Player Matchup

Hun Batz
Hun Batz
BabyMyl0
Hun Batz
Level 129
God Stats
0W - 1L
1,463 SR
Queue Stats
118W - 121L
1,478 Elo+
Solo
Baron Samedi
Baron Samedi
DaddiiDepression
Baron Samedi
Level 156
God Stats
11W - 4L
1,679 SR
Queue Stats
406W - 417L
1,509 Elo+
Party 2
Scylla
Scylla
Dusk x Regret
Scylla
Level 159
God Stats
3W - 4L
1,466 SR
Queue Stats
110W - 120L
1,513 Elo+
Solo
Geb
Geb
PugsNotDrugs24
Geb
Level 129
God Stats
1W - 1L
1,734 SR
Queue Stats
106W - 116L
1,412 Elo+
Solo
Izanami
Izanami
QueenBabyStomper
Izanami
Level 157
God Stats
10W - 15L
1,569 SR
Queue Stats
381W - 374L
1,546 Elo+
Party 2
Team Averages
Level 146
1,582 SR
1,492 Elo+

VS

Team Averages
Level 108
1,545 SR
1,363 Elo+
Neith
Neith
 
Neith
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
MLGFAZE3917
Atlas
Level 102
God Stats
2W - 0L
1,811 SR
Queue Stats
2W - 1L
1,262 Elo+
Party 1
Loki
Loki
SMITEGOBIE
Loki
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,262 Elo+
Party 1
Guan Yu
Guan Yu
vGLUxJOKER
Guan Yu
Level 121
God Stats
4W - 6L
1,411 SR
Queue Stats
78W - 68L
1,527 Elo+
Solo
Discordia
Discordia
zackman27
Discordia
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,262 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BabyMyl0
Hun Batz
14
5 / 3 / 0
7,941
611
5,293
12,679
5,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
DaddiiDepression
Baron Samedi
11
1 / 1 / 5
7,197
554
7,354
12,869
11,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

11
0 / 6 / 1
7,003
539
1,836
8,157
3,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 2 / 0
6,555
504
4,400
10,143
3,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
2 / 2 / 2
6,505
500
6,097
8,629
3,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
1 / 3 / 1
6,115
470
6,888
8,511
3,530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 2 / 4
6,276
483
5,222
10,692
7,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
4 / 1 / 3
7,879
606
6,032
8,812
3,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Guan Yu
vGLUxJOKER
Guan Yu
14
2 / 1 / 1
8,070
621
8,390
10,242
6,150
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
zackman27
Discordia
14
7 / 1 / 2
8,747
673
8,518
5,307
1,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
25
8
Kills
14
14
Deaths
8
8
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
3
1
0.5
L
Hun Batz
BabyMyl0
Hun Batz
5
3
0
1.67
L
Baron Samedi
DaddiiDepression
Baron Samedi
1
1
5
3.5
L
0
6
1
0.08
W
0
2
4
1
L
0
2
0
0
L
2
2
2
1.5
W
4
1
3
5.5
W
Guan Yu
vGLUxJOKER
Guan Yu
2
1
1
2.5
W
Discordia
zackman27
Discordia
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,980
Damage
35,050
52,477
Taken
43,564
26,720
Mitigated
22,447
18,878
Healing
14,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,888
2,895
290
2,650
8,511
3,530
0
3,046
5,465
0
44,363
L
Hun Batz
BabyMyl0
Hun Batz
5,293
2,004
0
4,162
12,679
5,027
0
3,239
9,440
0
53,043
L
Baron Samedi
DaddiiDepression
Baron Samedi
7,354
542
1,461
5,501
12,869
11,816
303
2,712
10,157
23,741
3,818
L
1,836
87
0
1,030
8,157
3,288
124
4,730
3,427
49,877
0
W
5,222
2,528
154
2,127
10,692
7,466
223
2,843
7,842
17,952
0
L
4,400
609
0
3,290
10,143
3,092
0
48
10,095
42,804
0
L
6,097
4,511
0
3,434
8,629
3,497
1,003
3,011
5,618
0
57,015
W
6,032
1,498
0
3,237
8,812
3,311
0
1,566
7,239
0
49,369
W
Guan Yu
vGLUxJOKER
Guan Yu
8,390
1,560
272
4,742
10,242
6,150
629
3,511
6,206
0
68,073
W
Discordia
zackman27
Discordia
8,518
1,038
0
1,342
5,307
1,990
186
1,384
3,923
63,780
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,201
Gold Earned
37,087
417
Minions Killed
419
0
Camps Cleared
0
1,145,598
Distance Traveled
1,339,930
3
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,115
470
60
5
0
244,366
5
L
Hun Batz
7,941
611
99
8
0
286,971
1
L
Baron Samedi
7,197
554
24
2
0
215,287
0
L
Scylla
7,003
539
103
8
0
220,680
2
W
Atlas
6,276
483
24
2
0
268,003
2
L
Geb
6,555
504
83
6
0
212,173
0
L
Izanami
6,505
500
108
8
0
210,487
0
W
Loki
7,879
606
91
7
0
290,547
2
W
Guan Yu
8,070
621
127
10
0
261,090
6
W
Discordia
8,747
673
117
9
0
275,924
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role