Player Matchup

Cerberus
Cerberus
B22goodness
Cerberus
Level 46
God Stats
30W - 28L
1,538 SR
Queue Stats
64W - 67L
1,457 Elo+
Party 2
Heimdallr
Heimdallr
GoodLilWhiteBoi
Heimdallr
Level 98
God Stats
0W - 3L
1,245 SR
Queue Stats
162W - 190L
1,464 Elo+
Party 2
Olorun
Olorun
OptikVengeance
Olorun
Level 74
God Stats
2W - 5L
1,500 SR
Queue Stats
30W - 31L
1,496 Elo+
Party 2
Team Averages
Level 73
1,428 SR
1,472 Elo+

VS

Team Averages
Level 79
1,492 SR
1,509 Elo+
Guan Yu
Guan Yu
AustinJL04
Guan Yu
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 29L
1,557 Elo+
Party 1
Cerberus
Cerberus
Shoog2674
Cerberus
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 24L
1,428 Elo+
Party 1
Anubis
Anubis
TheEbonyWalrus
Anubis
Level 69
God Stats
2W - 1L
1,476 SR
Queue Stats
22W - 18L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
B22goodness
Cerberus
15
1 / 2 / 2
10,417
613
12,465
28,375
32,186
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
GoodLilWhiteBoi
Heimdallr
15
0 / 4 / 2
10,033
590
10,419
14,086
5,006
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
2 / 6 / 1
11,490
676
15,655
14,435
6,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
AustinJL04
Guan Yu
17
3 / 2 / 7
12,481
734
14,580
18,744
25,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
Shoog2674
Cerberus
17
1 / 0 / 10
12,291
723
9,249
18,696
26,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
8 / 1 / 3
12,568
739
21,416
17,387
10,260
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
3
Kills
12
12
Deaths
3
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
AustinJL04
Guan Yu
3
2
7
3.25
L
Cerberus
B22goodness
Cerberus
1
2
2
1
L
Heimdallr
GoodLilWhiteBoi
Heimdallr
0
4
2
0.25
L
2
6
1
0.42
W
Cerberus
Shoog2674
Cerberus
1
0
10
6
W
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,539
Damage
45,245
56,896
Taken
54,827
43,368
Mitigated
61,748
19,985
Healing
27,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
AustinJL04
Guan Yu
14,580
1,483
4,879
7,901
18,744
25,136
769
9,677
9,067
0
29,710
L
Cerberus
B22goodness
Cerberus
12,465
359
0
12,641
28,375
32,186
0
14,034
14,341
38,820
0
L
Heimdallr
GoodLilWhiteBoi
Heimdallr
10,419
5,167
0
2,520
14,086
5,006
132
8,390
5,696
0
52,294
L
15,655
6,882
553
4,271
14,435
6,176
96
8,291
6,144
55,126
3,854
W
Cerberus
Shoog2674
Cerberus
9,249
546
968
4,379
18,696
26,352
571
8,006
10,690
27,552
0
W
21,416
1,259
0
9,074
17,387
10,260
2,054
9,587
7,800
80,781
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,940
Gold Earned
37,340
213
Minions Killed
186
0
Camps Cleared
0
826,760
Distance Traveled
990,715
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
12,481
734
24
1
0
341,935
0
L
Cerberus
10,417
613
67
4
0
323,870
3
L
Heimdallr
10,033
590
70
4
0
257,814
0
L
Olorun
11,490
676
76
4
0
245,076
0
W
Cerberus
12,291
723
31
2
0
399,174
0
W
Anubis
12,568
739
131
8
0
249,606
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role