Player Matchup

Ymir
Ymir
DiploDiplomatico
Ymir
Level 78
God Stats
1W - 1L
1,476 SR
Queue Stats
64W - 127L
1,370 Elo+
Party 1
Anubis
Anubis
ElTiraWaska
Anubis
Level 114
God Stats
3W - 1L
1,700 SR
Queue Stats
101W - 135L
1,395 Elo+
Party 1
Tyr
Tyr
GodYiazmat
Tyr
Level 148
God Stats
3W - 3L
1,414 SR
Queue Stats
382W - 449L
1,450 Elo+
Solo
Thoth
Thoth
KAISERINx
Thoth
Level 138
God Stats
1W - 0L
1,277 SR
Queue Stats
23W - 48L
1,349 Elo+
Party 1
Skadi
Skadi
Turromantico1313
Skadi
Level 103
God Stats
8W - 6L
1,444 SR
Queue Stats
114W - 180L
1,396 Elo+
Party 1
Team Averages
Level 116
1,462 SR
1,392 Elo+

VS

Team Averages
Level 83
1,436 SR
1,462 Elo+
Ne Zha
Ne Zha
Faxundo
Ne Zha
Level 127
God Stats
4W - 2L
1,733 SR
Queue Stats
179W - 196L
1,496 Elo+
Party 2
Nu Wa
Nu Wa
HerrDirektor
Nu Wa
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,527 Elo+
Solo
Neith
Neith
KåyaFour20
Neith
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,238 Elo+
Solo
Artio
Artio
LudwigRSM
Artio
Level 81
God Stats
0W - 1L
1,302 SR
Queue Stats
1W - 1L
1,727 Elo+
Party 2
Jing Wei
Jing Wei
Saul2009
Jing Wei
Level 18
God Stats
0W - 3L
1,143 SR
Queue Stats
30W - 46L
1,319 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 3 / 17
12,704
706
4,377
22,254
37,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Anubis
18
3 / 6 / 10
11,493
639
16,885
20,867
11,382
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

20
7 / 2 / 16
13,032
724
12,771
32,624
26,742
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Thoth
KAISERINx
Thoth
19
3 / 5 / 13
12,219
679
19,477
16,137
7,029
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
11 / 3 / 10
14,316
795
21,280
16,739
8,197
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Faxundo
Ne Zha
20
9 / 3 / 8
13,106
728
31,000
16,836
9,472
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
2 / 5 / 10
11,540
641
22,568
10,928
5,283
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
2 / 4 / 8
12,055
670
15,342
16,329
8,318
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artio
LudwigRSM
Artio
15
0 / 10 / 8
10,799
600
4,663
26,542
30,782
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jing Wei
Saul2009
Jing Wei
20
6 / 3 / 9
13,100
728
22,478
14,585
7,345
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
62
25
Kills
19
19
Deaths
25
66
Assists
43
Player
Kills
Deaths
Assists
KDA
W
1
3
17
3.17
W
Anubis
3
6
10
1.33
L
Ne Zha
Faxundo
Ne Zha
9
3
8
4.33
W
7
2
16
7.5
L
2
5
10
1.4
W
Thoth
KAISERINx
Thoth
3
5
13
1.9
L
2
4
8
1.5
L
Artio
LudwigRSM
Artio
0
10
8
0.4
L
Jing Wei
Saul2009
Jing Wei
6
3
9
3.5
W
11
3
10
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,790
Damage
96,051
108,621
Taken
85,220
90,571
Mitigated
61,200
50,564
Healing
28,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,377
210
599
2,665
22,254
37,221
280
5,465
16,789
12,059
0
W
Anubis
16,885
413
1,347
7,868
20,867
11,382
861
5,728
15,139
45,798
0
L
Ne Zha
Faxundo
Ne Zha
31,000
4,922
1,946
6,939
16,836
9,472
3,398
7,167
9,669
0
58,186
W
12,771
413
3,696
16,361
32,624
26,742
731
8,209
24,415
0
31,914
L
22,568
5,354
875
347
10,928
5,283
915
6,294
4,634
39,606
0
W
Thoth
KAISERINx
Thoth
19,477
749
3,304
5,019
16,137
7,029
1,842
4,649
11,488
59,445
0
L
15,342
4,058
579
5,526
16,329
8,318
1,647
8,428
7,901
0
38,492
L
Artio
LudwigRSM
Artio
4,663
69
1,664
3,551
26,542
30,782
448
10,709
15,833
7,510
0
L
Jing Wei
Saul2009
Jing Wei
22,478
14,549
2,325
4,989
14,585
7,345
1,984
8,141
6,444
0
41,358
W
21,280
8,441
4,710
4,995
16,739
8,197
3,989
3,180
13,559
0
59,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,764
Gold Earned
60,600
239
Minions Killed
184
0
Camps Cleared
0
1,645,823
Distance Traveled
1,637,793
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,704
706
13
1
0
323,649
1
W
Anubis
11,493
639
59
3
0
302,685
0
L
Ne Zha
13,106
728
39
2
0
380,371
5
W
Tyr
13,032
724
14
1
0
374,777
7
L
Nu Wa
11,540
641
40
2
0
327,734
2
W
Thoth
12,219
679
61
3
0
313,790
6
L
Neith
12,055
670
45
3
0
325,806
1
L
Artio
10,799
600
6
0
0
276,740
1
L
Jing Wei
13,100
728
54
3
0
327,142
3
W
Skadi
14,316
795
92
5
0
330,922
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role