 Elo+
Ravana
Ravana
AFemaleTeacher
Ravana
Level 157
God Stats
2W - 5L
1,376 SR
Queue Stats
271W - 303L
1,518 Elo+
Solo
Ares
Ares
Frigid Blitz
Ares
Level 160
God Stats
12W - 2L
2,004 SR
Queue Stats
865W - 859L
1,529 Elo+
Solo
Ymir
Ymir
FullMoveSpeed
Ymir
Level 140
God Stats
2W - 1L
1,617 SR
Queue Stats
68W - 72L
1,548 Elo+
Solo
Poseidon
Poseidon
KeepEmGuessn
Poseidon
Level 144
God Stats
0W - 2L
1,273 SR
Queue Stats
221W - 199L
1,586 Elo+
Solo
Ah Puch
Ah Puch
armadillo239
Ah Puch
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 39L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
18
2 / 3 / 10
11,150
619
13,431
12,630
6,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr
KorukoDracon
Jormungandr
20
2 / 6 / 11
12,148
675
20,356
23,519
28,739
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bakasura
PL0Ki
Bakasura
20
8 / 3 / 6
13,834
769
21,247
20,940
23,521
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xbalanque
RunterBarbelo
Xbalanque
20
5 / 5 / 9
13,185
733
19,886
15,762
9,154
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
jolliloli
Merlin
18
1 / 6 / 8
11,163
620
18,476
13,914
8,033
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 3 / 9
13,543
752
22,334
17,931
12,937
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
1 / 5 / 13
11,485
638
9,787
28,886
36,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

18
2 / 5 / 14
11,398
633
7,766
26,732
28,284
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Poseidon
KeepEmGuessn
Poseidon
18
1 / 2 / 5
11,446
636
6,249
10,822
7,164
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Puch
armadillo239
Ah Puch
20
6 / 3 / 14
12,772
710
25,960
19,521
10,382
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
78
18
Kills
23
23
Deaths
18
44
Assists
55
Player
Kills
Deaths
Assists
KDA
L
13
3
9
5.83
W
Sol
2
3
10
2.33
L
1
5
13
1.5
L
2
5
14
1.8
L
Poseidon
KeepEmGuessn
Poseidon
1
2
5
1.75
W
Jormungandr
KorukoDracon
Jormungandr
2
6
11
1.25
W
Bakasura
PL0Ki
Bakasura
8
3
6
3.67
W
Xbalanque
RunterBarbelo
Xbalanque
5
5
9
1.9
L
Ah Puch
armadillo239
Ah Puch
6
3
14
4.33
W
Merlin
jolliloli
Merlin
1
6
8
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,396
Damage
72,096
86,765
Taken
103,892
76,270
Mitigated
94,875
26,357
Healing
31,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
22,334
7,101
2,279
3,366
17,931
12,937
2,933
9,550
7,212
0
36,987
W
Sol
13,431
3,371
2,494
4,215
12,630
6,823
1,359
7,275
5,091
29,562
0
L
9,787
399
1,319
4,513
28,886
36,108
364
13,499
14,006
15,160
0
L
7,766
751
4,756
4,438
26,732
28,284
309
14,735
10,035
17,432
0
L
Poseidon
KeepEmGuessn
Poseidon
6,249
329
1,082
2,235
10,822
7,164
2,008
5,860
4,032
32,082
0
W
Jormungandr
KorukoDracon
Jormungandr
20,356
6,854
1,684
3,668
23,519
28,739
595
13,386
10,133
36,950
0
W
Bakasura
PL0Ki
Bakasura
21,247
9,219
2,781
6,413
20,940
23,521
1,018
9,727
11,213
2,361
18,236
W
Xbalanque
RunterBarbelo
Xbalanque
19,886
9,801
0
2,892
15,762
9,154
4,418
10,104
5,658
0
35,270
L
Ah Puch
armadillo239
Ah Puch
25,960
1,078
905
7,020
19,521
10,382
2,058
9,720
7,582
53,180
0
W
Merlin
jolliloli
Merlin
18,476
873
444
1,766
13,914
8,033
588
9,006
4,908
49,636
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,480
Gold Earned
60,644
217
Minions Killed
188
0
Camps Cleared
0
1,563,124
Distance Traveled
1,577,818
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
13,543
752
39
2
0
343,917
5
W
Sol
11,150
619
36
2
0
331,431
4
L
Ares
11,485
638
13
1
0
299,990
3
L
Ymir
11,398
633
19
1
0
315,893
0
L
Poseidon
11,446
636
44
2
0
301,506
5
W
Jormungandr
12,148
675
46
3
0
303,653
1
W
Bakasura
13,834
769
44
2
0
334,705
1
W
Xbalanque
13,185
733
30
2
0
299,261
0
L
Ah Puch
12,772
710
73
4
0
316,512
0
W
Merlin
11,163
620
61
3
0
294,074
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role