Player Matchup

Anubis
Anubis
 
Anubis
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
DragonJuice_
Ishtar
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 28L
1,472 Elo+
Party 2
Danzaburou
Danzaburou
GUMPLEPUMP
Danzaburou
Level 34
God Stats
1W - 0L
1,482 SR
Queue Stats
6W - 7L
1,452 Elo+
Party 2
Ravana
Ravana
Light_Benji-_-99
Ravana
Level 125
God Stats
1W - 0L
1,535 SR
Queue Stats
23W - 27L
1,434 Elo+
Party 2
Horus
Horus
Nero Promise
Horus
Level 103
God Stats
2W - 0L
1,623 SR
Queue Stats
26W - 40L
1,410 Elo+
Party 2
Team Averages
Level 90
1,528 SR
1,454 Elo+

VS

Team Averages
Level 65
1,468 SR
1,416 Elo+
Nike
Nike
Fujiwaratofu1
Nike
Level 7
God Stats
2W - 2L
1,435 SR
Queue Stats
2W - 3L
1,476 Elo+
Party 1
Thor
Thor
KaemonAwa
Thor
Level 129
God Stats
2W - 5L
1,509 SR
Queue Stats
101W - 107L
1,598 Elo+
Solo
Merlin
Merlin
LegacyYJ23
Merlin
Level 62
God Stats
2W - 3L
1,406 SR
Queue Stats
5W - 12L
1,335 Elo+
Party 1
Bacchus
Bacchus
PrOSpECt37
Bacchus
Level 66
God Stats
2W - 3L
1,490 SR
Queue Stats
5W - 12L
1,335 Elo+
Party 1
Neith
Neith
Tatertot6969
Neith
Level 63
God Stats
2W - 3L
1,501 SR
Queue Stats
5W - 13L
1,335 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
18
6 / 7 / 12
11,149
796
14,449
18,128
10,328
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ishtar
18
4 / 1 / 14
11,190
799
13,530
11,462
5,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Danzaburou
GUMPLEPUMP
Danzaburou
19
9 / 2 / 11
12,257
876
18,750
11,004
5,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
6 / 1 / 19
11,389
814
19,184
16,722
17,239
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

19
5 / 1 / 17
11,729
838
12,642
19,045
24,488
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 10 / 1
9,029
645
5,455
22,523
16,108
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thor
16
3 / 5 / 5
9,934
710
10,063
19,635
10,096
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
LegacyYJ23
Merlin
17
2 / 5 / 6
10,085
720
14,796
14,198
6,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
PrOSpECt37
Bacchus
16
1 / 4 / 7
10,277
734
9,260
21,320
38,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
4 / 6 / 6
10,199
729
14,620
15,847
7,507
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
37
30
Kills
12
12
Deaths
30
73
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
6
7
12
1.71
W
Ishtar
4
1
14
11
L
2
10
1
0.25
W
Danzaburou
GUMPLEPUMP
Danzaburou
9
2
11
7.25
L
Thor
3
5
5
1.1
L
Merlin
LegacyYJ23
Merlin
2
5
6
1
W
6
1
19
15.5
W
5
1
17
13.5
L
Bacchus
PrOSpECt37
Bacchus
1
4
7
1.13
L
4
6
6
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,555
Damage
54,194
76,361
Taken
93,523
63,161
Mitigated
78,392
29,985
Healing
13,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
14,449
462
0
5,178
18,128
10,328
1,355
5,341
12,327
37,782
0
W
Ishtar
13,530
8,878
0
4,187
11,462
5,657
1,599
4,315
6,734
0
42,317
L
5,455
790
0
1,136
22,523
16,108
242
3,912
18,611
0
12,509
W
Danzaburou
GUMPLEPUMP
Danzaburou
18,750
9,332
731
4,344
11,004
5,449
6,309
4,315
6,276
0
59,502
L
Thor
10,063
2,126
0
1,887
19,635
10,096
0
2,029
17,606
0
31,902
L
Merlin
LegacyYJ23
Merlin
14,796
1,187
473
3,144
14,198
6,614
264
3,481
10,717
45,524
0
W
19,184
6,410
0
5,523
16,722
17,239
1,511
3,960
12,369
0
40,563
W
12,642
4,199
2,864
7,158
19,045
24,488
484
3,963
14,551
0
26,516
L
Bacchus
PrOSpECt37
Bacchus
9,260
1,094
0
4,058
21,320
38,067
217
2,299
19,021
19,814
0
L
14,620
6,116
0
3,105
15,847
7,507
662
2,728
13,119
0
40,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,714
Gold Earned
49,524
247
Minions Killed
215
0
Camps Cleared
0
1,332,153
Distance Traveled
1,250,322
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,149
796
41
3
0
232,308
1
W
Ishtar
11,190
799
61
4
0
275,543
1
L
Nike
9,029
645
15
1
0
224,904
1
W
Danzaburou
12,257
876
76
5
0
265,246
0
L
Thor
9,934
710
52
4
0
280,276
2
L
Merlin
10,085
720
74
5
0
247,734
1
W
Ravana
11,389
814
41
3
0
285,771
0
W
Horus
11,729
838
28
2
0
273,285
1
L
Bacchus
10,277
734
22
2
0
261,656
0
L
Neith
10,199
729
52
4
0
235,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role