Player Matchup

King Arthur
King Arthur
Burborry
King Arthur
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 98L
1,625 Elo+
Party 2
Medusa
Medusa
NovercaIis
Medusa
Level 133
God Stats
16W - 21L
1,416 SR
Queue Stats
292W - 286L
1,452 Elo+
Solo
Cupid
Cupid
ScoDucks1
Cupid
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
196W - 179L
1,510 Elo+
Solo
Scylla
Scylla
aIsike
Scylla
Level 98
God Stats
8W - 8L
1,556 SR
Queue Stats
34W - 37L
1,560 Elo+
Party 2
Maui
Maui
jahmarcuz598
Maui
Level 115
God Stats
18W - 11L
1,655 SR
Queue Stats
111W - 82L
1,627 Elo+
Party 2
Team Averages
Level 111
1,525 SR
1,555 Elo+

VS

Team Averages
Level 94
1,463 SR
1,543 Elo+
Danzaburou
Danzaburou
EggoMyDiego
Danzaburou
Level 63
God Stats
4W - 5L
1,425 SR
Queue Stats
92W - 78L
1,512 Elo+
Party 1
Tiamat
Tiamat
GunOrSword
Tiamat
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 16L
1,563 Elo+
Solo
Hera
Hera
HeyCaribou
Hera
Level 158
God Stats
1W - 1L
1,118 SR
Queue Stats
62W - 51L
1,557 Elo+
Solo
Nike
Nike
ImmortalBeast9k
Nike
Level 101
God Stats
11W - 8L
1,635 SR
Queue Stats
199W - 184L
1,520 Elo+
Solo
Cliodhna
Cliodhna
Ιkezawa
Cliodhna
Level 65
God Stats
6W - 5L
1,636 SR
Queue Stats
107W - 86L
1,565 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Burborry
King Arthur
16
1 / 4 / 3
10,919
910
12,794
27,963
33,309
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Medusa
NovercaIis
Medusa
16
3 / 3 / 2
11,428
952
15,131
18,863
7,659
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cupid
ScoDucks1
Cupid
16
1 / 5 / 2
10,874
906
6,564
16,446
6,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
aIsike
Scylla
17
0 / 1 / 3
11,160
930
10,492
10,041
6,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

17
1 / 2 / 4
12,318
1,027
6,567
19,643
27,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

144

VS

Team 2 Tickets

224

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
EggoMyDiego
Danzaburou
17
3 / 2 / 8
12,352
1,029
20,847
12,868
6,454
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
GunOrSword
Tiamat
18
2 / 2 / 8
11,620
968
15,117
11,609
6,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
2 / 1 / 7
11,500
958
20,393
7,882
3,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
3 / 0 / 8
11,831
986
10,865
9,705
9,636
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cliodhna
Ιkezawa
Cliodhna
18
5 / 1 / 6
12,065
1,005
21,541
13,482
5,801
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
52
6
Kills
15
15
Deaths
6
14
Assists
37
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Burborry
King Arthur
1
4
3
0.63
W
Danzaburou
EggoMyDiego
Danzaburou
3
2
8
3.5
W
Tiamat
GunOrSword
Tiamat
2
2
8
3
W
2
1
7
5.5
W
3
0
8
7
L
Medusa
NovercaIis
Medusa
3
3
2
1.33
L
Cupid
ScoDucks1
Cupid
1
5
2
0.4
L
Scylla
aIsike
Scylla
0
1
3
1.5
L
1
2
4
1.5
W
Cliodhna
Ιkezawa
Cliodhna
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,548
Damage
88,763
92,956
Taken
55,546
81,664
Mitigated
31,868
7,539
Healing
12,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Burborry
King Arthur
12,794
1,683
0
380
27,963
33,309
0
8,491
19,472
0
30,558
W
Danzaburou
EggoMyDiego
Danzaburou
20,847
10,946
0
3,584
12,868
6,454
0
4,749
8,119
0
50,451
W
Tiamat
GunOrSword
Tiamat
15,117
777
0
1,668
11,609
6,737
0
4,734
6,875
40,283
0
W
20,393
3,706
0
228
7,882
3,240
0
3,145
4,737
37,862
0
W
10,865
1,034
0
4,446
9,705
9,636
0
2,103
7,602
0
22,609
L
Medusa
NovercaIis
Medusa
15,131
5,430
0
1,011
18,863
7,659
0
7,608
11,255
0
46,107
L
Cupid
ScoDucks1
Cupid
6,564
2,416
1,150
3,397
16,446
6,737
0
5,572
10,874
0
35,654
L
Scylla
aIsike
Scylla
10,492
391
0
0
10,041
6,061
0
4,130
5,911
38,826
0
L
6,567
504
0
1,601
19,643
27,898
0
9,709
9,934
14,136
0
W
Cliodhna
Ιkezawa
Cliodhna
21,541
4,531
0
2,691
13,482
5,801
0
2,328
11,154
0
33,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,699
Gold Earned
59,368
262
Minions Killed
242
9
Camps Cleared
9
1,174,815
Distance Traveled
1,198,444
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,919
910
32
3
1
239,691
1
W
Danzaburou
12,352
1,029
85
7
6
219,546
0
W
Tiamat
11,620
968
62
5
1
243,946
3
W
Hera
11,500
958
41
3
1
235,780
0
W
Nike
11,831
986
27
2
0
239,979
0
L
Medusa
11,428
952
63
5
1
242,624
1
L
Cupid
10,874
906
76
6
0
224,977
0
L
Scylla
11,160
930
80
7
7
232,943
0
L
Maui
12,318
1,027
11
1
0
234,580
0
W
Cliodhna
12,065
1,005
27
2
1
259,193
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role