Player Matchup

Sol
Sol
BreadToToast
Sol
Level 122
God Stats
4W - 0L
1,730 SR
Queue Stats
70W - 52L
1,603 Elo+
Party 2
Ganesha
Ganesha
Lorthadontist
Ganesha
Level 121
God Stats
13W - 3L
1,795 SR
Queue Stats
75W - 61L
1,600 Elo+
Party 2
Fenrir
Fenrir
McChicky
Fenrir
Level 120
God Stats
7W - 3L
1,629 SR
Queue Stats
54W - 43L
1,590 Elo+
Party 2
Team Averages
Level 121
1,718 SR
1,598 Elo+

VS

Team Averages
Level 83
1,627 SR
1,488 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Dangerzone25
Skadi
Level 56
God Stats
1W - 1L
1,553 SR
Queue Stats
15W - 19L
1,477 Elo+
Party 1
Cthulhu
Cthulhu
Slorrpo
Cthulhu
Level 104
God Stats
4W - 2L
1,829 SR
Queue Stats
16W - 19L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 8
9,846
821
20,343
12,594
6,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ganesha
14
1 / 2 / 14
10,001
833
5,927
12,400
15,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
McChicky
Fenrir
15
11 / 0 / 4
10,028
836
13,319
11,783
10,492
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
1 / 9 / 0
7,528
627
7,595
14,019
7,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
1 / 6 / 1
7,241
603
7,656
12,837
5,561
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
Slorrpo
Cthulhu
12
0 / 3 / 1
7,738
645
5,153
16,012
16,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
4
18
Kills
2
2
Deaths
18
26
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
9
0
0.11
W
6
0
8
10
L
1
6
1
0.25
W
Ganesha
1
2
14
4
W
Fenrir
McChicky
Fenrir
11
0
4
13
L
Cthulhu
Slorrpo
Cthulhu
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,589
Damage
20,404
36,777
Taken
42,868
32,180
Mitigated
29,683
17,074
Healing
4,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
7,595
793
581
1,693
14,019
7,906
0
7,846
6,173
37,529
0
W
20,343
11,185
0
8,236
12,594
6,253
2,461
5,129
7,465
65,658
5,367
L
7,656
4,727
0
518
12,837
5,561
0
8,427
4,410
0
16,770
W
Ganesha
5,927
678
576
3,482
12,400
15,435
366
3,324
9,076
18,901
0
W
Fenrir
McChicky
Fenrir
13,319
3,658
0
4,780
11,783
10,492
651
4,349
7,434
0
30,282
L
Cthulhu
Slorrpo
Cthulhu
5,153
1,092
0
1,346
16,012
16,216
0
8,794
7,218
13,972
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,875
Gold Earned
22,507
130
Minions Killed
100
0
Camps Cleared
0
661,368
Distance Traveled
544,558
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,528
627
58
5
0
156,014
4
W
Sol
9,846
821
98
8
0
214,839
1
L
Skadi
7,241
603
32
3
0
182,027
0
W
Ganesha
10,001
833
3
0
0
203,454
3
W
Fenrir
10,028
836
29
2
0
243,075
2
L
Cthulhu
7,738
645
10
1
0
206,517
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role