Player Matchup

Tyr
Tyr
 
Tyr
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Eternallnsanity
Tiamat
Level 87
God Stats
68W - 40L
1,593 SR
Queue Stats
220W - 185L
1,515 Elo+
Party 1
Achilles
Achilles
SHAGGMISTER69
Achilles
Level 148
God Stats
7W - 3L
1,609 SR
Queue Stats
223W - 206L
1,529 Elo+
Party 1
Artemis
Artemis
SoosGoos
Artemis
Level 87
God Stats
35W - 13L
1,692 SR
Queue Stats
192W - 160L
1,521 Elo+
Party 1
Ymir
Ymir
Sprdthmchks
Ymir
Level 49
God Stats
18W - 8L
1,776 SR
Queue Stats
33W - 23L
1,564 Elo+
Party 1
Team Averages
Level 96
1,634 SR
1,526 Elo+

VS

Team Averages
Level 74
1,600 SR
1,420 Elo+
Neith
Neith
EdmondDantes366
Neith
Level 41
God Stats
2W - 6L
1,567 SR
Queue Stats
7W - 15L
1,411 Elo+
Party 2
Bellona
Bellona
Letxa
Bellona
Level 27
God Stats
6W - 3L
1,706 SR
Queue Stats
38W - 57L
1,377 Elo+
Party 3
Nu Wa
Nu Wa
Syphiel
Nu Wa
Level 109
God Stats
5W - 2L
1,692 SR
Queue Stats
69W - 79L
1,437 Elo+
Party 2
Cthulhu
Cthulhu
kvmilv
Cthulhu
Level 68
God Stats
0W - 1L
1,507 SR
Queue Stats
11W - 26L
1,361 Elo+
Party 2
Susano
Susano
wherethered
Susano
Level 126
God Stats
26W - 28L
1,525 SR
Queue Stats
288W - 279L
1,513 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
5 / 1 / 0
7,988
533
4,014
10,822
4,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
1 / 0 / 3
9,001
600
5,524
8,458
6,014
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
SHAGGMISTER69
Achilles
14
1 / 0 / 0
8,670
578
7,492
9,750
7,396
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Artemis
SoosGoos
Artemis
11
3 / 3 / 3
7,093
473
10,203
12,621
4,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

10
2 / 2 / 2
6,873
458
3,105
13,323
11,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 3
6,120
408
8,624
9,722
3,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
Letxa
Bellona
13
0 / 2 / 0
7,370
491
3,380
11,530
11,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Nu Wa
Syphiel
Nu Wa
14
1 / 1 / 1
8,099
540
6,062
6,240
2,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
kvmilv
Cthulhu
10
2 / 5 / 2
6,270
418
7,427
12,159
10,302
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Susano
10
1 / 2 / 3
6,659
444
4,200
9,280
3,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
14
12
Kills
5
6
Deaths
13
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
5
1
0
5
L
1
3
3
0.83
W
1
0
3
2.5
L
Bellona
Letxa
Bellona
0
2
0
0
W
Achilles
SHAGGMISTER69
Achilles
1
0
0
1
W
Artemis
SoosGoos
Artemis
3
3
3
1.5
W
2
2
2
1.5
L
Nu Wa
Syphiel
Nu Wa
1
1
1
1.5
L
Cthulhu
kvmilv
Cthulhu
2
5
2
0.6
L
Susano
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,338
Damage
29,693
54,974
Taken
48,931
35,108
Mitigated
31,121
26,248
Healing
14,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
4,014
370
0
6,864
10,822
4,983
0
1,098
9,596
0
62,485
L
8,624
4,179
0
3,018
9,722
3,410
555
1,974
7,748
0
34,500
W
5,524
398
0
5,896
8,458
6,014
226
2,715
5,491
77,194
0
L
Bellona
Letxa
Bellona
3,380
1,682
0
3,143
11,530
11,318
32
228
11,302
0
51,104
W
Achilles
SHAGGMISTER69
Achilles
7,492
1,953
0
4,781
9,750
7,396
0
503
9,131
0
64,733
W
Artemis
SoosGoos
Artemis
10,203
4,613
450
5,612
12,621
4,953
984
3,850
8,655
0
47,958
W
3,105
813
0
2,645
13,323
11,762
216
4,595
8,612
24,826
0
L
Nu Wa
Syphiel
Nu Wa
6,062
879
0
1,570
6,240
2,631
0
3,981
2,259
62,887
0
L
Cthulhu
kvmilv
Cthulhu
7,427
709
436
1,756
12,159
10,302
0
1,690
10,469
27,686
0
L
Susano
4,200
678
0
4,702
9,280
3,460
0
756
8,524
0
40,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,625
Gold Earned
34,518
472
Minions Killed
406
0
Camps Cleared
0
1,413,527
Distance Traveled
1,369,857
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,988
533
99
7
0
347,581
1
L
Neith
6,120
408
44
3
0
252,410
0
W
Tiamat
9,001
600
147
10
0
304,587
3
L
Bellona
7,370
491
110
7
0
251,403
2
W
Achilles
8,670
578
117
8
0
271,730
1
W
Artemis
7,093
473
72
5
0
244,739
2
W
Ymir
6,873
458
37
2
0
244,890
2
L
Nu Wa
8,099
540
130
9
0
288,809
4
L
Cthulhu
6,270
418
44
3
0
280,234
4
L
Susano
6,659
444
78
5
0
297,001
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role