Player Matchup

Olorun
Olorun
Jamesthekid5
Olorun
Level 85
God Stats
0W - 2L
1,297 SR
Queue Stats
218W - 221L
1,455 Elo+
Party 1
Cliodhna
Cliodhna
Kilaniz3
Cliodhna
Level 34
God Stats
3W - 1L
1,785 SR
Queue Stats
16W - 15L
1,490 Elo+
Solo
Amaterasu
Amaterasu
NebulaBlob
Amaterasu
Level 26
God Stats
59W - 69L
1,462 SR
Queue Stats
83W - 94L
1,420 Elo+
Party 1
Baron Samedi
Baron Samedi
cannapepper
Baron Samedi
Level 56
God Stats
37W - 27L
1,542 SR
Queue Stats
184W - 183L
1,476 Elo+
Party 1
Hercules
Hercules
jwivan28
Hercules
Level 48
God Stats
1W - 1L
1,518 SR
Queue Stats
2W - 2L
1,505 Elo+
Solo
Team Averages
Level 50
1,521 SR
1,469 Elo+

VS

Team Averages
Level 51
1,463 SR
1,422 Elo+
Ishtar
Ishtar
Dionous3390
Ishtar
Level 40
God Stats
6W - 5L
1,507 SR
Queue Stats
6W - 7L
1,414 Elo+
Solo
Izanami
Izanami
MajesticSine222
Izanami
Level 25
God Stats
19W - 19L
1,469 SR
Queue Stats
52W - 51L
1,409 Elo+
Party 2
Chaac
Chaac
TyberiusWolf96
Chaac
Level 42
God Stats
2W - 2L
1,341 SR
Queue Stats
60W - 71L
1,461 Elo+
Solo
Sylvanus
Sylvanus
VpS Raiden
Sylvanus
Level 87
God Stats
2W - 2L
1,500 SR
Queue Stats
70W - 64L
1,439 Elo+
Party 2
Zeus
Zeus
doogy4u
Zeus
Level 62
God Stats
38W - 41L
1,498 SR
Queue Stats
129W - 164L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
18
3 / 5 / 7
12,651
1,054
21,205
29,076
15,109
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cliodhna
Kilaniz3
Cliodhna
18
1 / 3 / 6
12,013
1,001
13,830
16,951
8,568
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Amaterasu
NebulaBlob
Amaterasu
18
6 / 6 / 4
13,822
1,152
9,575
31,872
38,493
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
cannapepper
Baron Samedi
18
0 / 2 / 8
12,135
1,011
16,650
20,802
12,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
jwivan28
Hercules
18
2 / 2 / 6
13,071
1,089
18,109
35,024
43,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

160

VS

Team 2 Tickets

167

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
18
5 / 4 / 11
12,877
1,073
33,211
16,292
10,272
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

18
2 / 2 / 12
12,353
1,029
18,491
13,974
7,878
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

18
4 / 1 / 13
12,572
1,048
20,706
19,747
26,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sylvanus
VpS Raiden
Sylvanus
18
3 / 2 / 13
13,934
1,161
11,474
22,870
40,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zeus
doogy4u
Zeus
18
4 / 3 / 12
12,807
1,067
42,988
12,163
6,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
79
12
Kills
18
18
Deaths
12
31
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Ishtar
5
4
11
2.63
L
Olorun
3
5
7
1.3
L
Cliodhna
Kilaniz3
Cliodhna
1
3
6
1.33
W
2
2
12
4
L
Amaterasu
NebulaBlob
Amaterasu
6
6
4
1.33
W
4
1
13
10.5
W
Sylvanus
VpS Raiden
Sylvanus
3
2
13
4.75
L
Baron Samedi
cannapepper
Baron Samedi
0
2
8
2
W
Zeus
doogy4u
Zeus
4
3
12
3.33
L
Hercules
jwivan28
Hercules
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,369
Damage
126,870
133,725
Taken
85,046
118,173
Mitigated
91,921
39,132
Healing
26,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
33,211
20,062
0
3,297
16,292
10,272
0
7,389
8,693
0
45,985
L
Olorun
21,205
13,713
2,538
8,780
29,076
15,109
0
12,556
15,685
43,644
0
L
Cliodhna
Kilaniz3
Cliodhna
13,830
1,053
0
1,596
16,951
8,568
0
6,531
10,076
0
30,580
W
18,491
14,683
0
0
13,974
7,878
0
4,824
9,024
0
43,075
L
Amaterasu
NebulaBlob
Amaterasu
9,575
5,657
1,454
3,200
31,872
38,493
0
10,387
20,499
0
15,393
W
20,706
3,671
1,169
8,881
19,747
26,904
0
8,792
10,664
0
35,407
W
Sylvanus
VpS Raiden
Sylvanus
11,474
3,643
6,782
6,670
22,870
40,094
0
11,068
11,510
30,078
0
L
Baron Samedi
cannapepper
Baron Samedi
16,650
707
5,749
5,403
20,802
12,105
0
8,398
11,851
59,292
0
W
Zeus
doogy4u
Zeus
42,988
3,580
0
0
12,163
6,773
0
4,747
7,300
59,522
0
L
Hercules
jwivan28
Hercules
18,109
5,071
0
10,412
35,024
43,898
0
14,439
19,643
0
36,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,692
Gold Earned
64,543
257
Minions Killed
238
10
Camps Cleared
5
1,265,745
Distance Traveled
1,159,630
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
12,877
1,073
33
3
0
217,695
0
L
Olorun
12,651
1,054
51
4
2
216,623
0
L
Cliodhna
12,013
1,001
39
3
4
242,650
0
W
Izanami
12,353
1,029
67
6
2
238,785
1
L
Amaterasu
13,822
1,152
15
1
2
265,571
0
W
Chaac
12,572
1,048
36
3
1
237,045
1
W
Sylvanus
13,934
1,161
46
4
0
205,671
0
L
Baron Samedi
12,135
1,011
112
9
2
250,764
0
W
Zeus
12,807
1,067
56
5
2
260,434
1
L
Hercules
13,071
1,089
40
3
0
290,137
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role