Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
EGGOJCX
Kuzenbo
Level 89
God Stats
5W - 9L
1,339 SR
Queue Stats
76W - 74L
1,525 Elo+
Party 1
Kukulkan
Kukulkan
HeckYessem
Kukulkan
Level 95
God Stats
7W - 4L
1,637 SR
Queue Stats
26W - 27L
1,446 Elo+
Party 2
Mercury
Mercury
Phoenix4208281
Mercury
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 25L
1,431 Elo+
Party 2
Chernobog
Chernobog
chernoki
Chernobog
Level 120
God Stats
49W - 40L
1,571 SR
Queue Stats
74W - 62L
1,550 Elo+
Party 1
Team Averages
Level 94
1,509 SR
1,490 Elo+

VS

Team Averages
Level 131
1,585 SR
1,463 Elo+
Fafnir
Fafnir
APEX GHOST
Fafnir
Level 129
God Stats
10W - 13L
1,426 SR
Queue Stats
94W - 71L
1,518 Elo+
Party 3
Nemesis
Nemesis
FaZe_Aldo69
Nemesis
Level 105
God Stats
1W - 1L
1,984 SR
Queue Stats
7W - 16L
1,309 Elo+
Solo
Medusa
Medusa
ParasouloveX
Medusa
Level 159
God Stats
3W - 1L
1,639 SR
Queue Stats
212W - 224L
1,554 Elo+
Party 3
Zeus
Zeus
SRK Superman
Zeus
Level 119
God Stats
20W - 11L
1,614 SR
Queue Stats
48W - 41L
1,479 Elo+
Party 3
Poseidon
Poseidon
cav9
Poseidon
Level 142
God Stats
1W - 0L
1,261 SR
Queue Stats
14W - 18L
1,455 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
16
0 / 2 / 8
10,083
1,008
5,094
15,555
24,189
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kuzenbo
EGGOJCX
Kuzenbo
16
1 / 2 / 9
11,151
1,115
8,923
19,835
30,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
HeckYessem
Kukulkan
16
2 / 9 / 5
10,363
1,036
7,680
15,640
6,584
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 3 / 6
11,144
1,114
13,057
14,994
7,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chernobog
chernoki
Chernobog
16
5 / 2 / 2
11,379
1,138
16,975
11,628
5,958
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

188

VS

Team 2 Tickets

216

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
APEX GHOST
Fafnir
17
2 / 0 / 12
12,389
1,239
7,172
13,947
20,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
FaZe_Aldo69
Nemesis
16
3 / 4 / 9
10,746
1,075
19,640
18,027
8,496
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Medusa
17
7 / 2 / 7
12,112
1,211
20,688
10,398
5,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
6 / 3 / 8
11,437
1,144
15,482
8,670
4,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Poseidon
cav9
Poseidon
16
0 / 3 / 7
9,256
926
7,542
5,390
2,478
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
61
12
Kills
18
18
Deaths
12
30
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
2
8
2
W
Fafnir
APEX GHOST
Fafnir
2
0
12
8
L
Kuzenbo
EGGOJCX
Kuzenbo
1
2
9
2.75
W
Nemesis
FaZe_Aldo69
Nemesis
3
4
9
1.88
L
Kukulkan
HeckYessem
Kukulkan
2
9
5
0.5
W
Medusa
7
2
7
5.25
L
4
3
6
2.33
W
6
3
8
3.33
W
Poseidon
cav9
Poseidon
0
3
7
1.17
L
Chernobog
chernoki
Chernobog
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,729
Damage
70,524
77,652
Taken
56,432
75,602
Mitigated
40,970
5,996
Healing
4,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
5,094
1,893
0
818
15,555
24,189
0
6,656
8,899
13,178
0
W
Fafnir
APEX GHOST
Fafnir
7,172
1,333
0
3,210
13,947
20,207
0
4,671
9,276
17,802
0
L
Kuzenbo
EGGOJCX
Kuzenbo
8,923
2,938
562
1,542
19,835
30,919
0
9,182
9,434
15,132
0
W
Nemesis
FaZe_Aldo69
Nemesis
19,640
10,053
0
1,403
18,027
8,496
0
6,198
11,829
0
40,847
L
Kukulkan
HeckYessem
Kukulkan
7,680
1,508
0
265
15,640
6,584
0
5,397
10,243
27,707
0
W
Medusa
20,688
10,141
0
176
10,398
5,765
0
3,967
6,431
0
46,432
L
13,057
10,211
0
1,313
14,994
7,952
0
4,305
10,689
0
27,991
W
15,482
3,160
0
175
8,670
4,024
0
3,194
5,476
41,642
0
W
Poseidon
cav9
Poseidon
7,542
668
0
0
5,390
2,478
0
3,667
1,723
18,265
0
L
Chernobog
chernoki
Chernobog
16,975
11,568
0
1,496
11,628
5,958
0
4,656
6,972
0
51,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,120
Gold Earned
55,940
192
Minions Killed
214
5
Camps Cleared
11
970,306
Distance Traveled
911,610
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
10,083
1,008
4
0
0
178,988
1
W
Fafnir
12,389
1,239
14
1
0
191,772
0
L
Kuzenbo
11,151
1,115
9
1
0
211,004
3
W
Nemesis
10,746
1,075
59
6
6
213,262
0
L
Kukulkan
10,363
1,036
48
5
1
152,819
0
W
Medusa
12,112
1,211
48
5
4
201,515
1
L
Mercury
11,144
1,114
32
3
4
226,539
0
W
Zeus
11,437
1,144
66
7
1
153,568
0
W
Poseidon
9,256
926
27
3
0
151,493
0
L
Chernobog
11,379
1,138
99
10
0
200,956
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role