Player Matchup

Susano
Susano
BillyBobJimJoe4
Susano
Level 53
God Stats
2W - 6L
1,253 SR
Queue Stats
150W - 166L
1,435 Elo+
Party 2
Izanami
Izanami
Charles Meef
Izanami
Level 41
God Stats
35W - 31L
1,482 SR
Queue Stats
70W - 82L
1,376 Elo+
Party 2
Scylla
Scylla
SlurryRum
Scylla
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 104L
1,391 Elo+
Party 2
Maui
Maui
callofdeath339
Maui
Level 86
God Stats
19W - 22L
1,336 SR
Queue Stats
192W - 199L
1,418 Elo+
Party 2
Loki
Loki
spamagram
Loki
Level 45
God Stats
4W - 2L
1,691 SR
Queue Stats
50W - 105L
1,264 Elo+
Solo
Team Averages
Level 58
1,452 SR
1,377 Elo+

VS

Team Averages
Level 62
1,520 SR
1,391 Elo+
Chernobog
Chernobog
Erickjmq
Chernobog
Level 35
God Stats
4W - 7L
1,286 SR
Queue Stats
7W - 16L
1,249 Elo+
Solo
Ymir
Ymir
NESS_RJ97
Ymir
Level 47
God Stats
3W - 2L
1,540 SR
Queue Stats
58W - 53L
1,458 Elo+
Solo
Mulan
Mulan
Rinnathan
Mulan
Level 22
God Stats
4W - 2L
1,792 SR
Queue Stats
22W - 43L
1,325 Elo+
Party 1
Nemesis
Nemesis
bleedrs
Nemesis
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
174W - 205L
1,455 Elo+
Party 1
Baron Samedi
Baron Samedi
kel03
Baron Samedi
Level 65
God Stats
4W - 6L
1,485 SR
Queue Stats
109W - 138L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 4
9,994
476
8,336
18,977
8,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
Charles Meef
Izanami
17
3 / 2 / 1
11,202
533
9,056
16,344
7,527
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Scylla
SlurryRum
Scylla
15
1 / 4 / 2
8,751
417
3,559
13,101
5,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
2 / 0 / 4
9,625
458
5,377
15,109
16,314
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Loki
15
5 / 7 / 1
10,383
494
15,469
18,341
10,053
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Erickjmq
Chernobog
19
2 / 2 / 1
11,418
544
13,825
12,151
5,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
16
1 / 1 / 3
9,852
469
6,281
14,152
17,228
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mulan
Rinnathan
Mulan
19
7 / 6 / 0
11,874
565
14,219
23,829
21,130
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
bleedrs
Nemesis
17
0 / 3 / 8
10,361
493
10,095
15,156
5,850
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
kel03
Baron Samedi
18
7 / 1 / 1
11,697
557
11,952
7,482
4,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
30
13
Kills
17
17
Deaths
13
12
Assists
13
Player
Kills
Deaths
Assists
KDA
L
2
4
4
1
L
Izanami
Charles Meef
Izanami
3
2
1
1.75
W
Chernobog
Erickjmq
Chernobog
2
2
1
1.25
W
Ymir
1
1
3
2.5
W
Mulan
Rinnathan
Mulan
7
6
0
1.17
L
Scylla
SlurryRum
Scylla
1
4
2
0.5
W
Nemesis
bleedrs
Nemesis
0
3
8
1.33
L
2
0
4
4
W
Baron Samedi
kel03
Baron Samedi
7
1
1
7.5
L
Loki
5
7
1
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,797
Damage
56,372
81,872
Taken
72,770
47,504
Mitigated
53,430
19,711
Healing
19,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,336
1,582
0
6,090
18,977
8,319
0
4,164
14,813
0
77,358
L
Izanami
Charles Meef
Izanami
9,056
7,720
0
5,603
16,344
7,527
0
1,895
14,449
0
102,487
W
Chernobog
Erickjmq
Chernobog
13,825
8,730
0
4,204
12,151
5,074
1,271
2,227
9,924
0
103,557
W
Ymir
6,281
1,464
0
1,652
14,152
17,228
846
2,286
11,866
74,508
0
W
Mulan
Rinnathan
Mulan
14,219
3,703
0
7,983
23,829
21,130
2,256
0
23,829
0
85,107
L
Scylla
SlurryRum
Scylla
3,559
310
49
1,136
13,101
5,291
0
6,281
6,820
58,358
0
W
Nemesis
bleedrs
Nemesis
10,095
4,070
0
1,402
15,156
5,850
0
2,589
12,567
0
74,584
L
5,377
1,593
2,721
2,480
15,109
16,314
0
4,942
10,167
35,027
1,629
W
Baron Samedi
kel03
Baron Samedi
11,952
640
1,094
3,296
7,482
4,148
1,205
1,712
5,770
86,305
0
L
Loki
15,469
5,520
0
1,632
18,341
10,053
1,753
1,490
16,851
0
69,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,955
Gold Earned
55,202
553
Minions Killed
658
0
Camps Cleared
0
1,900,877
Distance Traveled
2,053,284
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
9,994
476
129
6
0
447,675
8
L
Izanami
11,202
533
160
8
0
373,140
3
W
Chernobog
11,418
544
170
8
0
406,062
0
W
Ymir
9,852
469
85
4
0
351,582
0
W
Mulan
11,874
565
149
7
0
373,373
7
L
Scylla
8,751
417
93
4
0
354,945
1
W
Nemesis
10,361
493
112
5
0
480,827
7
L
Maui
9,625
458
58
3
0
393,904
3
W
Baron Samedi
11,697
557
142
7
0
441,440
7
L
Loki
10,383
494
113
5
0
331,213
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role