Player Matchup

Jing Wei
Jing Wei
Clxvo2Slimey
Jing Wei
Level 70
God Stats
7W - 2L
1,676 SR
Queue Stats
143W - 127L
1,487 Elo+
Party 2
Vulcan
Vulcan
DTBMike-_-
Vulcan
Level 105
God Stats
102W - 56L
1,677 SR
Queue Stats
187W - 156L
1,507 Elo+
Party 2
Da Ji
Da Ji
Depraved-Rex
Da Ji
Level 108
God Stats
31W - 12L
1,690 SR
Queue Stats
190W - 157L
1,498 Elo+
Party 2
Team Averages
Level 94
1,681 SR
1,497 Elo+

VS

Team Averages
Level 93
1,575 SR
1,452 Elo+
Da Ji
Da Ji
ClankyKidtwist
Da Ji
Level 107
God Stats
21W - 13L
1,624 SR
Queue Stats
116W - 120L
1,489 Elo+
Party 1
Cthulhu
Cthulhu
Mechasaurus
Cthulhu
Level 106
God Stats
2W - 5L
1,504 SR
Queue Stats
117W - 121L
1,489 Elo+
Party 1
Vulcan
Vulcan
WEIRDFISHES2525
Vulcan
Level 65
God Stats
79W - 68L
1,596 SR
Queue Stats
284W - 371L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Clxvo2Slimey
Jing Wei
15
2 / 2 / 9
9,741
749
7,270
9,134
4,058
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Vulcan
DTBMike-_-
Vulcan
14
6 / 5 / 3
9,976
767
13,288
8,227
4,042
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
4 / 3 / 6
9,802
754
6,669
8,443
4,025
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 5 / 3
10,878
837
9,135
11,560
4,908
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Mechasaurus
Cthulhu
16
4 / 5 / 5
10,668
821
7,254
18,205
13,989
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

7
0 / 2 / 1
7,028
541
1,070
3,188
935
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
19
12
Kills
10
10
Deaths
12
18
Assists
9
Player
Kills
Deaths
Assists
KDA
L
6
5
3
1.5
W
Jing Wei
Clxvo2Slimey
Jing Wei
2
2
9
3.25
W
Vulcan
DTBMike-_-
Vulcan
6
5
3
1.5
W
4
3
6
2.33
L
Cthulhu
Mechasaurus
Cthulhu
4
5
5
1.3
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,227
Damage
17,459
25,804
Taken
32,953
12,125
Mitigated
19,832
1,367
Healing
3,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,135
1,534
57
505
11,560
4,908
0
3,910
7,650
0
25,447
W
Jing Wei
Clxvo2Slimey
Jing Wei
7,270
5,472
12
124
9,134
4,058
2,772
3,223
5,911
0
29,996
W
Vulcan
DTBMike-_-
Vulcan
13,288
7,451
138
318
8,227
4,042
522
3,656
4,571
44,536
0
W
6,669
2,227
0
775
8,443
4,025
0
1,522
6,921
0
39,222
L
Cthulhu
Mechasaurus
Cthulhu
7,254
124
26
2,156
18,205
13,989
0
6,970
11,235
43,440
0
L
1,070
436
16
331
3,188
935
0
2,442
746
10,510
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,519
Gold Earned
28,574
155
Minions Killed
123
0
Camps Cleared
0
669,577
Distance Traveled
499,124
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
10,878
837
30
2
0
223,594
1
W
Jing Wei
9,741
749
50
4
0
227,360
1
W
Vulcan
9,976
767
55
4
0
215,227
3
W
Da Ji
9,802
754
50
4
0
226,990
0
L
Cthulhu
10,668
821
71
5
0
205,149
0
L
Vulcan
7,028
541
22
2
0
70,381
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role