Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
AdrnN
Janus
Level 126
God Stats
1W - 3L
1,552 SR
Queue Stats
70W - 63L
1,544 Elo+
Party 1
Medusa
Medusa
MaDGraNDarKNeSs
Medusa
Level 126
God Stats
2W - 5L
1,607 SR
Queue Stats
61W - 55L
1,575 Elo+
Party 1
Fafnir
Fafnir
RahtidBeefPatty
Fafnir
Level 159
God Stats
3W - 2L
1,679 SR
Queue Stats
28W - 27L
1,605 Elo+
Party 2
Achilles
Achilles
Taichow
Achilles
Level 160
God Stats
0W - 1L
1,798 SR
Queue Stats
82W - 70L
1,628 Elo+
Party 2
Team Averages
Level 146
1,627 SR
1,570 Elo+

VS

Team Averages
Level 121
1,608 SR
1,565 Elo+
Ne Zha
Ne Zha
CosmicGirls
Ne Zha
Level 103
God Stats
7W - 3L
1,787 SR
Queue Stats
167W - 147L
1,604 Elo+
Party 3
Ravana
Ravana
Cozyninja72
Ravana
Level 125
God Stats
9W - 9L
1,480 SR
Queue Stats
175W - 168L
1,589 Elo+
Party 3
King Arthur
King Arthur
Guhts
King Arthur
Level 128
God Stats
9W - 5L
1,716 SR
Queue Stats
229W - 210L
1,577 Elo+
Party 3
Ishtar
Ishtar
jnuy
Ishtar
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 21L
1,521 Elo+
Party 3
Nu Wa
Nu Wa
sabrinaclaudio
Nu Wa
Level 145
God Stats
1W - 1L
1,559 SR
Queue Stats
16W - 16L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
17
2 / 3 / 2
10,562
528
9,663
30,904
17,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
AdrnN
Janus
14
0 / 6 / 1
9,114
456
6,943
16,210
5,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
4 / 5 / 1
10,698
535
13,007
18,588
6,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 3 / 3
8,331
417
4,438
20,169
25,509
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Achilles
Taichow
Achilles
15
2 / 6 / 1
9,241
462
7,231
23,221
10,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
16
5 / 1 / 9
11,032
552
14,198
18,143
16,372
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ravana
18
11 / 2 / 5
12,084
604
17,376
10,561
6,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Guhts
King Arthur
17
2 / 3 / 8
11,194
560
16,124
16,572
12,781
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ishtar
jnuy
Ishtar
17
2 / 1 / 6
10,912
546
14,384
13,640
6,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
3 / 1 / 11
11,359
568
18,046
11,111
4,893
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
62
8
Kills
23
23
Deaths
8
8
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
2
3
2
1
L
Janus
AdrnN
Janus
0
6
1
0.08
W
Ne Zha
5
1
9
9.5
W
Ravana
11
2
5
6.75
W
King Arthur
Guhts
King Arthur
2
3
8
2
L
4
5
1
0.9
L
0
3
3
0.5
L
Achilles
Taichow
Achilles
2
6
1
0.42
W
Ishtar
jnuy
Ishtar
2
1
6
5
W
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,282
Damage
80,128
109,092
Taken
70,027
65,953
Mitigated
46,611
33,540
Healing
21,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
9,663
1,984
0
15,003
30,904
17,453
717
2,088
28,816
79,744
0
L
Janus
AdrnN
Janus
6,943
320
0
1,897
16,210
5,138
0
6,642
9,568
84,539
0
W
Ne Zha
14,198
4,028
0
5,713
18,143
16,372
359
4,894
13,249
0
40,745
W
Ravana
17,376
5,277
0
1,013
10,561
6,108
329
2,765
7,796
0
105,045
W
King Arthur
Guhts
King Arthur
16,124
1,346
0
3,620
16,572
12,781
0
7,094
9,478
0
88,021
L
13,007
6,041
0
4,161
18,588
6,858
984
3,563
15,025
0
95,574
L
4,438
1,248
2,461
2,569
20,169
25,509
0
2,522
17,256
13,938
2,617
L
Achilles
Taichow
Achilles
7,231
2,130
0
7,449
23,221
10,995
0
4,013
19,208
0
72,695
W
Ishtar
jnuy
Ishtar
14,384
8,527
0
8,906
13,640
6,457
1,596
2,736
10,904
0
92,901
W
18,046
3,118
0
2,123
11,111
4,893
2,718
4,141
6,970
105,579
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,946
Gold Earned
56,581
559
Minions Killed
610
0
Camps Cleared
0
1,873,762
Distance Traveled
2,048,699
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
10,562
528
136
7
0
384,597
4
L
Janus
9,114
456
138
7
0
367,303
0
W
Ne Zha
11,032
552
31
2
0
449,188
4
W
Ravana
12,084
604
127
6
0
446,736
0
W
King Arthur
11,194
560
140
7
0
397,015
4
L
Medusa
10,698
535
155
8
0
346,028
1
L
Fafnir
8,331
417
24
1
0
385,550
6
L
Achilles
9,241
462
106
5
0
390,284
5
W
Ishtar
10,912
546
156
8
0
378,048
5
W
Nu Wa
11,359
568
156
8
0
377,712
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role