Player Matchup

Lancelot
Lancelot
Braccial
Lancelot
Level 141
God Stats
2W - 2L
1,864 SR
Queue Stats
50W - 32L
1,620 Elo+
Solo
Mulan
Mulan
CanOfMixedNuts
Mulan
Level 88
God Stats
6W - 4L
1,628 SR
Queue Stats
26W - 28L
1,558 Elo+
Party 1
Scylla
Scylla
PrinceBubblegum
Scylla
Level 159
God Stats
1W - 2L
1,473 SR
Queue Stats
185W - 154L
1,594 Elo+
Party 1
Chang'e
Chang'e
Slurmd
Chang'e
Level 142
God Stats
2W - 1L
1,724 SR
Queue Stats
162W - 119L
1,600 Elo+
Party 1
Hou Yi
Hou Yi
SpeedyBreeze
Hou Yi
Level 160
God Stats
4W - 4L
1,710 SR
Queue Stats
440W - 361L
1,550 Elo+
Party 1
Team Averages
Level 138
1,680 SR
1,584 Elo+

VS

Team Averages
Level 147
1,652 SR
1,570 Elo+
Kukulkan
Kukulkan
AsgerTheGreat
Kukulkan
Level 126
God Stats
10W - 2L
1,832 SR
Queue Stats
89W - 73L
1,619 Elo+
Solo
Hou Yi
Hou Yi
Darkness545
Hou Yi
Level 137
God Stats
17W - 21L
1,486 SR
Queue Stats
48W - 58L
1,513 Elo+
Solo
Hun Batz
Hun Batz
JorbyBirb
Hun Batz
Level 155
God Stats
5W - 2L
1,506 SR
Queue Stats
82W - 83L
1,571 Elo+
Party 2
Chang'e
Chang'e
ReverenceForGod
Chang'e
Level 155
God Stats
8W - 4L
1,663 SR
Queue Stats
332W - 342L
1,529 Elo+
Solo
Fafnir
Fafnir
play to kill713
Fafnir
Level 160
God Stats
4W - 1L
1,773 SR
Queue Stats
577W - 537L
1,619 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Braccial
Lancelot
16
1 / 4 / 3
8,982
691
10,846
17,467
11,914
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
0 / 4 / 3
8,438
649
8,540
15,576
12,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
2 / 2 / 0
8,623
663
11,420
8,715
3,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Chang'e
Slurmd
Chang'e
16
1 / 3 / 1
9,020
694
7,663
13,818
13,203
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hou Yi
16
1 / 4 / 1
9,170
705
11,041
12,727
5,542
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AsgerTheGreat
Kukulkan
17
1 / 2 / 8
10,027
771
15,228
9,840
5,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hou Yi
19
8 / 0 / 4
11,172
859
12,901
8,091
3,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
JorbyBirb
Hun Batz
17
4 / 3 / 6
9,882
760
11,599
15,104
8,678
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
3 / 0 / 7
10,290
792
14,004
16,684
7,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
1 / 0 / 11
10,580
814
5,089
17,623
24,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
53
5
Kills
17
17
Deaths
5
8
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
AsgerTheGreat
Kukulkan
1
2
8
2.5
L
Lancelot
Braccial
Lancelot
1
4
3
0.63
L
0
4
3
0.38
W
Hou Yi
8
0
4
10
W
Hun Batz
JorbyBirb
Hun Batz
4
3
6
2.33
L
2
2
0
1
W
3
0
7
6.5
L
Chang'e
Slurmd
Chang'e
1
3
1
0.5
L
Hou Yi
1
4
1
0.38
W
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,510
Damage
58,821
68,303
Taken
67,342
46,301
Mitigated
50,673
13,416
Healing
20,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
AsgerTheGreat
Kukulkan
15,228
1,514
0
2,071
9,840
5,872
988
3,185
6,432
56,094
0
L
Lancelot
Braccial
Lancelot
10,846
1,329
0
1,788
17,467
11,914
0
10,103
7,364
0
27,436
L
8,540
935
0
3,143
15,576
12,494
0
8,309
7,267
0
21,242
W
Hou Yi
12,901
6,406
0
2,381
8,091
3,986
2,488
1,734
6,208
0
34,146
W
Hun Batz
JorbyBirb
Hun Batz
11,599
1,794
0
500
15,104
8,678
513
4,333
10,454
0
33,750
L
11,420
467
0
725
8,715
3,148
0
4,765
3,950
31,895
0
W
14,004
761
4,812
5,460
16,684
7,695
730
6,617
9,740
42,932
0
L
Chang'e
Slurmd
Chang'e
7,663
97
1,710
3,808
13,818
13,203
0
6,560
7,258
30,226
0
L
Hou Yi
11,041
6,486
0
2,242
12,727
5,542
114
4,584
8,143
0
47,445
W
5,089
1,008
0
5,675
17,623
24,442
224
2,598
14,552
14,701
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,233
Gold Earned
51,951
247
Minions Killed
286
0
Camps Cleared
0
1,304,582
Distance Traveled
1,410,566
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,027
771
101
8
0
290,551
4
L
Lancelot
8,982
691
44
3
0
285,255
2
L
Mulan
8,438
649
25
2
0
259,042
3
W
Hou Yi
11,172
859
49
4
0
248,348
1
W
Hun Batz
9,882
760
44
3
0
266,907
0
L
Scylla
8,623
663
67
5
0
222,227
2
W
Chang'e
10,290
792
81
6
0
320,363
3
L
Chang'e
9,020
694
28
2
0
288,299
0
L
Hou Yi
9,170
705
83
6
0
249,759
1
W
Fafnir
10,580
814
11
1
0
284,397
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role