Player Matchup

Tyr
Tyr
Bloo
Tyr
Level 157
God Stats
17W - 5L
1,786 SR
Queue Stats
415W - 139L
1,769 Elo+
Party 1
Nu Wa
Nu Wa
Eukelade
Nu Wa
Level 38
God Stats
50W - 1L
1,922 SR
Queue Stats
137W - 17L
1,870 Elo+
Party 1
Terra
Terra
MMOODS2
Terra
Level 68
God Stats
5W - 0L
1,961 SR
Queue Stats
74W - 13L
1,849 Elo+
Party 1
Baron Samedi
Baron Samedi
Sâiyan
Baron Samedi
Level 156
God Stats
1W - 1L
1,352 SR
Queue Stats
125W - 49L
1,702 Elo+
Party 1
Charybdis
Charybdis
loooother
Charybdis
Level 62
God Stats
20W - 1L
1,970 SR
Queue Stats
320W - 94L
1,750 Elo+
Party 1
Team Averages
Level 96
1,798 SR
1,788 Elo+

VS

Team Averages
Level 45
1,611 SR
1,357 Elo+
Shiva
Shiva
AstraBaby
Shiva
Level 26
God Stats
1W - 1L
1,739 SR
Queue Stats
111W - 107L
1,525 Elo+
Party 2
Medusa
Medusa
Ilse99
Medusa
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,239 Elo+
Party 3
Zeus
Zeus
SinsOfOlympus
Zeus
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,256 Elo+
Solo
Thanatos
Thanatos
Wolfycrux
Thanatos
Level 42
God Stats
8W - 8L
1,577 SR
Queue Stats
170W - 156L
1,527 Elo+
Party 2
Ymir
Ymir
guzhdz28
Ymir
Level 108
God Stats
0W - 1L
1,738 SR
Queue Stats
4W - 11L
1,239 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Bloo
Tyr
18
13 / 2 / 21
13,185
1,319
23,312
16,258
19,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Nu Wa
Eukelade
Nu Wa
18
4 / 1 / 27
11,687
1,169
19,265
3,648
1,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Terra
MMOODS2
Terra
18
1 / 2 / 35
11,499
1,150
13,736
19,555
24,603
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
Sâiyan
Baron Samedi
18
9 / 1 / 23
12,131
1,213
21,110
7,736
3,794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
loooother
Charybdis
18
9 / 2 / 25
12,543
1,254
29,672
16,088
8,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

264

VS

Team 2 Tickets

42

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
AstraBaby
Shiva
16
2 / 7 / 5
10,900
1,090
14,959
25,240
23,898
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Medusa
Ilse99
Medusa
16
0 / 8 / 4
9,626
963
6,437
19,171
8,329
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 6 / 5
11,241
1,124
20,807
15,348
6,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thanatos
Wolfycrux
Thanatos
16
3 / 8 / 4
10,482
1,048
8,453
23,097
10,661
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ymir
16
1 / 7 / 5
11,144
1,114
7,745
29,131
37,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

167
Kill Participation
31
36
Kills
8
8
Deaths
36
131
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Shiva
AstraBaby
Shiva
2
7
5
0.64
W
Tyr
Bloo
Tyr
13
2
21
11.75
W
Nu Wa
Eukelade
Nu Wa
4
1
27
17.5
L
Medusa
Ilse99
Medusa
0
8
4
0.25
W
Terra
MMOODS2
Terra
1
2
35
9.25
L
2
6
5
0.75
W
Baron Samedi
Sâiyan
Baron Samedi
9
1
23
20.5
L
Thanatos
Wolfycrux
Thanatos
3
8
4
0.63
L
Ymir
1
7
5
0.5
W
Charybdis
loooother
Charybdis
9
2
25
10.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,095
Damage
58,401
63,285
Taken
111,987
57,837
Mitigated
86,279
27,044
Healing
9,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
AstraBaby
Shiva
14,959
1,382
1,120
1,080
25,240
23,898
0
11,454
13,050
0
45,260
W
Tyr
Bloo
Tyr
23,312
2,646
166
4,533
16,258
19,195
0
7,315
8,943
0
33,094
W
Nu Wa
Eukelade
Nu Wa
19,265
5,094
0
91
3,648
1,800
0
685
2,963
42,874
0
L
Medusa
Ilse99
Medusa
6,437
3,574
0
335
19,171
8,329
0
8,338
10,570
0
21,094
W
Terra
MMOODS2
Terra
13,736
979
2,764
5,398
19,555
24,603
0
9,098
10,457
19,869
0
L
20,807
2,243
0
206
15,348
6,199
0
6,837
8,289
60,971
0
W
Baron Samedi
Sâiyan
Baron Samedi
21,110
1,614
4,336
4,128
7,736
3,794
0
3,299
4,437
34,517
0
L
Thanatos
Wolfycrux
Thanatos
8,453
1,465
0
5,810
23,097
10,661
0
13,120
9,592
0
22,890
L
Ymir
7,745
1,015
0
1,360
29,131
37,192
0
12,935
15,410
34,539
0
W
Charybdis
loooother
Charybdis
29,672
14,873
0
5,628
16,088
8,445
0
8,155
7,933
0
56,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,045
Gold Earned
53,393
192
Minions Killed
247
8
Camps Cleared
3
1,027,367
Distance Traveled
945,131
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
10,900
1,090
59
6
0
213,109
0
W
Tyr
13,185
1,319
24
2
1
219,533
3
W
Nu Wa
11,687
1,169
44
4
1
212,271
0
L
Medusa
9,626
963
29
3
2
191,172
0
W
Terra
11,499
1,150
20
2
1
212,465
0
L
Zeus
11,241
1,124
87
9
1
170,102
0
W
Baron Samedi
12,131
1,213
32
3
3
181,456
0
L
Thanatos
10,482
1,048
21
2
0
201,034
0
L
Ymir
11,144
1,114
51
5
0
169,714
0
W
Charybdis
12,543
1,254
72
7
2
201,642
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role