Player Matchup

Merlin
Merlin
JUANCHORRO
Merlin
Level 107
God Stats
3W - 2L
1,482 SR
Queue Stats
126W - 120L
1,489 Elo+
Party 1
Khepri
Khepri
JuanFCruz12
Khepri
Level 121
God Stats
12W - 2L
1,815 SR
Queue Stats
108W - 101L
1,460 Elo+
Party 1
Hel
Hel
L4XXUS
Hel
Level 108
God Stats
1W - 4L
1,162 SR
Queue Stats
48W - 41L
1,488 Elo+
Party 1
Danzaburou
Danzaburou
ManiacalByNature
Danzaburou
Level 129
God Stats
2W - 2L
1,462 SR
Queue Stats
257W - 217L
1,607 Elo+
Party 2
Hun Batz
Hun Batz
ToxicLavender_
Hun Batz
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 52L
1,509 Elo+
Party 2
Team Averages
Level 114
1,484 SR
1,510 Elo+

VS

Team Averages
Level 123
1,588 SR
1,622 Elo+
Yemoja
Yemoja
Dimigawd
Yemoja
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 6L
1,571 Elo+
Party 3
Xbalanque
Xbalanque
DonHeracles
Xbalanque
Level 105
God Stats
1W - 1L
1,939 SR
Queue Stats
44W - 47L
1,489 Elo+
Solo
Lancelot
Lancelot
MungleM
Lancelot
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,595 Elo+
Party 3
Maui
Maui
TerryTooToxic
Maui
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,708 Elo+
Party 3
Tyr
Tyr
thebadadam
Tyr
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 8L
1,745 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
JUANCHORRO
Merlin
20
8 / 7 / 9
13,114
729
33,165
19,142
11,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
20
2 / 4 / 14
12,781
710
6,382
43,633
43,246
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hel
L4XXUS
Hel
18
4 / 4 / 14
11,877
660
13,430
23,657
16,675
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
ManiacalByNature
Danzaburou
20
7 / 1 / 14
14,127
785
29,825
12,153
8,600
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hun Batz
20
5 / 4 / 14
12,901
717
15,721
24,050
14,596
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Dimigawd
Yemoja
19
3 / 3 / 13
11,366
631
13,331
19,087
22,512
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Xbalanque
DonHeracles
Xbalanque
20
5 / 8 / 11
12,229
679
30,441
19,395
9,826
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Lancelot
MungleM
Lancelot
18
4 / 6 / 10
10,973
610
17,643
24,713
21,638
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
7 / 5 / 10
13,129
729
15,650
30,568
44,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
1 / 4 / 12
10,360
576
16,289
24,495
34,317
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
76
26
Kills
20
20
Deaths
26
65
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Dimigawd
Yemoja
3
3
13
3.17
L
Xbalanque
DonHeracles
Xbalanque
5
8
11
1.31
W
Merlin
JUANCHORRO
Merlin
8
7
9
1.79
W
Khepri
2
4
14
2.25
W
Hel
L4XXUS
Hel
4
4
14
2.75
W
Danzaburou
ManiacalByNature
Danzaburou
7
1
14
14
L
Lancelot
MungleM
Lancelot
4
6
10
1.5
L
7
5
10
2.4
W
Hun Batz
5
4
14
3
L
1
4
12
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,523
Damage
93,354
122,635
Taken
118,258
94,246
Mitigated
132,793
61,390
Healing
47,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Dimigawd
Yemoja
13,331
1,918
16,372
4,507
19,087
22,512
385
9,195
9,892
29,956
0
L
Xbalanque
DonHeracles
Xbalanque
30,441
11,618
924
1,008
19,395
9,826
1,011
9,756
9,639
0
62,556
W
Merlin
JUANCHORRO
Merlin
33,165
1,771
853
3,836
19,142
11,129
2,037
4,804
14,049
57,643
0
W
Khepri
6,382
417
5,370
15,523
43,633
43,246
224
9,364
33,812
16,358
0
W
Hel
L4XXUS
Hel
13,430
102
14,989
10,913
23,657
16,675
264
3,931
19,425
21,975
0
W
Danzaburou
ManiacalByNature
Danzaburou
29,825
6,525
644
3,895
12,153
8,600
3,362
4,054
8,010
0
69,544
L
Lancelot
MungleM
Lancelot
17,643
1,943
3,063
4,793
24,713
21,638
432
13,411
11,302
0
25,473
L
15,650
4,580
2,196
4,544
30,568
44,500
628
9,757
20,811
30,740
0
W
Hun Batz
15,721
1,614
782
4,585
24,050
14,596
2,447
6,828
17,066
0
31,231
L
16,289
1,799
3,114
7,272
24,495
34,317
274
10,858
13,637
0
26,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,800
Gold Earned
58,057
186
Minions Killed
168
0
Camps Cleared
0
1,662,478
Distance Traveled
1,567,996
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
11,366
631
26
1
0
325,916
0
L
Xbalanque
12,229
679
79
4
0
262,154
2
W
Merlin
13,114
729
60
3
0
277,920
1
W
Khepri
12,781
710
16
1
0
346,751
0
W
Hel
11,877
660
18
1
0
359,799
0
W
Danzaburou
14,127
785
62
3
0
347,992
0
L
Lancelot
10,973
610
20
1
0
359,174
0
L
Maui
13,129
729
25
1
0
294,224
0
W
Hun Batz
12,901
717
30
2
0
330,016
0
L
Tyr
10,360
576
18
1
0
326,528
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role