Player Matchup

Cerberus
Cerberus
LauraCrotch
Cerberus
Level 125
God Stats
0W - 1L
1,726 SR
Queue Stats
36W - 30L
1,519 Elo+
Party 1
Serqet
Serqet
Loco Tz
Serqet
Level 145
God Stats
6W - 1L
1,996 SR
Queue Stats
259W - 227L
1,569 Elo+
Party 1
Anhur
Anhur
MiniRamboXD
Anhur
Level 99
God Stats
0W - 1L
1,192 SR
Queue Stats
42W - 40L
1,522 Elo+
Solo
Shiva
Shiva
XxJackDaRippaxX
Shiva
Level 105
God Stats
0W - 1L
1,398 SR
Queue Stats
134W - 107L
1,571 Elo+
Party 1
Sun Wukong
Sun Wukong
isaac coolio
Sun Wukong
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
157W - 121L
1,619 Elo+
Party 1
Team Averages
Level 119
1,563 SR
1,560 Elo+

VS

Team Averages
Level 142
1,570 SR
1,594 Elo+
Ymir
Ymir
Deniableapple44
Ymir
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,636 Elo+
Party 2
Nu Wa
Nu Wa
Iwasranover
Nu Wa
Level 159
God Stats
1W - 1L
1,254 SR
Queue Stats
10W - 5L
1,640 Elo+
Party 2
Shiva
Shiva
Jaredfun01
Shiva
Level 156
God Stats
1W - 0L
1,839 SR
Queue Stats
15W - 6L
1,699 Elo+
Party 2
Ne Zha
Ne Zha
Kerrasu
Ne Zha
Level 149
God Stats
2W - 0L
1,754 SR
Queue Stats
127W - 133L
1,455 Elo+
Solo
Neith
Neith
MonkeyzKillz
Neith
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
LauraCrotch
Cerberus
19
4 / 6 / 14
11,981
705
17,045
33,840
41,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Serqet
Loco Tz
Serqet
20
7 / 6 / 8
12,151
715
15,191
22,290
26,785
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
5 / 8 / 12
10,519
619
11,603
23,171
10,535
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
4 / 7 / 13
10,675
628
16,730
39,175
32,510
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
isaac coolio
Sun Wukong
18
3 / 5 / 12
10,414
613
14,148
27,990
23,172
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 5 / 19
12,601
741
11,415
24,461
33,426
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

20
14 / 3 / 13
14,121
831
39,608
13,085
5,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shiva
19
4 / 9 / 19
11,995
706
24,200
26,788
31,866
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ne Zha
Kerrasu
Ne Zha
20
5 / 5 / 20
12,065
710
25,500
14,840
8,437
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
6 / 2 / 16
12,214
718
26,803
10,172
5,275
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
119
23
Kills
32
32
Deaths
24
59
Assists
87
Player
Kills
Deaths
Assists
KDA
W
3
5
19
2.5
W
14
3
13
6.83
W
Shiva
4
9
19
1.5
W
Ne Zha
Kerrasu
Ne Zha
5
5
20
3
L
Cerberus
LauraCrotch
Cerberus
4
6
14
1.83
L
Serqet
Loco Tz
Serqet
7
6
8
1.83
L
5
8
12
1.38
W
6
2
16
7
L
4
7
13
1.5
L
Sun Wukong
isaac coolio
Sun Wukong
3
5
12
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,717
Damage
127,526
146,466
Taken
89,346
134,948
Mitigated
84,973
52,170
Healing
29,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,415
810
3,128
6,139
24,461
33,426
372
4,392
19,399
20,267
0
W
39,608
7,943
2,577
3,775
13,085
5,969
2,526
2,922
9,819
67,927
0
W
Shiva
24,200
1,577
2,914
2,791
26,788
31,866
439
4,759
20,407
671
33,129
W
Ne Zha
Kerrasu
Ne Zha
25,500
6,040
124
4,302
14,840
8,437
1,034
2,727
11,963
42
42,848
L
Cerberus
LauraCrotch
Cerberus
17,045
839
1,990
9,756
33,840
41,946
24
10,613
22,654
35,492
0
L
Serqet
Loco Tz
Serqet
15,191
2,037
3,882
3,396
22,290
26,785
437
7,436
14,501
0
19,891
L
11,603
3,116
3,045
4,560
23,171
10,535
883
7,217
15,437
0
33,499
W
26,803
11,670
201
3,229
10,172
5,275
3,750
2,245
7,645
37
47,900
L
16,730
2,096
4,636
11,222
39,175
32,510
35
13,732
24,902
0
37,564
L
Sun Wukong
isaac coolio
Sun Wukong
14,148
2,041
1,602
8,081
27,990
23,172
434
10,291
17,209
0
38,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,740
Gold Earned
62,996
189
Minions Killed
174
0
Camps Cleared
0
1,448,460
Distance Traveled
1,614,712
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,601
741
22
1
0
302,025
2
W
Nu Wa
14,121
831
56
3
0
307,795
2
W
Shiva
11,995
706
13
1
0
319,215
1
W
Ne Zha
12,065
710
33
2
0
334,240
3
L
Cerberus
11,981
705
51
3
0
304,244
0
L
Serqet
12,151
715
19
1
0
309,307
0
L
Anhur
10,519
619
42
2
0
243,340
0
W
Neith
12,214
718
50
3
0
351,437
0
L
Shiva
10,675
628
32
2
0
291,327
0
L
Sun Wukong
10,414
613
45
3
0
300,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role