Player Matchup

Sobek
Sobek
 
Sobek
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Aggot
Geb
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 10L
1,606 Elo+
Party 1
Baron Samedi
Baron Samedi
GodTierMir
Baron Samedi
Level 127
God Stats
1W - 2L
1,614 SR
Queue Stats
80W - 73L
1,604 Elo+
Party 1
Chiron
Chiron
NutinDriz
Chiron
Level 86
God Stats
9W - 2L
1,924 SR
Queue Stats
80W - 48L
1,643 Elo+
Party 1
Heimdallr
Heimdallr
ºSon
Heimdallr
Level 157
God Stats
3W - 0L
1,953 SR
Queue Stats
86W - 44L
1,730 Elo+
Party 1
Team Averages
Level 131
1,698 SR
1,616 Elo+

VS

Team Averages
Level 117
1,504 SR
1,599 Elo+
Thor
Thor
DatteKimiYowaiMo
Thor
Level 145
God Stats
8W - 5L
1,680 SR
Queue Stats
63W - 42L
1,694 Elo+
Party 3
Ra
Ra
Mr143g
Ra
Level 62
God Stats
0W - 4L
1,175 SR
Queue Stats
72W - 76L
1,483 Elo+
Party 2
King Arthur
King Arthur
ShotaBlood
King Arthur
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
204W - 196L
1,484 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
UntitIed 03
Morgan Le Fay
Level 148
God Stats
5W - 2L
1,666 SR
Queue Stats
27W - 14L
1,699 Elo+
Party 3
Hachiman
Hachiman
jaiem654
Hachiman
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 33L
1,634 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
17
2 / 4 / 14
11,922
1,084
9,185
23,813
37,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Geb
Aggot
Geb
17
1 / 1 / 13
10,374
943
6,951
12,819
12,948
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
GodTierMir
Baron Samedi
17
4 / 0 / 14
11,668
1,061
9,063
8,411
9,755
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chiron
NutinDriz
Chiron
17
7 / 0 / 8
11,728
1,066
17,111
8,086
4,195
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heimdallr
ºSon
Heimdallr
17
4 / 0 / 14
11,621
1,056
22,222
8,982
5,145
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

254

VS

Team 2 Tickets

186

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 2
10,712
974
12,565
13,824
8,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ra
16
1 / 3 / 4
9,951
905
10,067
9,952
4,997
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

King Arthur
ShotaBlood
King Arthur
16
0 / 6 / 5
9,857
896
8,670
22,095
23,793
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Morgan Le Fay
UntitIed 03
Morgan Le Fay
16
0 / 1 / 5
10,124
920
11,160
5,652
2,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hachiman
jaiem654
Hachiman
16
1 / 4 / 4
10,122
920
14,482
16,201
7,691
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
25
18
Kills
5
5
Deaths
18
63
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
4
14
2.25
W
Geb
Aggot
Geb
1
1
13
7.5
L
3
4
2
1
W
Baron Samedi
GodTierMir
Baron Samedi
4
0
14
11
L
Ra
1
3
4
1
W
Chiron
NutinDriz
Chiron
7
0
8
11
L
King Arthur
ShotaBlood
King Arthur
0
6
5
0.42
L
Morgan Le Fay
UntitIed 03
Morgan Le Fay
0
1
5
2.5
L
Hachiman
jaiem654
Hachiman
1
4
4
0.75
W
Heimdallr
ºSon
Heimdallr
4
0
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,532
Damage
56,944
62,111
Taken
67,724
69,085
Mitigated
47,587
24,369
Healing
4,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
9,185
506
0
5,856
23,813
37,042
0
8,307
15,053
27,770
0
W
Geb
Aggot
Geb
6,951
373
0
896
12,819
12,948
0
3,059
9,453
15,815
0
L
12,565
1,030
0
518
13,824
8,118
0
4,435
9,389
0
21,495
W
Baron Samedi
GodTierMir
Baron Samedi
9,063
865
7,523
2,997
8,411
9,755
0
4,091
4,106
22,663
0
L
Ra
10,067
466
1,283
762
9,952
4,997
0
3,618
6,334
26,968
0
W
Chiron
NutinDriz
Chiron
17,111
5,532
1,834
1,856
8,086
4,195
0
2,172
5,865
0
31,210
L
King Arthur
ShotaBlood
King Arthur
8,670
386
0
117
22,095
23,793
0
8,581
13,514
0
16,370
L
Morgan Le Fay
UntitIed 03
Morgan Le Fay
11,160
233
0
89
5,652
2,988
0
2,892
2,760
52,494
0
L
Hachiman
jaiem654
Hachiman
14,482
8,144
0
1,360
16,201
7,691
0
5,673
10,528
0
31,948
W
Heimdallr
ºSon
Heimdallr
22,222
14,798
0
3,407
8,982
5,145
0
3,598
5,291
0
54,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,313
Gold Earned
50,766
209
Minions Killed
209
6
Camps Cleared
9
1,133,133
Distance Traveled
1,108,770
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,922
1,084
21
2
2
227,388
0
W
Geb
10,374
943
15
1
1
246,241
3
L
Thor
10,712
974
14
1
5
253,422
2
W
Baron Samedi
11,668
1,061
30
3
1
214,777
1
L
Ra
9,951
905
55
5
2
181,274
0
W
Chiron
11,728
1,066
49
4
0
238,381
2
L
King Arthur
9,857
896
14
1
0
223,728
0
L
Morgan Le Fay
10,124
920
84
8
2
229,003
0
L
Hachiman
10,122
920
42
4
0
221,343
1
W
Heimdallr
11,621
1,056
94
9
2
206,346
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role