Player Matchup

Awilix
Awilix
Diamond III
 
Awilix
Diamond III
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Maui
Maui
Masters
Biidoou
Maui
Masters
Level 65
God Stats
22W - 14L
1,711 SR
Queue Stats
128W - 93L
2,646 MMR
Party 1
Rama
Rama
Platinum I
Pulcrost
Rama
Platinum I
Level 160
God Stats
1W - 4L
1,164 SR
Queue Stats
189W - 176L
1,956 MMR
Solo
Xing Tian
Xing Tian
Platinum V
TSRDeLuXe
Xing Tian
Platinum V
Level 159
God Stats
4W - 0L
1,903 SR
Queue Stats
91W - 80L
1,768 MMR
Solo
Merlin
Merlin
Masters
Xigbar42
Merlin
Masters
Level 131
God Stats
14W - 10L
1,712 SR
Queue Stats
453W - 424L
2,767 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 116
1,598 SR
2,128 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 135
1,528 SR
2,313 MMR
Jing Wei
Jing Wei
Diamond IV
DBFanboy
Jing Wei
Diamond IV
Level 157
God Stats
2W - 3L
1,289 SR
Queue Stats
479W - 481L
2,166 MMR
Solo
Raijin
Raijin
Masters
NeonJamJar
Raijin
Masters
Level 159
God Stats
5W - 6L
1,659 SR
Queue Stats
688W - 694L
2,668 MMR
Solo
Gilgamesh
Gilgamesh
Masters
SupersonicInc
Gilgamesh
Masters
Level 149
God Stats
9W - 8L
1,582 SR
Queue Stats
313W - 297L
2,635 MMR
Solo
Ne Zha
Ne Zha
Gold V
YourABaffler
Ne Zha
Gold V
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 4L
1,754 MMR
Solo
Poseidon
Poseidon
Diamond II
zhongli666
Poseidon
Diamond II
Level 102
God Stats
3W - 5L
1,608 SR
Queue Stats
168W - 155L
2,345 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
20
7 / 4 / 4
14,636
542
13,846
20,028
12,463
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Maui
Biidoou
Maui
20
1 / 2 / 19
14,333
531
10,930
33,930
56,531
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Rama
20
6 / 7 / 6
16,891
626
21,899
28,989
13,756
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Xing Tian
TSRDeLuXe
Xing Tian
20
3 / 2 / 8
15,329
568
18,817
27,047
36,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Merlin
Xigbar42
Merlin
20
14 / 2 / 8
16,441
609
49,164
23,615
16,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
GebChronosHe BoThor

VS

Bans
Da JiLancelotAgniIshtar
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DBFanboy
Jing Wei
20
4 / 4 / 7
13,907
515
20,850
28,886
13,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Raijin
NeonJamJar
Raijin
20
3 / 6 / 4
13,300
493
18,862
24,209
11,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Gilgamesh
SupersonicInc
Gilgamesh
19
3 / 5 / 3
12,975
481
18,255
34,143
43,815
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ne Zha
15
3 / 10 / 5
11,198
415
16,834
38,228
31,011
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Poseidon
zhongli666
Poseidon
20
4 / 6 / 7
13,842
513
17,596
22,402
9,757
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
43
31
Kills
17
17
Deaths
31
45
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
7
4
4
2.25
W
Maui
Biidoou
Maui
1
2
19
5.25
L
Jing Wei
DBFanboy
Jing Wei
4
4
7
1.88
L
Raijin
NeonJamJar
Raijin
3
6
4
0.83
W
Rama
6
7
6
1.29
L
Gilgamesh
SupersonicInc
Gilgamesh
3
5
3
0.9
W
Xing Tian
TSRDeLuXe
Xing Tian
3
2
8
3.5
W
Merlin
Xigbar42
Merlin
14
2
8
9
L
Ne Zha
3
10
5
0.55
L
Poseidon
zhongli666
Poseidon
4
6
7
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,656
Damage
92,397
133,609
Taken
147,868
136,108
Mitigated
109,286
50,079
Healing
32,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
13,846
4,299
0
2,933
20,028
12,463
163
6,082
13,946
0
113,455
W
Maui
Biidoou
Maui
10,930
2,668
1,392
11,432
33,930
56,531
346
11,690
22,240
26,855
0
L
Jing Wei
DBFanboy
Jing Wei
20,850
17,086
0
13,742
28,886
13,131
3,498
12,022
16,818
0
140,081
L
Raijin
NeonJamJar
Raijin
18,862
509
182
4,082
24,209
11,572
0
14,336
9,771
135,261
0
W
Rama
21,899
18,406
0
13,406
28,989
13,756
8,534
7,359
21,630
0
181,455
L
Gilgamesh
SupersonicInc
Gilgamesh
18,255
2,940
0
5,103
34,143
43,815
0
23,005
10,270
1,785
98,286
W
Xing Tian
TSRDeLuXe
Xing Tian
18,817
1,986
0
7,341
27,047
36,706
448
5,415
21,389
108,653
0
W
Merlin
Xigbar42
Merlin
49,164
3,187
2,416
11,159
23,615
16,652
4,324
11,026
12,589
187,776
0
L
Ne Zha
16,834
5,183
361
5,422
38,228
31,011
0
18,682
18,616
0
55,207
L
Poseidon
zhongli666
Poseidon
17,596
2,748
0
3,965
22,402
9,757
0
10,853
11,489
149,437
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,630
Gold Earned
65,222
830
Minions Killed
831
0
Camps Cleared
0
2,683,978
Distance Traveled
2,466,630
38
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
14,636
542
159
6
0
615,595
8
W
Maui
14,333
531
23
1
0
556,902
11
L
Jing Wei
13,907
515
179
7
0
491,321
10
L
Raijin
13,300
493
214
8
0
473,877
5
W
Rama
16,891
626
245
9
0
469,642
0
L
Gilgamesh
12,975
481
177
7
0
446,379
5
W
Xing Tian
15,329
568
183
7
0
518,581
9
W
Merlin
16,441
609
220
8
0
523,258
10
L
Ne Zha
11,198
415
62
2
0
490,216
3
L
Poseidon
13,842
513
199
7
0
564,837
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role