Player Matchup

Baron Samedi
Baron Samedi
DrFuann
Baron Samedi
Level 109
God Stats
4W - 1L
1,665 SR
Queue Stats
49W - 40L
1,456 Elo+
Party 1
Bakasura
Bakasura
GSLethalSquire
Bakasura
Level 47
God Stats
2W - 0L
1,312 SR
Queue Stats
40W - 49L
1,446 Elo+
Solo
Poseidon
Poseidon
IcyLucario
Poseidon
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 40L
1,401 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
JessMG8
Morgan Le Fay
Level 33
God Stats
18W - 20L
1,451 SR
Queue Stats
25W - 27L
1,416 Elo+
Party 1
Sun Wukong
Sun Wukong
PorkinsDEV
Sun Wukong
Level 41
God Stats
2W - 0L
1,440 SR
Queue Stats
24W - 29L
1,459 Elo+
Party 3
Team Averages
Level 56
1,474 SR
1,436 Elo+

VS

Team Averages
Level 58
1,453 SR
1,420 Elo+
Nemesis
Nemesis
ChNoctis
Nemesis
Level 45
God Stats
41W - 57L
1,399 SR
Queue Stats
77W - 107L
1,358 Elo+
Solo
Achilles
Achilles
FuzzyNacho
Achilles
Level 43
God Stats
8W - 12L
1,380 SR
Queue Stats
127W - 140L
1,535 Elo+
Solo
He Bo
He Bo
JhonMedina
He Bo
Level 137
God Stats
1W - 6L
1,416 SR
Queue Stats
37W - 51L
1,385 Elo+
Party 2
Tiamat
Tiamat
OpheliaBun
Tiamat
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 14L
1,460 Elo+
Solo
Medusa
Medusa
Ros0611
Medusa
Level 17
God Stats
5W - 6L
1,568 SR
Queue Stats
15W - 29L
1,361 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DrFuann
Baron Samedi
17
4 / 1 / 15
11,320
1,132
13,900
6,865
3,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
17
5 / 0 / 10
11,039
1,104
8,439
9,854
5,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Poseidon
IcyLucario
Poseidon
17
6 / 3 / 13
11,046
1,105
13,652
11,991
6,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Morgan Le Fay
JessMG8
Morgan Le Fay
17
5 / 0 / 14
10,856
1,086
12,264
6,479
2,813
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sun Wukong
PorkinsDEV
Sun Wukong
17
5 / 2 / 19
11,061
1,106
11,017
13,387
13,239
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

270

VS

Team 2 Tickets

167

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ChNoctis
Nemesis
15
1 / 4 / 4
9,962
996
5,084
11,472
5,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Achilles
FuzzyNacho
Achilles
15
2 / 3 / 1
9,781
978
11,468
15,854
15,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

He Bo
15
1 / 8 / 4
9,463
946
11,268
13,668
5,352
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
OpheliaBun
Tiamat
15
2 / 5 / 3
10,138
1,014
11,317
11,717
7,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Ros0611
Medusa
15
0 / 5 / 3
9,060
906
6,496
12,110
5,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
21
25
Kills
6
6
Deaths
25
71
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nemesis
ChNoctis
Nemesis
1
4
4
0.75
W
Baron Samedi
DrFuann
Baron Samedi
4
1
15
11.5
L
Achilles
FuzzyNacho
Achilles
2
3
1
0.83
W
Bakasura
5
0
10
10
W
Poseidon
IcyLucario
Poseidon
6
3
13
4.17
W
Morgan Le Fay
JessMG8
Morgan Le Fay
5
0
14
12
L
He Bo
1
8
4
0.38
L
Tiamat
OpheliaBun
Tiamat
2
5
3
0.7
W
Sun Wukong
PorkinsDEV
Sun Wukong
5
2
19
7.25
L
Medusa
Ros0611
Medusa
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,272
Damage
45,633
48,576
Taken
64,821
31,762
Mitigated
38,916
11,984
Healing
6,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
ChNoctis
Nemesis
5,084
596
162
757
11,472
5,213
0
6,686
4,426
0
26,781
W
Baron Samedi
DrFuann
Baron Samedi
13,900
754
2,626
2,404
6,865
3,466
0
3,002
3,681
49,691
0
L
Achilles
FuzzyNacho
Achilles
11,468
1,403
0
3,489
15,854
15,540
0
9,559
6,015
0
17,398
W
Bakasura
8,439
5,308
0
3,216
9,854
5,925
0
3,892
5,599
0
18,405
W
Poseidon
IcyLucario
Poseidon
13,652
3,713
0
587
11,991
6,319
0
5,753
6,050
26,007
0
W
Morgan Le Fay
JessMG8
Morgan Le Fay
12,264
711
699
1,337
6,479
2,813
0
3,900
2,503
21,186
0
L
He Bo
11,268
868
0
501
13,668
5,352
0
8,724
4,874
28,075
0
L
Tiamat
OpheliaBun
Tiamat
11,317
916
0
1,958
11,717
7,504
0
7,408
4,309
33,895
0
W
Sun Wukong
PorkinsDEV
Sun Wukong
11,017
2,880
0
1,115
13,387
13,239
0
6,038
7,037
0
22,074
L
Medusa
Ros0611
Medusa
6,496
2,337
0
105
12,110
5,307
0
7,439
4,096
0
31,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,322
Gold Earned
48,404
200
Minions Killed
197
10
Camps Cleared
4
973,248
Distance Traveled
912,663
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,962
996
48
5
1
192,889
1
W
Baron Samedi
11,320
1,132
93
9
0
178,627
0
L
Achilles
9,781
978
12
1
2
211,148
0
W
Bakasura
11,039
1,104
27
3
9
236,245
0
W
Poseidon
11,046
1,105
35
4
1
161,574
0
W
Morgan Le Fay
10,856
1,086
19
2
0
206,382
3
L
He Bo
9,463
946
53
5
0
130,038
0
L
Tiamat
10,138
1,014
45
5
1
196,420
0
W
Sun Wukong
11,061
1,106
26
3
0
190,420
1
L
Medusa
9,060
906
39
4
0
182,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role