Player Matchup

Pele
Pele
DIeGoRyA-n
Pele
Level 145
God Stats
12W - 15L
1,500 SR
Queue Stats
533W - 556L
1,532 Elo+
Solo
Khepri
Khepri
DelegaKill
Khepri
Level 160
God Stats
5W - 5L
1,692 SR
Queue Stats
359W - 385L
1,412 Elo+
Solo
Anubis
Anubis
Lentkiler
Anubis
Level 158
God Stats
7W - 8L
1,489 SR
Queue Stats
250W - 263L
1,531 Elo+
Solo
Danzaburou
Danzaburou
Xiever
Danzaburou
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 25L
1,538 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
damduran
Ah Muzen Cab
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 24L
1,454 Elo+
Party 1
Team Averages
Level 138
1,536 SR
1,493 Elo+

VS

Team Averages
Level 137
1,545 SR
1,413 Elo+
Da Ji
Da Ji
 
Da Ji
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Darlamhue
Achilles
Level 148
God Stats
2W - 2L
1,656 SR
Queue Stats
33W - 39L
1,457 Elo+
Party 2
Ares
Ares
Galaxeas
Ares
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 16L
1,214 Elo+
Party 2
Cernunnos
Cernunnos
LolitaSapekinha
Cernunnos
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 56L
1,409 Elo+
Solo
Fenrir
Fenrir
PENNSSATUCKY
Fenrir
Level 121
God Stats
1W - 2L
1,569 SR
Queue Stats
71W - 75L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 3 / 15
13,647
758
19,306
13,387
8,372
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Khepri
DelegaKill
Khepri
19
1 / 3 / 19
12,769
709
8,165
22,490
29,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
Lentkiler
Anubis
20
8 / 4 / 16
13,790
766
25,606
14,802
11,026
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Xiever
Danzaburou
20
12 / 3 / 15
15,029
835
37,960
16,836
12,383
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ah Muzen Cab
damduran
Ah Muzen Cab
17
2 / 7 / 18
12,018
668
15,754
14,293
7,122
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
19
3 / 8 / 13
12,042
669
15,158
24,367
19,721
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Achilles
Darlamhue
Achilles
20
6 / 5 / 13
12,324
685
18,462
31,395
38,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ares
19
1 / 6 / 15
11,279
627
8,987
27,577
29,732
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cernunnos
LolitaSapekinha
Cernunnos
19
1 / 5 / 13
11,416
634
17,908
20,106
10,634
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
20
9 / 6 / 6
12,722
707
10,175
21,212
20,590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
80
30
Kills
20
20
Deaths
30
83
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
3
8
13
1.19
W
7
3
15
4.83
L
Achilles
Darlamhue
Achilles
6
5
13
2.5
W
Khepri
DelegaKill
Khepri
1
3
19
3.5
L
Ares
1
6
15
1.42
W
Anubis
Lentkiler
Anubis
8
4
16
4
L
Cernunnos
LolitaSapekinha
Cernunnos
1
5
13
1.5
L
Fenrir
9
6
6
2
W
Danzaburou
Xiever
Danzaburou
12
3
15
6.5
W
Ah Muzen Cab
damduran
Ah Muzen Cab
2
7
18
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,791
Damage
70,690
81,808
Taken
124,657
68,825
Mitigated
119,240
25,971
Healing
31,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
15,158
3,234
4,737
3,842
24,367
19,721
0
8,212
16,155
3,952
24,672
W
19,306
2,077
339
1,623
13,387
8,372
1,768
1,535
11,555
0
48,686
L
Achilles
Darlamhue
Achilles
18,462
3,158
3,233
6,264
31,395
38,563
166
6,180
25,215
1,138
37,228
W
Khepri
DelegaKill
Khepri
8,165
384
1,664
6,729
22,490
29,922
254
4,219
17,511
17,999
0
L
Ares
8,987
480
2,549
2,226
27,577
29,732
0
5,218
22,359
22,810
0
W
Anubis
Lentkiler
Anubis
25,606
196
1,094
4,644
14,802
11,026
2,167
1,557
12,688
46,442
0
L
Cernunnos
LolitaSapekinha
Cernunnos
17,908
7,028
2,228
4,462
20,106
10,634
1,461
8,417
11,689
0
49,035
L
Fenrir
10,175
1,124
678
1,716
21,212
20,590
530
5,744
15,468
0
16,628
W
Danzaburou
Xiever
Danzaburou
37,960
14,624
1,105
6,682
16,836
12,383
4,604
3,512
12,875
0
69,536
W
Ah Muzen Cab
damduran
Ah Muzen Cab
15,754
6,139
671
1,420
14,293
7,122
1,039
942
12,826
0
29,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,253
Gold Earned
59,783
200
Minions Killed
211
0
Camps Cleared
0
1,639,615
Distance Traveled
1,439,605
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
12,042
669
35
2
0
278,218
2
W
Pele
13,647
758
56
3
0
371,716
5
L
Achilles
12,324
685
41
2
0
337,426
3
W
Khepri
12,769
709
18
1
0
349,935
1
L
Ares
11,279
627
36
2
0
278,645
1
W
Anubis
13,790
766
62
3
0
310,677
0
L
Cernunnos
11,416
634
74
4
0
251,052
0
L
Fenrir
12,722
707
25
1
0
294,264
0
W
Danzaburou
15,029
835
46
3
0
308,139
3
W
Ah Muzen Cab
12,018
668
18
1
0
299,148
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role